The Secret of Making High-Quality Art (in Blender and Everywhere)


    Here’s my talk from Blender Conference 2017 about the secret of making high-quality art. Hint: it’s about arranging big, medium and small shapes inside the composition.

    The Slides

    creative shrimp

    3d renders

    neil blevins

    neil blevins

    neil blevins

    awesome renders 

    Links and Special Thanks:

    Neil Blevins

    Vitaly Bulgarov

    Daniel Bystedt

    Steve Lund

    James Miller

    Jerry Perkins

    James O’Brien (Vadim Ignatiev)

    Tor Frick

    Ben Wilson

    Jonas Ronnegard

    Jonathan Benainous

    Wesley Griffith

    Cedric Seaut

    Daniel Thiger


    Sinix Design

    Aidy Burrows

    Join the Discussion

    Do you think this concept is helpful or is it inventing a bicycle? Did you try that technique on your own renders to see if a shape distribution looks right?

    Share your thoughts and maybe even renders/paintovers.