Blender 2.8 Tutorial | Retopology
A new Blender 2.8 feature is the Poly build tool. These are early Blender steps in producing a more complete native retopology environment. Let’s take a look and explore some retopology options!
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A new Blender 2.8 feature is the Poly build tool. These are early Blender steps in producing a more complete native retopology environment. Let’s take a look and explore some retopology options!
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Blender 2.81 now ships with two new ways to remesh your models, a fast one based on volumes and another one preserving quads. Let’s take a look at how they might affect our hard surface workflow! 2.8 HSM Update Youtube playlist Hard-surface modeling on BlenderMarket (2.79 full course and 2.80+ update) Hard-surface modeling on Gumroad
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How do you know what level of modeling skill you’re at? Have you mastered the modeling fundamentals? What does that actually mean? Here is a 25 minute crash course into what we might call the standard modeling toolkit. If you know all this stuff and if I was in a position to I’d be handing
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Even though we try to change nothing to make it as easy to follow along, that wouldn’t really be teaching a very good workflow in many cases. So! Here are some of the changes we often make to default Blender and why we make them. By default Blender is setup for the average user but
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