Hard-surface Modeling in Blender is OUT!

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    29 comments

    1. Pingback: Just 3 days left!! • Creative Shrimp

    2. Regi Ellis

      Well, there goes all my free time …

      • Stareagle Silverstar

        Yeah I know what you mean. Looking forward to it as there are no plugins involved. That should be cool.

      • There’s a high chance that it’ll pay off, Regi 🙂 It will be fine.

    3. Defmaka

      Hi Gleb, UVs are covered in this tutorial?

      • It’s pure 100% modeling, so no UVs this time 🙂

    4. Unpacking the zip files is a bit like Christmas, you are ripping the compression apart from it and cherish the contents of the parcel. 😉

      • I’ve never thought about it this way. actually it’s a very interesting interpretation!

        • Am now through with watching the course and got a ton of new knowledge to digest and play around with – really great course, thank you & Andy for the effort. Also helps me understand what and where exactly the addons such as HardOps, Boxcutter and MeschMachine accellerate and what to do to tweak the outcomes in the modifier stack – so a huge complementary benefit.
          I can recommend this course to all who seek to advance their modelling.

        • Am now through with watching the course and got a ton of new knowledge to digest and play around with – really great course, thank you & Andy for the effort. Also helps me understand what and where exactly the addons such as HardOps, Boxcutter and MeschMachine accellerate and what to do to tweak the outcomes in the modifier stack – so a huge complementary benefit.
          I can recommend this course to all who seek to advance their modelling.

    5. Regi Ellis

      Hey Gleb, where do we report any video errata? References made in videos are not explained until later video, but the when mention is talked about in “past” terms. Example Adiy mentions curves that he previously when over in another video, but you are not told about curves until 4 videos later. [A_01_3_ModelingOptions_Kitbash] -> [A_01_6_ModelingOptions_Curves]

      • Regi, thanks for finding a bug! We’ll put it on our ToDo list and when it’s time update the first batch of things, this bug will be squashed.

    6. Omzing Oli

      Hi Gleb,
      Is there any rendering part in this tutorial to enjoy all the hardwork ?

      Thanks again for sharing your knowledge.

      Oli.

      • Hi Oli, actually you’ve just described the first bonus tutorial: Rendering the Previews Like a Boss. We’ll soon update the course with this new video + publish it as a free bonus on Youtube.

        • Omzing Oli

          Hi Gleb, that is awesome. I have just purchased the tutorial 🙂

    7. Matthijs de Rijk

      Jo Gleb, You’re outdoing yourself again! this is so awesome! is there a way to just buy the 2nd part of the tutorial. I think I’m only interested in the intermediate part of the course.

      • Matthijs, I’d like to encourage you to try the full course! I bet you will discover some neat time-saving tricks in the first section. 🙂
        Right now we only have this kind of a package, unfortunately. We thought about splitting it into 2-3 mini products: essentials, robo modeling, kitbash set, but decided to keep it simple. Sorry!

        • Matthijs de Rijk

          You think I don’t already know all the time saving tricks in blender??? You don’t know me yet :O

          • Sure! No offence meant. Blender is such a rabbit hole, it seems infinite 😀

            • Matthijs de Rijk

              haha just joking, If I find some new tricks, i’ll buy you a beer at the conference!

            • If you won’t find at least 2-3, I will buy you a beer. I will buy you the beer anyway dammit! The beer’s on me 🙂

    8. Jeff

      Quick question guys. Are the modelling techniques used here exclusive to blender or can be used in any other apps as well? Modo to be precise.

      • Hi Jeff, the large portion of the course is general cg modeling theory: how to fuse 2 surfaces together, how to avoid shading artifacts, how to stay safe in the land of boolean operations and many other tips and tricks. Pretty much all of these tricks can be translated to Modo and to any other app that works with polygons.

        However, it will require some extra effort and time, I believe. And while the techniques are universal, *some of the tools will be Blender-specific, naturally.

    9. Raphael Beguin

      Hi Guys, just buyed the course like eknightGER said, this is a gift XD

      my question is: who as drew the concept art? i like tem !

    10. Luca Di Cecca

      the amazing thing is that although I’m quite familiar with the modeling I’m finding tons of incredible tips also in the beginner part 🙂

    11. Hausmeister S.

      Just finished the ‘basics’ part and did already learn tons of new things. Though it got more and more confusing (e.g. what technique to use in which situation?) there were ultra valuable hints inside that helped me to speed up my modeling and – even more important – avoid the tedious workflows (read: workarounds) I’ve been using all day due to my ignorance.

      Guess I’ll pause the course here and do some more practising with the new knowledge. I’m sure the answer to my question (see above) will be given while brain-automating the various ways shown in this awesome Blender lesson series.

      Good job, guys!

    12. Edward

      Hi, where did the Copy menu in A_01_2_ModelingOptions_Boolean come from? I can’t figure it out. Gleb just said Ctrl-C, but that doesn’t work. I guess it’s some addon.

      • Edward, you’re right, it’s the Copy Attributes add-on (it’s one of the built-in addons, you can enable it in the user preferences).

        • Edward

          Thank you very much, Gleb!

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