Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here’s a Substance Designer styled approach to getting our needed bakes out of Blender 2.8 instead…
Thanks to new procedural texturing options in Blender 2.8 we can now easily create features such as stones and cracks (and more!) all in real-time using Eevee! There’s more to these options than first meets the eye so let’s get into the details so you don’t miss out!
Some people say that ngons should be avoided at all costs, while others say that this hatred and phobia of N-sided polygons needs to stop. In this tutorial we’ll take an in-depth look at the problems with ngons to raise our 3d modeling game.