How to Render HDRI in Blender (6/7)


    In this Blender tutorial we’ll render 360° HDRI and use it to illuminate the other scene. Watch now to learn more about equirectangular images and HDRI panoramas.

    Download the final result, 4k HDR


    1. X=Y*2. The width of the render must be two times bigger than the height. Say, if you set the width to 2160, set the height to 1080. Otherwise, the equirectangular image will be stretched in a weird way.

    2. 32-bit color. Save the render to a format which supports 32-bit color: .EXR or .HDR.

    3. Camera. Don’t tilt the camera.

    4. Resolution. For a crispy looking image, set the render resolution to at least 8000 pixels wide.

    5. Color management. The color management options, exposure, gamma and so on, play no role in rendering the HDRI. It works only in the viewport.

    hdri preview

    The tonemapped preview of the 32 bit HDRI

    You May Also Like

    (1/7) Introduction 

    (2/7) Basics of Image-based Lighting in Blender 

    (3/7) Benefits of High Dynamic Range

    (4/7) Filmic Color Management in Blender

    (5/7) HDR Lighting in Blender: Look Development

    Over to You

    Go ahead and render some HDRI’s (I rendered my own from this scene by the way). It’s a lot of fun and the panoramic cameras are fun on their own too.

    lighting in blender