Hey Blenderheads, what are you interested in most when it comes to Blender? Pick 1 major thing and 3 minor things from this list. Post your answers in the comments below.
Blender Survey
What do you want from Creative Shrimp? Pick 1 major thing and 3 minor things that you would like to learn about and post it in the comments below (or in the Youtube comments).
• Modeling
• Texturing
• Lighting
• Sculpting
• Cycles Rendering
• Eevee Rendering
• Simulations
• Rigging
• Animation
• General Workflow Tips
• Other
I appreciate your time! Thanks so much.
Yves Perera
Major: Rigging
Minor: Cycles Rendering / Simulations / Eevee Rendering
Gleb Alexandrov
Yves, I see what you’re going to do 😉 beautifully rendered ocean sim perhaps.
Yves Perera
Haha yes why not. And all in real-time in 2.8. 😉
Gilles Charbonneau
I spent a lot of time working with ocean sim, they are a pain in Blender, especially infinite oceans, I would love a tutorial on an efficient way of making an infinite ocean with interaction in Blender! 🙂
Stefan
Major: Modeling
Minor: Cycles Rendering, Simulations, General Workflow Tips
Ewa
Major: Modeling
Minor: General workflow tips, Texturing, Rigging
Gleb Alexandrov
Ewa, my army of servants has already documented your answer.
Povilas
Major: Modeling
Minor: Lighting, simulations, animation
Gleb Alexandrov
Written.
Relaxbacteria
Rigging / Lighting, Sculpting, Animation
Ammar Galih Suwarno
major : modelling
minor : texturing, cycle rendering, and general workflow tips
Gleb Alexandrov
Gotcha, thanks a ton.
Franck Thomas
major, rigging
minor, animation, cycles, simulation
thanks for asking.
Abdou
Major : rigging
Minor : animation
David Boros
Major: Eevee Rendering
Minor:Texturing
Gleb Alexandrov
Thanks David.
Anej Golčar
Major: Animation
Minor: Rigging, simulation, Cycles rendering
Siglinde Museler
Major: Animation (especially timing)
Minor: simulation, cycles rendering, evee rendering
Aron
1. Texturing would be nice, especially grunge/dirt etc. at specific places of an object (more grunge at the bottom and things like this)
2. Modeling
3. Simulations
4. Lighting
Gleb Alexandrov
Ok! Meanwhile, take a look at this tutorial: http://www.creativeshrimp.com/texturing-mix-tutorial.html
shivraj deshpande
Major: Eevee Rendering
Minor: Lighting, Animation, Cycles Rendering
Maciej Gościmiński
Major: Eevee Rendering
Minor: Modeling, Texturing, Animation
Gleb Alexandrov
oki doke!
마미르
Major: Modeling complex models
Minor:Animating(scenes where characters physically interact with each other. Such as fight scenes), lighting(color grading too!), simulation
Niels Korteling
Eevee and Rigging
Gleb Alexandrov
Eevee is so hot! absolutely trending in today’s Blender world.
Niels Korteling
Agree with Cody too, VFX would be fun too.
Eevee is just so cool, but it takes some adjustment. I work in Unity at work, but I see so much promising works coming from Eevee, it just takes some work to get stuff done in there because it is a slightly different workflow and thinking compared to other realtime renderers. I just need a springboard to go wild basically 😀
Cody
I’d agree with these 100%. The only other thought might be some type VFX
Jonnie Darko
Major:Lighting
Minor: texture, simulations
victorborges
Gleb, my friend…
I would love to get some high poly to low poly baking and sculpting tips in blender.
And lighting composition 🙂
Jaroslav Ďuriš
Major: Mechanical Rigging. (From industrial robots to Transformers. This topic is extremely overlooked)
Minor: Modeling, Animation, maybe Eevee VR.
Todd MacLean
1. MAJOR: Eevee Rendering is a definite for me
2. SLIGHTLY LESS MAJOR: combining blender vfx with real world footage (along the lines of what they accomplished in “Tears of Steel”)
3. Minor: Sculpting
4. Minor: Texturing (o those pesky uv’s!)
Gleb Alexandrov
Eevee is now on a huge surge of popularity, I’m tempted to just start digging it and then make a tutorial. But alas, maybe later.
p.s. Aidy Burrows is working to make an AMAZING Eevee tutorial. I saw the thumbnail, and I’m still drooling. He’ll publish it on CgMasters’ Youtube channel.
https://www.youtube.com/user/blengine/videos
Paulo Henrique de Carvalho
Major: Lightning
Minor: Cycles rendering, texturing (baking) and Eevee Rendering
Gleb Alexandrov
Lighting! i love it.
Johannes Knudsen
Major: VFX(real world footage combined with 3d objects and effects)
Minor: Simulations, Modeling, Lighting
Gleb Alexandrov
Ok! have you checked Sean Kennedy’s tutorials? https://openvisualfx.com/
give it a try.
Johannes Knudsen
Thank you so much. Just what i was looking for.
Jose E Velazquez
Major: Modeling
Minor Texturing, Cycles Rendering and Lighting
Gleb Alexandrov
Ok!
Diana Martinez Castillo
Major : General Workflow Tips
Minors : Modeling , sculpting , rigging
Scott Hill
Major: lighting
Minors: lighting, lighting, lighting
Diana Martinez Castillo
and 3d motion graphics 🙂 that would be interesting
Gleb Alexandrov
nice addition!
Gilles Charbonneau
Major: A tutorial on interactive infinite oceans.
Minors: Lighting, rendering, Eevee
Gleb Alexandrov
uh oh, interactive infinite oceans. You have a good taste, Gilles.
Sherif Dauda
Major: Sculpting
Minor: Texturing, Lighting, Animation
Gleb Alexandrov
Yup.
Pablo Díaz
Major: Modeling Techniques (Hard surface and organic, feel free to include Sculpting and Re-topology, if you consider it necessary in the process)
Minor: Textures using nodes only, Lighting, Rendering
Gleb Alexandrov
I understood you, Pablo. and documented it! 🙂
Michael Adam Prostka
Major: General workflow
Minor: Modeling, Lighting, Cycles rendering.
Gleb Alexandrov
thanks Michael.
brent kjernisted
I would like some tutorials to do with baroque furniture modeling like those models done by 1D. see 1D Rolf Benz Pouf on youtube. Folds and Notches.The other topics I would like covered are texturing and lighting. Thanks
Gleb Alexandrov
So, hardcore modeling plus texturing and lighting to present it in a superb way. Ok then!
brent kjernisted
The 1D Pouf is great but done too quickly without voice for a beginner. 1D’s Rombi collection is great and something I want too invest in. Thanks Gleb.
brent kjernisted
I would gladly pay the cost of the Rombi collection for a great tutorial on modeling, texturing and lighting these kinds of models.
Niels Philipsen
Major: Rigging
Minor: Cycles rendering, eevee, simulations
Alex Silver
Texturing(major), rigging, simulations, eevee
Rumit dhamecha
Major : Sculpting
Minor : Simulations, Rigging, and eevee Redering.
Antonis Bouras
Major: Rigging
Minor: Workflow tips, simulations, sculpting
Bolaji Dele-Adelodun
Major: Simulations
Minor: Rigging, animation and putting CG and real footage together
Anton Popczynski
Major: Simulations
Minor: Texturing, Modeling, Scene building tips
ocasoprotal
Major: Rigging
Minor: Rigging, Rigging and Rigging!
Janne Hyyryläinen
Major: Simulations
Minor: Rigging, Animation,Texturing
Javier Santos
Texturing
Lee Hester
Major = post processing / compositing
Minor = lighting, modeling, rendering
Paweł
Major: Principled BSDF.
Minor: Hard surface modeling, more lighting, post production.
Wanilson Figueiredo
Major: Modeling (definitely!)
Minor: General Workflow Tips, texturing, simulations
Paris Saliveros
Please do some science fiction Modelling and workflow tutorials.
I love the way you do the tutorials
Guillermo Malo
Major: i think rigging is one of those things that need to be covered in deep, a consistent workflow on this topic will be much aprecciated.
Minor: hard surface modelling from concept or blueprints.
Great work Gleb!!
Reda Lamine
Human base modeling I wanna learn the whole process modeling retopology riggin texturing and if possible the animation process different stuff like walking etc
Alexander Herzog
Some sculpting and hardsurface modeling of complex things would be awesome! Maybe a car?
mahimna joshi
Complete course on character design and principles of modelling more like an art advice into mental process and psychology
ola wale
Priority: Texturing.
Minor: Lighting, Modeling and Animation.
saipavan
Major: modelling(hard surface and complex models)
Minor: Texturing(most importantly procedural), lighting, simulations.
Thanks. 😀
Holden Caulfield
Animation! plz moving a camera cuts, hide and show objects…