#AskGleb Podcast 04: Why Every CG Artist Should Become a Media?

#AskGleb 04 – the fourth podcast from the Q&A series, devoted to computer graphics, art, coffee, Blender, productivity and whatever else with Gleb Alexandrov.

In today’s world, creating the art… isn’t enough to become a better artist. Learning the software is not enough too.

What you really need is to become a media.

In Gary Vaynerchuk’s words: “The faster your business realizes that it’s a media company, the more likely it will be to succeed in 2020, in 2025, in 2030…”

To share your art.

To show your personality to other people. Potential clients, if you are freelancer.


Listen to learn.

The Topics of Today’s Podcast:

1. Five reasons why you will benefit from establishing meaningful connections

2. Why getting in touch with other artists will help you evaluate your art

3. Why to become a better (or a more successful) artist one should spend less time drawing

Question of the Day:

Do you have a blog?


  1. Yulia Kalashnikova

    nice) my question is: which day of the week is the best for posting (articles, images, extended comments)? I mean, when people are more likely to browse for art-stuff? My guess would be Monday. Y’know, when they come to work after weekend still kind of relaxed and open their pages in social media) But when do you post and do you follow any kind of logic, apart from posting regulaly at least once a week? 🙂

    • As say Andrew Price and I think agree a lot people, one of main point is regular posting. No matter what week day it will, but it must to be regular 😉

    • Monday sounds good. But I find that to be slightly unpredictable. When I posted something this Monday on Twitter and Facebook, I got almost zero response :))) On the other hand, the previous Monday was very fruitful.
      Even posting on weekend seems to be a nice strategy, as long as other bloggers seem to be less active during that time, heheh.
      All in all, I think that the content is what we should care about. If the content is good, people will come.

  2. kropaman2

    no grandma please 😉

  3. For game modelling, I have question, is possible, to do this things: Use one and the same texture map (with different content). Some part used with blending option, use on other place the (already textured), on the same mesh… I know how blending works with different textures, but I saw games in which used one and the same texture for blending and what is interesting, some parts inside texture maps, looks tiled inside island.
    Sorry for my terrible english.

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