In this video, we’ll explore how to create a stone using Bisect – the new tool in Blender 2.69. It reminds me of Zbrush clip brushes – one stroke to cut the sphere in half and so on. The drawback of this method is geometry, filled with n-gons. Though, it is usable.
Zbrush Way of Sculpting Stones in Blender
If you don’t want to bother with Bisect, you may activate Dynamic Topology and use the Scrape brush to sculpt the hell out of the stone. It’s a Zbrush-style approach, if you wish.
In the part 2, we quickly retopologize the stone.
Loved the tip. I have been happily bisecting but I wonder, how did you create the plane of rocks at the end of the video? I have not been able to reproduce this, any help would be greatly appreciated.
Alex, I’m going to record a quick video tutorial about this scatter of stones across the plane pretty soon :).
In short – it’s done with particles. Group of 3 stones got scattered. Particle texture defined the pattern, in which the stones are scattered. Procedural noise (like voronoi) can serve as a distribution map (particle texture).
Excellent! I must say that I often find simple, short tutorials are often a very good way of learning how to use an application best. I started playing with particles trying to re-create what you did, and although I failed, it was an interesting excercise. It really got me thinking.
I had managed to create a field of particles, but could not get them to pile up, and I have not even started on the material you used. The overall effect that you created is a very nice, clean picture. It was great fun trying to make it, and your tutorials are excellent and much appreciated.
Thanks for the tips and and I will have a play around and see what I can find out.
I look forward to your next.
Alex, just posted video about Particle Textures and object distribution pattern. http://www.youtube.com/watch?v=AnuNbIujpj8 Take a look at it. Cheers!
fantastic! i am already checking it out – much appreciated and love the music 🙂 happy xmas
Clearly, Bisect rocks 🙂