37 Blender Tips to Make You Feel Pretty as Hell

    Get better at CG every day with this collection of Blender quick tips. In this episode, we’ll explore fisheye camera, turntable animation, heart-shaped bokeh, how to export paper model and much more!

    Highlights of the Blender tutorial:

    1. 0:34 – The Ray visibility

    light path blender

    2. 1:10 – Fisheye camera

    fisheye camera

    3. 2:01 – Save startup file

    4. 2:33 – Bleeding edge Blender builds

    Screenshot by Zacharias Reinhardt

    5. 3:13 – How to make a turntable animation

    turntable animation

    6. 3:53 – Grid Fill

    grid fill

    7. 4:32 – Click and drag to select multiple fields

    8. 4:59 – Array modifier and radial symmetry

    radial symmetry

    9. 5:54 – Math expressions

    10. 6:20 – Use frame step to skip frames

    11. 7:12 – Custom bokeh shape

    bokeh

    12. 7:44 – Stamp renders with metadata

    metadata

    13. 8:14 – Antialiasing filter types

    14. 8:50 – Override material

    material override

    15. 9:10 – Consolidate textures into a folder

    textures into folder

    16. 9:41 – Outliner options

    17. 10:10 – Extrude individual faces

    extrude individual faces

    18. 10:44 – Curve from mesh

    19. 11:16 – Snap selection to cursor

    20. 11:45 – Move vertices without distorting texture

    uv stretch

    21. 12:12 – Rotate edges by 45 after triangulating

    rotate edges

    22. 12:57 – Dissolve edges

    23. 13:37 – Knife tool – cut through

    24. 14:24 – Select linked flat faces

    25. 14:59 – Volume sampling optimizations

    volume optimization

    26. 15:47 – Color ramp

    procedural texture

    27. 16:23 – Auto smooth angle

    28. 17:03 – Export paper model

    export paper model

    29. 18:01 – Dynamic topology

    30. 18:50 – Recalculate normals

    31. 19:24 – Radial symmetry for sculpting

    radial symmetry sculpting blender

    32. 20:05 – Trim brush – lock area plane

    33. 20:40 – Blender sync add-on

    34. 21:00 – Linear interpolation of keyframes

    35. 21:46 – Align the camera to the polygon

    36. 22:12 – Orthographic camera

    orthographic camera

    37. 22:35 – Blender can import/export .fbx

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    gleb alexandrov

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    My name is Gleb Alexandrov, I’m a coffee maniac and the founder the Creative Shrimp blog which has an amazing following (I appreciate you!). I upload the video tutorials about computer graphics, Blender, 3D, art and various creative stuff.

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