Tag Archives: realtime

Siggraph 2014 : OpenGL ES 3.1 Demo

This cool demo showcases the new and shiny features of OpenGL ES API for embedded systems (tablets, smartphones, consoles). Water physics simulation using compute shaders, decent amount of particles (10k), post-processing effects including Depth of Field, Screen Space Ambient Occlusion and Deferred Lighting. Actually, DOF and Deferred lighting on mobiles look promising. Want to see
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