Tag Archives: Blender 2.8

Blender 2.8 Tutorial | Remeshing Tools

Blender 2.81 now ships with two new ways to remesh your models, a fast one based on volumes and another one preserving quads. Let’s take a look at how they might affect our hard surface workflow! Why Remesh? How? and Where? Learn the main differences between them. All the Voxel options All the Quadriflow options