Update Vlog! Hard-Surface Modeling course and other stuff

11

    Hey! Just giving you an update on what’s going on with the hard-surface modeling course, Creative Shrimp and some other #b3d and non-#b3d stuff. Thanks!

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    My name is Gleb Alexandrov, I’m a coffee maniac and the founder the Creative Shrimp blog which has an amazing following (I appreciate you!). I upload the video tutorials about computer graphics, Blender, 3D, art and various creative stuff.

    • Paweł

      That’s a great news! You can start the pre-orders right away if you ask me:) In my opinion, it’s an excellent choice for the subject of a course. Hard-surf modeling is the usual part of many courses and (sadly) it’s very often on a simple level, super-repetitive, too chaotic or with an excessive amount of the technique to first add subdivision modifier and then control the roundness with edge loops. The Gleb+Aidy team is a guarantee that it’s going to be a good product, I can’t wait to buy the course.

    • hot fire.
      can’t wait…

      I’m excited to see what Penfinity brings to b3d and the community. Each tool makes the b3d software stronger and more formidable against our more limited commercial counterparts.

    • Cannot wait to see you and Andy in hard surface robo suits instead of space ones 😉 Looking forward to the course!!!

    • Giovanni Gallo

      It’s going to be great! Can’t wait to work through it and LEARN LEARN LEARN!

    • brent kjernisted

      Gleb, how long before your hard surface modeling course will be released? Any news on Penfinity’s course? Thanks

      • Brent, I hope that it’ll be released sooner than we expect 😉 I’ll be able to give a more meaningful answer in a couple of weeks I think. As for Penfinity’s course, have no clue unfortunately. See? I’m like an oracle giving an answer of zero informational value))

        • brent kjernisted

          Gleb, thankyou for the quick reply. I am looking forward to your course.

    • saipavan

      Hello, Are you gonna use the hardops addon for making the hardsurface models or just with normal blender usage? Thank you 😀 and looking forward for the course

    • Lockshades

      Great stuff. Gleb been waiting on this for a while. I’d love to see a good tailoring in it. Great job to everyone else involved that we don’t know about yet.