Advanced Normal Map Creation Tips
Following on from the Substance Designer tutorial, here are some tips to help take our normal map creations to the next level.
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Following on from the Substance Designer tutorial, here are some tips to help take our normal map creations to the next level.
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Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here’s a Substance Designer styled approach to getting our needed bakes out of Blender 2.8 instead…
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Discover how to bake lighting in Blender and Unity. After watching this video, you will learn some differences between these 2 tools and the basic principles of light baking (and texture baking in general).
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In this quick tutorial we’ll continue to explore the cool texturing techniques to finish the game level. In particular, we’ll make use of Clone From Second UV Map tool in Blender.
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