My 3D Workflow in 30 Minutes – Lighting and Rendering Tips and More

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    Here is my complete rendering workflow in Blender, jammed into a 30-minutes video. I’ll reverse engineer the animation that I made for MasterXeon and walk you through all creative choices and Blender tools.

    Download Project Files

    Blender Tutorial Steps:

    0 – 0:00 – Introduction

    1 – 1:25 – Object info

    hardsurface modeling blender

    2 – 1:48 – Optimize the geometry

    3 – 3:59 – Working with layers

    4 – 4:50 – Set up a basic lighting

    blender lighting cycles

    5 – 5:56 – Simplify the shaders

    blender shaders cycles

    6 – 7:42 – Group Instances

    7 – 9:06 – Group Pro add-on

    group pro addon blender

    8 – 10:08 – Navigate like a pro

    blender camera

    9 – 10:54 – Camera focal length and type

    blender camera focal length

    10 – 13:22 – Set up mixed lighting

    11 – 15:43 – Filmic color management

    blender filmic color management

    12 – 17:31 – Render settings and denoising

    13 – 19:52 – Post-pro in Krita

    krita post-pro

    14 – 21:52 – Post-pro in Gimp

    gimp post-pro

    15 – 22:56 – Animate a handheld camera

    15 – 25:54 – Render it out efficiently

    Rock On!

    Thanks to Jerry Perkins for this amazing idea, I think that the result was well worth the effort! Check Jerry’s hard surface experiments and his game-changing HardOps add-on for Blender.

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    4 comments

    1. Tiago Deliberali Santos

      Amazing work and tutorial! Really loved it!

    2. Paweł

      Another good tutorial. What I like about this one is: 1. Breakdown of the lighting setup, 2. Interesting techniques for camera movement, 3. Tips on how to stay lean and not waste time on long rendering process during animation production. The final result is very impressive, especially that the scene consist of just one multiplied asset 🙂

      About the add-on Hard-ops: it’s available in the price of a pizza, it’s constantly updated – definitely worth checking out!

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