#AskGleb Podcast Ep 11: Why People Frown Upon Post-processing or Matte Painting?


You ask questions about art, graphics, inspiration and whatever you like. And I answer these questions in the most stupid way. This is the #AskGleb podcast.

In This Episode

• How to keep a clear vision throughout the project?

• Why people frown upon post-processing or matte painting?

• French press or Aeropress?

Pareto Principle (The 80/20 Rule)

• Have you already played Inside yet?

(Check the full walkthrough without commentary on Youtube)

• How Agisoft Photoscan compares to 123D Catch?

Note: 123D Catch will fall into oblivion soon. So if you want something similar, check Autodesk Remake instead. It has a free version.


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Do You Think That Matte Painting is Cheating?

Join the discussion and let us know your thought about this. Do you think that a heavy post-processing over 3D render is cheating? Is it okay to use the matte painting elements in 3D work?

Answer in the comments below 🙂

Thanks guys!


  1. Marius Oelsch

    hey Gleb, cool video!
    Keep going! 😀

    And no I don’t think it’s cheating. It is just a way of improving images afterwards and safe lots of time.
    Besides it would be awesome if u’d make a quick (or very detailed :DD ) tutorial how you do it with your images! 😉


    • Marius, I’ll make such tutorial (I’ve been wanting to do it for quite some time).

      • Marius Oelsch

        Cool, looking forward to it! 🙂

  2. Mason Menzies

    I couldn’t agree more with your opinions on post processing. Great podcast, Gleb!

    • Thank you Mason, I’m so glad you liked it. Btw, when will we see your next render?

      • Mason Menzies

        Haha, Well Gleb. a few days from now 😉 Sit tight.

        • Kevin Muyenge

          am sorry..really sorry to interrupt..i wanna be best like you guys..can you give advice where to start maybe..how to follow your feet steps…please help me i don’t know where to start…i was just doing blender like funny thing..now i wanna be professional..am ready to beggin..just show me the way

  3. Philip Arrowsmith

    “Any game worth winning is worth cheating for.”

  4. David Mcsween

    Good point, all art is cheating, even performance artists aren’t actually the people or experience they are performing. Its all just a gradient of reality-simulation. So where do we fit on this scale? It seems that anyone at the top of (do anything to get it done) are happy while everyone below frowns on the people below their position.

    • The reality concept is tricky, indeed. Sometimes we simulate things that don’t actually exist (and thus by the act of simulation it we are hiding the fact that they don’t exist). Ah, very nice diagram! Thanks for sharing.

  5. Rod

    Its all about preference and not really cheating! For me, I like to do all post-processing inside the compositor with nodes and sliders. I choose this because my workflow is geared more toward animation. I wouldn’t want to do post-processing for all my frames in photoshop/gimp ;). I’ve heard that people have done all their post in photoshop/gimp for each individual rendered frames. Yikes and scary moment..

  6. Kamil Adamski


    About the cheating stuff. It’s always a question from relatively new artists. It doesn’t matter what You use to achieve Your goal. You must think to finish the project. You must think about Your limitations (time, hardware, software, money) and just make the best You can. Technique isn’t that important. If You can make a 2,5D matte paint separate into plans, and only main object/character will be full 3D, it’s ok. The sooner You learn how to CREATIVELY DEAL with that type of problems, the better for You. Because later if off course You are thinking to live from CG, later can be hard. Clients don’t care, they want results, and this is Your job to achieve results.

    “Learn the rules like a pro, so you can break them like an artist.” – Pablo Picasso.


    • Kamil, that’s understandable. It’s a Do What it Takes and Don’t Give a Damn attitude. Though it has its drawbacks of course 🙂 But who cares.

  7. Sandra D

    Cool looking game! Very beautiful. I will check it out. I love a well done game like that.
    I usually drink San Francisco Bay French Roast from Costco. Which I really like a lot. But was looking to try something else. So I will look out for this other coffee.
    I think reference images are so important, especially if it is for a big project that takes a lot of time.. because as time goes on we may start to forget what we were originally thinking. Also as clear in your mind you can get what you are doing to be, it saves time and makes it easier to do.
    But for me personally, I find I have limitations to how much prep work I feel I can do. After a while I just want to get to work. Don’t know if that is just laziness there though. But I personally think for me the answer is switching modes from time to time, when the task needs it.
    Some writers for instance have two models of working, 1 is heavily writing outlines first, and the other side is more going with the flow, which later leads to more editing and more time, but can also get a person down some new creative roads they weren’t expecting. Stephen King is a great example of this writing mode (though I know he is not considered a ‘great’ writer by some, they should read The Dark Tower series then…) But he writes with some notes and an idea, but he often doesn’t know what will happen next, cause he wants the story to be interesting for him as he is writing it.
    I am interested in knowing. what level of prepared vs going with the flow are you? I know you mention you get references and do some 2d art first, but how much time do you put in this process?

    • Sandra, this game is an ultimate example of a well polished, visually monolithic experience. I thought that Limbo was stylistically perfect, but Inside is a huge leap forward.
      The preparation VS flow. I lean towards the balanced approach: so many times I just started out without having even a vague idea of what I’m going to do. And surprisingly this approach gave birth to many interesting concepts. So I’m an advocate for staying in the flow approach too! 🙂 Create first, edit next. One more bonus to this approach is that while we’re in the flow, we are so damn efficient.
      On the other hand, sometimes it’s worth spending a few hours or even days to gather the references, see what other artists did, and draft your concepts. The more complex is the project, the more I prefer this approach. It really pays off.

  8. amr

    gleb Which best course for learning blender for beginer on blender not to 3d work

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