37 Blender Tips to Make You Feel Pretty as Hell

9

    Get better at CG every day with this collection of Blender quick tips. In this episode, we’ll explore fisheye camera, turntable animation, heart-shaped bokeh, how to export paper model and much more!

    Highlights of the Blender tutorial:

    1. 0:34 – The Ray visibility

    light path blender

    2. 1:10 – Fisheye camera

    fisheye camera

    3. 2:01 – Save startup file

    4. 2:33 – Bleeding edge Blender builds

    Screenshot by Zacharias Reinhardt

    5. 3:13 – How to make a turntable animation

    turntable animation

    6. 3:53 – Grid Fill

    grid fill

    7. 4:32 – Click and drag to select multiple fields

    8. 4:59 – Array modifier and radial symmetry

    radial symmetry

    9. 5:54 – Math expressions

    10. 6:20 – Use frame step to skip frames

    11. 7:12 – Custom bokeh shape

    bokeh

    12. 7:44 – Stamp renders with metadata

    metadata

    13. 8:14 – Antialiasing filter types

    14. 8:50 – Override material

    material override

    15. 9:10 – Consolidate textures into a folder

    textures into folder

    16. 9:41 – Outliner options

    17. 10:10 – Extrude individual faces

    extrude individual faces

    18. 10:44 – Curve from mesh

    19. 11:16 – Snap selection to cursor

    20. 11:45 – Move vertices without distorting texture

    uv stretch

    21. 12:12 – Rotate edges by 45 after triangulating

    rotate edges

    22. 12:57 – Dissolve edges

    23. 13:37 – Knife tool – cut through

    24. 14:24 – Select linked flat faces

    25. 14:59 – Volume sampling optimizations

    volume optimization

    26. 15:47 – Color ramp

    procedural texture

    27. 16:23 – Auto smooth angle

    28. 17:03 – Export paper model

    export paper model

    29. 18:01 – Dynamic topology

    30. 18:50 – Recalculate normals

    31. 19:24 – Radial symmetry for sculpting

    radial symmetry sculpting blender

    32. 20:05 – Trim brush – lock area plane

    33. 20:40 – Blender sync add-on

    34. 21:00 – Linear interpolation of keyframes

    35. 21:46 – Align the camera to the polygon

    36. 22:12 – Orthographic camera

    orthographic camera

    37. 22:35 – Blender can import/export .fbx

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    gleb alexandrov

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    My name is Gleb Alexandrov, I’m a coffee maniac and the founder the Creative Shrimp blog which has an amazing following (I appreciate you!). I upload the video tutorials about computer graphics, Blender, 3D, art and various creative stuff.

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