Advanced Normal Map Creation Tips
Following on from the Substance Designer tutorial, here are some tips to help take our normal map creations to the next level.
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Following on from the Substance Designer tutorial, here are some tips to help take our normal map creations to the next level.
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Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here’s a Substance Designer styled approach to getting our needed bakes out of Blender 2.8 instead…
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And give a grungy look to it
Discover how to make metal material in Blender in 5 steps. We going to make it Silent Hill style – grungy as hell. And also a bit Rammstein style (for the fun of it).
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How to create a stone in Blender procedurally, using Displacement modifier? In this Blender displacement modifier tutorial, we’ll explore layering Displacement modifier to produce large, medium and small scale details on our rock. Also we’ll prove one more time, that everything is better with stalactites. Blender Displacement Modifier Tips & Examples Use Voronoi Procedural Texture for a
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