Cinematic Lighting – Updated and Remastered for Blender 5.x (2026)

Level-up your lighting skills by watching our foundational course – now Updated and Remastered for Blender 5.x.

Cinematic Lighting Remastered on Superhive

Cinematic Lighting Remastered on Gumroad

🔥 25% OFF — Use code: REMASTERED26 🔥

What’s New in Remastered?

Here’s a changelog for the updated Cinematic Lighting (v 1.3, 2026).

TLDR:

  • Our foundational lighting course – updated and remastered for Blender 5.x (course version 1.3)
  • Free update for existing users
  • Over 2 hours of brand-new content: Sea Shore (Cinematic Outdoor Lighting)
  • Many hours re-recorded from scratch
  • Completely remade Post-production Essentials and Monastery Dungeon chapters
  • Blender 5.x-related inserts into original videos from Minerals, Robo and other chapters
  • Updated Project Files (for Blender 5.0 and higher)
  • More lighting theory
  • Improved flow and user experience.

Worth re-downloading and re-watching (especially the new and reworked chapters), even if you’ve watched the original one.

Full changelog (v 1.3):

  • The videos, especially from the Minerals and Robo chapters are supplemented with the Blender
    5.x inserts dealing with the changed / new features like Light Source Temperature and so on. The
    inserts are seamlessly integrated into the videos – re-rendered and subtitled anew.
  • The folder structure is optimized. New, clearer naming conventions.
  • Improvements to the overall flow of the course.
    The Light Groups section was moved from the Robo chapter to Bonuses – to make the learning
    experience more streamlined, e.g. moving from the Robo character lighting straight to the new
    Monastery Dungeon chapter.
  • An improved cross-referencing of tutorials (from within other tutorials).
  • More theory and lighting foundations peppered around the videos.
  • Note: No DLSS denoising for Cycles mentioned yet – waiting for this feature to mature and the
    NVidia licensing issues sorted out. Will be covered in a separate video.

Videos Info

Intro

  • A new introduction video (v 1.3)

Minerals

  • Minerals: new explainer of Cycles vs Eevee differences.
  • Minerals: a reworked section on the Principled BSDF material properties in the context of
    lighting (“Lighting and Materials”).
  • Minerals: the Subsurface Scattering update. The fix to the .blend file in the project files.
  • The new view transforms comparison (ACES, Khronos etc).
  • A new anisotropy explainer
  • Animated Dust Particles mention

Post-processing Essentials (Chapter 01b) – Re-recorded from scratch

  • New content: +1h02min
  • A new, Blender 5.x-based workflow for post-processing in the compositor and the color
    management panels.
  • A mini-collection of EXRs for practicing color correction

Robo

  • Light Ratios section expanded. How to measure light ratios (15:1, 2:1 and so on) sampling the
    pixel intensity.
  • Beam shape spread extra
  • Light linking mention
  • Light temperature 5.x
  • A minor update to the volume section
  • Animated particles mention
  • View Transforms comparison
  • IMPORTANT: The entire Light Groups section moved to a new BONUS folder.

Monastery Dungeon – Environment Lighting in Eevee

  • New content: +1h10min
  • Completely remade for Blender 5.x and supplemented with the extended theory parts and new
    techniques for illuminating enclosed spaces.
  • New theory: radial and linear falloff; room as an inverted sphere;
  • Real-time rendering primer

Warehouse – Environment Lighting in Cycles

  • Flat vs Cinematic lighting in enclosed spaces – explainer
  • View transforms comparison
  • Volume: density and anisotropy
  • New post-pro nodes (Tune Image in 5.x and more) and color management settings update

Night Lighting extension

  • Minor tweaks (pretty much no significant changes)

Sea Shore – Cinematic Outdoor Lighting – a brand new chapter

  • New content: +1h22min
  • Learn the impactful outdoor lighting workflows which use the built-in Sky Texture – Multiple
    Scattering – and a custom-built multilayer lighting setup.
  • The project files: Alembic-baked fluid sim (FLIP Fluids); 1 and 48 frames; no add-ons required.
  • The extended baked animation is available via Google Drive
  • Added references to the EEVEE Realistic Lighting and Rendering course for context.
  • A new folder, YOUTUBE. Some of our relevant lighting tutorials from YouTube are now bundled in. Included is a video on navigating the course content by searching in the subtitle files.
  • A new folder: BONUS. The Light Groups section has been moved to BONUS.
  • All project files put up to date and prepared for Blender 5.0 and higher.
  • New subtitles (En) generated and manually edited for all videos.
  • Changes to the product pages on Superhive and Gumroad.
  • Updated total duration (13+ hours, up from 9+).
  • An updated ‘x- BONUS 02 MISC -x’ folder – extra images and videos
  • A new ‘xx START HERE 2026 xx’ folder
  • The full changelog written.