Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious. The architecture of vanilla path-tracing engines like Cycles just doesn’t work well with caustics. So… is there a workaround?
In this Blender tutorial we’ll explore the tips and tricks of creating the advanced glass material in Cycles, without compromising the quality (too much).
Advanced Glass in Blender – Tutorial Highlights
WARNING: To be able to follow along the tutorial, a decent video card is required. I have GeForce GTX 1080.
Advanced Glass in Blender – Cycles Material Nodes
Advanced Glass in Blender – Some Renders and Tests
Links
Creating a Dispersion Shader in Cycles (CGC Weekly #17)
Absorption in Cycles by Gottfried Hofmann
Rendering Caustics in Blender with appleseed by Gottfried Hofmann
Cycles Spectral Rendering on BlenderArtists
Gemstone Shader Breakdown by Anthony Pilon
Christoph S. @AlphaX_ on Twitter
Introduction to SPPM (Stochastic Progressive Photon Mapping)
Over to You
Now it’s time to download the project files or maybe start from scratch and create your own uber glass shader in Cycles. Or maybe it’s time to test one of the spectral renderers like LuxRender?
p.s. Also I would recommend to take a look at this thread at BlenderArtists, it’s full of clever hacks related to spectral rendering within Cycles.
Pingback: Advanced Glass Shader in Cycles – Blender 2.8 Tutorial | Teach Art Live
Pingback: Creating an Advanced Glass Shader With Cycles - Lesterbanks
Pingback: 素材 [Blender] – Site-Builder.wiki
Pingback: Blender 2.9 Caustics | Cycles, Radeon ProRender and Luxcore - 3D Tutorials
Pingback: The Complete Guide to Create Glass Imperfections in Blender - Lesterbanks
Pingback: How to Create Dust Mote Effects With Dust Particles+ in Blender - Lesterbanks
Pingback: 3 Steps to Making Realistic Glass With Cycles or Eevee in Blender - Lesterbanks
Pingback: Best Practices for Creating Glass With Blender Cycles - Lesterbanks