Basically I’ve just photoscanned a fully volumetric Blender nebula using 3d Gaussian Splatting.
Tag Archives: photogrammetry
Photogrammetry opens up a whole new realm of creative potential for 3d artists and environment artists. In this article, written as a follow up to Gleb’s Blender Conference 2023 talk, we’ll explore how we can tap into this exciting technique for creating environments that looks authentic and real. Photoreal, if you wish. — As it