TERRIFYING Alien Animation – EEVEE Lighting & Rendering Breakdown
WHEN ARTISTS COME TOGETHER. This is the Lighting & Rendering breakdown of a collaborative Alien Creature Project of three Artists: Marlon, Niko & me.
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WHEN ARTISTS COME TOGETHER. This is the Lighting & Rendering breakdown of a collaborative Alien Creature Project of three Artists: Marlon, Niko & me.
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Using Render passes can save us hours of work. How many times you’ve rendered the animation over and over again just to get the motion blur right? Or set up the Depth of Field and turn on the render samples to some crazy 10000 to get rid of the noise? Learn how to utilize some
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In comparison to ‘traditional’ approch to realtime material-lighting interaction, PBR provides more physically correct result. What does it mean for game developers? Simply: the approach quite familiar to CG artists who work with offline graphics.
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