Thanks to new procedural texturing options in Blender 2.8 we can now easily create features such as stones and cracks (and more!) all in real-time using Eevee! There’s more to these options than first meets the eye so let’s get into the details so you don’t miss out!
In this Blender tutorial we’ll…
- Quickly & easily create stones & cracks
- Expand the crackle options further with a simple math node
- Do an easy detailed gradient map based on an image
- And more!
00:44 – SETUP UI
01:41 – STONES
04:34 – CRACKS
05:06 – MATH CRACK
06:37 – COLORED STONES
07:44 – GRADIENT MAP FROM IMAGE
Links & Project Files
Completed Tutorial Updated Blend File
We’re often asked what our PC Spec’s are, here’s what I’m using for this tutorial….
AMD Ryzen 7 1700 3 GHz 8 Core Processor
EVGA – GeForce GTX 1080 8 GB FTW2 Gaming iCX Video Card
Thermaltake – Water 3.0 Ultimate 99 CFM Liquid CPU Cooler
ASRock – X370 Taichi ATX AM4 Motherboard
Corsair – Vengeance LPX 32 GB (4 x 8 GB) DDR4-3200 Memory
SanDisk – X400 512 GB M.2-2280 Solid State Drive
be quiet! – Dark Base 900 (Black) ATX Full Tower Case
EVGA – SuperNOVA G2 650 W 80+ Gold Certified Fully-Modular ATX Power Supply
Microsoft – Windows 10 Home OEM 64-bit