New HDR Lighting Course | Teaser

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    A new video course for Blender is out! Master the HDR Image-based lighting, step-by-step guide.

    p.s. Check the final countdown on the Creative Shrimp main page and subscribe to the newsletter, if you want to be notified upon the release. Thanks!!

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    Hey folks, let me know your thoughts about this teaser in the comments below (or on Youtube). And please share this video, it would really help me to spread the word about the course.

    16 comments

    1. Gizmo12346

      Hi Gleb will this course cost any money or will it be free? (hope that it is free)

      • More info on that later on, but definitely you won’t be disappointed, I promise. It will be Freemium!

        • Gizmo12346

          ok nice thx!!!!!!!!!!!!

        • hanzosum

          freemium hummm, so?

          • I explain it this way: HDR lighting course will be free + premium. Freemium. Basically, it means that you will get a full free version if you’d like to. And at the same time, there will be an option to set your own price for the product.
            Hanzosum, have I answered your question? 🙂

    2. Raul Valadez

      I want it!!!!!!!!!!!!!!!

      • amazing 🙂 Raul, make sure to mark May 22 on your calendar. Exciting things ahead!

    3. Paweł

      I’m definitely looking forward to this one 🙂

    4. Reaction59

      Hope the course will explain how to deal with super high dynamic range HDRIs produced by people like Greg Zaal (adaptive-samples). Great quality, but the huge dynamic range causes burn out in Blender unless you know the tricks to control that…

      • Basically this burn out that you describing will be one of the problems that we’ll be solving in this series. Moreover, it will be done based on the example of Greg’s HDRIs from HDRI Haven! Indeed, Greg has produced an incredible number of super wide dynamic range panoramas (the Rooftop one is a great example).

    5. Paweł

      1. I’ve finished the course and in case somebody hasn’t decided to grab their copy yet, I’ll make a little spoiler on what you’re finding inside and why I think it’s good 🙂
      2. The course is basically about the light in Blender – in general. And apart from that, you’re getting a closer focus on the subject of lighting your scene with High Definition Range Images and on the new color management called “Filmic”, the one that everybody’s been talking about lately.
      3. The tutorials are very fast because you’re not actually supposed to start projects from scratch, and rather practice lighting skills using .blend files that come with the product. Gleb cuts to the chase from the start, he’s focused on the subject and makes no unnecessary distraction, so I think that even if you don’t consider yourself an intermediate blenderer, you’ll enjoy the course anyway. Also, there’s a lot of comparisons, “before and after” – both in pictures and the stuff you are practicing in Blender, so I think it’s really user-friendly.
      4. I really like the introduction to “Filmic”. I put off switching to it because I thought it would cause incompatibility with older stuff (tutorials and such) that was created before “Filmic”Well, Gleb explains it all: how to configure the Look of “Filmic” (by default it’s quite different from sRGB), how to take advantage of its features and what you need to be careful about (using mixRGB in Node Editor) not to lose its functionalities.
      5. Lighting your scenes with HDRIs: you’re getting the basics and information on how to modify its look (because pure, unmodified HDRI usually looks awkward in a scene). Then there’s this longer tutorial on how to combine to HDRIs and use them as a super-elastic lighting combo. Very interesting!
      6. There are more things in the course like techniques to kill butterflies, adjusting Light Bounces values properly and even how to creatively use just Spot Lights with image textures to get those surprisingly interesting effects. But what I like about the course the most is that I’ve found out “What’s wrong with the picture?”. I try to use some nice textures, all those diffuse/AO/reflection/glossiness/normal maps but the materials often suck anyway. Well, they suck because the lighting in the scene is not appropriate. I don’t have much experience in Blender, but the lighting is definitely the thing worth practicing – a lot 🙂

      • The most detailed little spoiler that I’ve seen in my whole goddamn life. I think it’s not the spoiler but a well structured midsize review.
        3. regarding the speed, does it feel appropriate, or maybe too fast? I’m constantly looking for a critique, when it comes to the learning curve, speed and general clarity (for beginners and not only).
        “Materials suck because the lighting in the scene is not appropriate.” – I wholeheartedly agree.

        • PaweÅ‚

          1. I think the speed is good because you’re not trying to outrace the speed of light. No mental shortcuts, no sneaky operations on the nodes and such.
          2. I kind of got lost during the HDRI blurring the Compositor. Actually, I’ve never done it before, so I rewind the video and took a closer look at what’s going on 🙂 And by the way, .hdr files are not compatible with software like GIMP or Krita so it’s very useful.
          3. The thing in this very tutorial that I think might by a little tricky for people who don’t have much experience in Blender is switching between the Node Editors (Shader/Compositing/World/Object). Or maybe actually it’s not a big problem in this course, I’ve noticed your mouse cursor movement – it slows down near the critical icon and ostentatiously lands on it 😉
          4. I’m keeping the tutorials on my desktop, I remember exactly where is the information that I’d like to come back to later.

        • PaweÅ‚

          Done it 😉

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