Exoplanet Blender Tutorial – Micropolygon Displacement

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    Create a stunning zoom-in animation to the surface of a moon-like exoplanet. Master the micropolygon displacement in Blender and supercharge your scenes with the micro details like craters.

    Download the Project Files (lite version)

    Blender Tutorial Highlights

    shader details blender

    Here is the basic setup for mixing textures, based on the z-depth (the distance from the camera)

    blender shader details

    Comparison: 1. No details 2. Procedural noise texture 3. Distance-based fine details

    planet tutorial micropolygon displacement

    By using the distance-based details, you can zoom in to the planet surface and still see the craters and other fine textures.

    cuda error blender

    The dreadful CUDA error: Out of memory. You get this error when your video doesn’t have enough memory to render the scene.

    blender camera culling

    Out of memory error can be solved by using the camera culling. E.g. cutting out the polygons that are outside the camera view.

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    Micropolygon displacement makes lovely planet renders.

    moon planet in blender

    Exoplanets in Blender – easy!

    What’s in this Space VFX Update 1.1?

    1. Micropolygon Displacement Basics Part 1
    2. Micropolygon Displacement Basics Part 2
    3. Exoplanet: Zoom to the Surface

    If you have Space VFX you’ll get all the project files, textures and animations.

    micropolygon displacement tutorial

    The 1.1 update is free for everybody, but the Space VFX owners have access to all the project files

    What is Space VFX?

    After watching this 14+ hours video course you’ll be ready to create any space object in Blender. Quasars, gas giants, planets, black holes, asteroids and more.
    Aidy Burrows and Gleb Alexandrov, two Blender geeks joined forces to create this cosmic tutorial series.

    • john

      where is the seamless texture?

      • Gd

        -cant you see the project file download section?

    • Gd

      hi, that is the game changer. But i ran into a problem. First of all i want to show real moon by using spherical projection texture of the moon, then i want to land on a part of the moon which will have high level of detail using adaptive subdivision. How can i acheive that?

    • Gd

      hi, that is the game changer. But i ran into a problem. First of all i want to show real moon by using spherical projection texture of the moon, then i want to land on a part of the moon which will have high level of detail using adaptive subdivision. How can i acheive that?