Micropolygon Displacement Basics Part 1/2 – Blender Tutorial

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    Discover how to use the Micropolygon Displacement in Blender to create stunning landscapes, planets, sci-fi patterns, asteroids and much more!
    This is part 1/2 of the Micropolygon Displacement Basics tutorial from the free update to Space VFX video course.

    Download the Project Files (lite version)

    microdisplacement tutorial blender

    This feature is also called Tessellation or Adaptive Subdivision

    terrain heightmaps blender world machine

    Heightmaps from the software like World Machine can be used with the micropolygon displacement to create landscapes

    subdivision rate and bump map

    micropolygon displacement blender

    Follow these 3 steps to start using micropolygon displacement in Blender

    micropolygon displacement tutorial blender

    Micropolygon displacement is perfect for adding the surface details to exoplanets

    micropolygon displacement blender

    Micropolygon displacement can be used with the procedural textures, like the Voronoi noise (or a simple Noise like in this example)

    micropolygon displacement blender

    By tweaking the subdivision rate you can adjust the polygon count of your 3D model

    What’s in this Space VFX Update 1.1?

    1. Micropolygon Displacement Basics Part 1
    2. Micropolygon Displacement Basics Part 2
    3. Exoplanet: Zoom to the Surface

    If you have Space VFX you’ll get all the project files, textures and animations.

    micropolygon displacement tutorial

    The 1.1 update is free for everybody, but the Space VFX owners have access to all the project files

    What is Space VFX?

    After watching this 14+ hours video course you’ll be ready to create any space object in Blender. Quasars, gas giants, planets, black holes, asteroids and more.
    Aidy Burrows and Gleb Alexandrov, two Blender geeks joined forces to create this cosmic tutorial series.

    • Michel Rochette

      Again, thanks for the share Gleb!

      • http://creativeshrimp.com/ Gleb Alexandrov

        Michel, you’re more than welcome! It’s our pleasure.

    • Ruben Carvalho

      https://uploads.disquscdn.com/images/19f26683c2fb75434b76eaa46508a718606f77000d5eb98981f343e36e919075.gif
      Thanks for the tut, I’ve experiment with dynamic paint, and you can take the nerd control of geometry with the mask modifier to a whole new level 😉
      Maybe it can help in rendered animations

      • http://creativeshrimp.com/ Gleb Alexandrov

        Hey Ruben, that’s cool! Actually in the second part of this tutorial we make something similar, but with the Vertex Weight Proximity modifier (+ Mask Modifier). But your method looks promising as well! Can you share some details on how did you make it?

        • Ruben Carvalho

          I’ve just created a cube and parented with the cam (adjust the size of the cube to the camera view). Set the cube to brush in dynamic paint wtih volume + proximity , the “sphere” to canvas in weight mode and to use the same vertex group as the mask modifier. Take the blend and see for yourself 😉

          http://pasteall.org/blend/index.php?id=45230

          PS: Keep the good work, i always learn something in your tutorials.

        • Ruben Carvalho

          I tried with vertex weight modifier and i think is harder to set and control the effect. In my way you just need to play with the paint distance to make sure everything appears in camera.

    • Aaron Adam Rosene

      Gleb, what GPU are you using?

      • http://creativeshrimp.com/ Gleb Alexandrov

        Hey Aaron, I use Geforce GTX 780.

        • Aaron Adam Rosene

          Thanks! For the info!

    • Yanbo Zhang
      • http://creativeshrimp.com/ Gleb Alexandrov

        Oh dammit, this is a whole different spin to this mountain. Well done! the sci-fi overmind is happy with you.

    • Enzio Probst

      If you put the subtract node before the multiply for dispacement you can just keep it at 0.5. So you can adjust the displacement strength on the multiply without having to set the value of the subtract to half of it again.

      • http://creativeshrimp.com/ Gleb Alexandrov

        Enzio, many thanks for the tip, it will definitely help us to save some time. cappuccino to this gentleman!

    • http://www.coyhot.com Francois “CoyHot” Grassard

      Hello Gleb,

      I made some tests with the micro-displacement after its integration in Blender, and noticed that the Pointiness was took into account before the displacement, and not after.

      Just to mention this limitation. :)

    • Holger Kds

      Thank you Gleb, I used this method due to your tutorial for my new Facebook title picture.
      https://www.facebook.com/photo.php?fbid=2169464129946073&set=a.1486201288272364.1073741832.100006475215134

      • http://creativeshrimp.com/ Gleb Alexandrov

        Our pleasure. More to come!

    • vklidu
    • Luis Mencos

      I cannot stop rendering this mountain, thanks so much for this tutorial Gleb. https://uploads.disquscdn.com/images/39cda84abe83725868db8a36be0f227338a4242920c3bb7803d776cbde2557c8.png

    • Qin Xijie

      Sry I know it’s a stupid question but I cannot find the “Adaptive” in my subdivision modifier, also I don’t have “ture” in my setting.My blender is v2.78c but the interface is looks quite different with yours. How can I fix it?

      • Ádám Krisztián Skovrán

        I have the exact same issue, I don’t know what’s going on, and I don’t know how to fix it.

    • Rohan Ramchandran

      Did you make the mountain color texture in photoshop? Amazing series this btw.
      rohanR3