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	<title>modeling &bull; Archives Creative Shrimp</title>
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		<title>SPARC3D: Revolutionary Single-Image 3D Reconstruction Explained (with Live Demo)</title>
		<link>https://www.creativeshrimp.com/sparc3d-ai-mesh-from-image.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 18 Jun 2025 12:29:23 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ai]]></category>
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		<category><![CDATA[modeling]]></category>
		<category><![CDATA[photogrammetry]]></category>
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					<description><![CDATA[<p>In this video, we explore a new 3D reconstruction method – SPARC3D – and discuss what makes it stand out, along with its potential impact on asset creation and 3D workflows. (No sponsorships: this content is just for your benefit). 👉 https://lizhihao6.github.io/Sparc3D/ – Sparc3D – Sparse Representation and Construction for High-Resolution 3D Shapes Modeling by</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/sparc3d-ai-mesh-from-image.html">SPARC3D: Revolutionary Single-Image 3D Reconstruction Explained (with Live Demo)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In this video, we explore a new 3D reconstruction method – SPARC3D – and discuss what makes it stand out, along with its potential impact on asset creation and 3D workflows. <em>(No sponsorships: this content is just for your benefit).</em></p>



<span id="more-17478"></span>


<div class="youtube-responsive-container"><iframe width="560" height="315" src="https://www.youtube.com/embed/XRFlnXeOdww?si=IGdAR9D2OxXuH65O" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>



<p><img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f449.png" alt="👉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://lizhihao6.github.io/Sparc3D/">https://lizhihao6.github.io/Sparc3D/</a> – Sparc3D – Sparse Representation and Construction for High-Resolution 3D Shapes Modeling by Nanyang Technological University. This method offers a robust alternative to traditional photogrammetry by generating detailed 3D meshes from a single input image.</p>



<p><img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f449.png" alt="👉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://huggingface.co/spaces/ilcve21/Sparc3D">https://huggingface.co/spaces/ilcve21/Sparc3D</a> &#8211; live demo</p>



<p><img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f449.png" alt="👉" class="wp-smiley" style="height: 1em; max-height: 1em;" /> <a href="https://huggingface.co/spaces/tencent/Hunyuan3D-2.1">Tencent&#8217;s Hunyuan 3D 2.1 (open source) alternative</a> </p>



<p>&#8212;</p>



<h2 class="wp-block-heading">What is Sparc3D? A Diffusion-based 3D Mesh Generator from a Single Image</h2>



<p>Developed by Nanyang Technological University, <a href="https://lizhihao6.github.io/Sparc3D/">Sparc</a> is a new algorithm that builds 3D meshes from just <strong>A SINGLE IMAGE!</strong> It&#8217;s a significant leap beyond anything we&#8217;ve had before. </p>



<p>While traditional photogrammetry captures real-world objects using multiple photos to create detailed 3D models (something we dive deep into in our <a href="https://www.creativeshrimp.com/photogrammetry-course">Creative Shrimp Photogrammetry Course</a>), Sparc takes a different approach. This new tech can handle complex inputs – open surfaces, intricate geometry – all from one photo, powered by the latest in diffusion models. It’s pretty wild.</p>



<figure class="wp-block-image size-large"><img decoding="async" fetchpriority="high" width="1170" height="720" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_01-1170x720.jpg" alt="SPARC3D AI 3D Reconstruction from Image" class="wp-image-17572"/></figure>



<p>This technology has serious potential to shake up our industry. I don&#8217;t particularly like the word &#8220;disrupt&#8221;, as it&#8217;s overused in all sorts of silly contexts. But it feels disruptive. </p>



<p><em>Just browse through <a href="https://www.youtube.com/watch?v=XRFlnXeOdww">that comment section</a> (1100+ comments, my god!), and you&#8217;ll see what I mean</em>.</p>



<p>Now, let&#8217;s see what it means for us all.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1653" height="580" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/comment_01.jpg" alt="" class="wp-image-17571" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/comment_01.jpg 1653w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/comment_01-768x269.jpg 768w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/comment_01-1536x539.jpg 1536w" sizes="(max-width: 1653px) 100vw, 1653px" /></figure>



<p>&#8212;</p>



<h2 class="wp-block-heading">How to Use the SPARC3D Demo</h2>



<p>There’s <a href="https://huggingface.co/spaces/ilcve21/Sparc3D">a public demo</a> online right now. </p>



<p>For how long? Who knows – on the one hand the authors said something about making it open-source upon receiving all permissions, but you can never rule out a sudden sale to a commercial company.</p>



<p>How to use SPARC demo?</p>



<ul>
<li>upload an image,</li>



<li>hit &#8220;generate&#8221;</li>



<li>and after a short wait (the queue is starting to get longer though, haha!),</li>



<li>you get a full 3D model. </li>
</ul>



<p>If you don&#8217;t get a full 3D model, then it&#8217;s most likely the fault of the source image. Try again, with a different one.</p>



<p>&#8212;</p>



<h2 class="wp-block-heading">Use Cases: Game Assets, AI Art to 3D Props, and More</h2>



<p>So, what’ll be the most popular use case (popular as in pop songs)? I&#8217;m betting on this: turning AI-generated images (from <a href="https://www.midjourney.com/home">MidJourney</a>, <a href="https://openai.com/">ChatGPT</a>, <a href="https://en.wikipedia.org/wiki/Stable_Diffusion">Stable Diffusion</a>, <a href="https://www.rundiffusion.com/">Rundiffusion</a> etc.) directly into 3D props and assets. Not that we endorse that – but let&#8217;s be FRANK, it&#8217;s the first thing that comes to mind and I can already hear the sloshing of AI slop (with occasional amber) crashing onto our shores. I&#8217;m bad at metaphors though.</p>



<p>And before you asked – I&#8217;m writing this article <em>mostly</em> in an old-school way, with just <a href="https://x.com/AidyBurrows3D">Aidy GPT</a> being my only helper.</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="2560" height="785" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_ai_generated_model_stable_diffusion_concept_art-scaled.jpg" alt="SPARC3D AI 3D Reconstruction from Image" class="wp-image-17573" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_ai_generated_model_stable_diffusion_concept_art-scaled.jpg 2560w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_ai_generated_model_stable_diffusion_concept_art-768x235.jpg 768w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_ai_generated_model_stable_diffusion_concept_art-1536x471.jpg 1536w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_ai_generated_model_stable_diffusion_concept_art-2048x628.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></figure>



<p>What is so new and revolutionary about Sparc?</p>



<p>Well, it does something crazy: <em><strong>it fills in the blanks</strong></em>. The underside, hidden geometry – whatever’s missing from your single image. This workflow makes mass production of 3D assets remarkably feasible, compared to an older-school photogrammetry (where abundance of input images has always been necessary, to avoid gaps and general geometry syphilis).</p>



<p>&#8212;</p>



<h2 class="wp-block-heading">Limitations of SPARC3D (And What Needs Improvement)</h2>



<p>Is the resulting model a mess? Yeah – it’s not fully production-ready (yet). You still get dense meshes, no real topology flow, no textures (<em>in Sparc3D at least – some other tools can do textures</em>). It&#8217;s still a pain in the back to do retopo. It&#8217;ll probably take a few more research papers to change that.</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="2104" height="862" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/geometry_topology_of_sparc3d_01.jpg" alt="SPARC3D AI 3D Reconstruction from Image" class="wp-image-17574" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/geometry_topology_of_sparc3d_01.jpg 2104w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/geometry_topology_of_sparc3d_01-768x315.jpg 768w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/geometry_topology_of_sparc3d_01-1536x629.jpg 1536w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/geometry_topology_of_sparc3d_01-2048x839.jpg 2048w" sizes="(max-width: 2104px) 100vw, 2104px" /></figure>



<figure class="wp-block-image size-large"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_topology_blender_ai_generate_3d_01-1170x731.jpg" alt="SPARC3D AI 3D Reconstruction from Image" class="wp-image-17580" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_topology_blender_ai_generate_3d_01-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_topology_blender_ai_generate_3d_01-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/sparc3d_topology_blender_ai_generate_3d_01-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<p>But nevertheless, the surface quality is a generation ahead. Flat surfaces are actually mostly flat now. The connections are smoother, more coherent. The geometry actually doesn&#8217;t look that bad (I&#8217;m surprised to say that).</p>



<p>What sets Sparc apart from traditional photogrammetry, where meticulous coverage is key, is its ability to infer geometry <strong>on the hidden side of an object</strong>. It even tackles thin, intricate parts surprisingly well –something previous 3d reconstruction tools always struggled with.</p>



<figure class="wp-block-image size-large"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/image-1-1170x731.jpg" alt="SPARC3D AI 3D Reconstruction from Image" class="wp-image-17575" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/image-1-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/image-1-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/image-1-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<p>To be fair, gaussian splatting solved thin and furry stuff to *some* extent, but this is a step forward (and it outputs good old polygons, unlike gaussian splatting).</p>


<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/876325525?h=4d8b8a3603&amp;badge=0&amp;autopause=0&amp;quality_selector=1&amp;progress_bar=1&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="Neural Radiance Fields - Gaussian Splatting - Inria's open source app"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>



<p>&#8212;</p>



<h2 class="wp-block-heading">The &#8216;Traditional&#8217; Photoscan Apps Will Have to Upgrade Their Tech</h2>



<p>I&#8217;m dying to see what <a href="https://www.realityscan.com/en-US">Reality Scan&#8217;s</a> (aka Reality Capture&#8217;s) response will be. I bet the devs are already speedrunning the ways to integrate a tech like this into their app – which is one of the best already, and just waits for that extra push. Gosh, I can only imagine the power it&#8217;ll give to the tech that was somewhat overdependent on physical world constraints (objects that are often impossible to shoot from all sides, or cars covered in birds&#8217; excrements making it difficult to scan).</p>



<figure class="wp-block-image size-large"><img decoding="async" loading="lazy" width="1170" height="720" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/photogrammetry_tutorial_creative_shrimp_reality_scan_01-1170x720.jpg" alt="Photogrammetry - RealityScan" class="wp-image-17576"/></figure>



<p>And how would it interplay with <a href="https://www.youtube.com/watch?v=F0H3NAHP9r0">the latest advances in triangle splatting</a>, 3d gaussian splatting and more – another tech is becoming mainstream really quickly? </p>


<div style="padding:56.25% 0 0 0;position:relative;"><iframe src="https://player.vimeo.com/video/876358366?h=81dfd1614c&amp;badge=0&amp;autopause=0&amp;quality_selector=1&amp;progress_bar=1&amp;player_id=0&amp;app_id=58479" frameborder="0" allow="autoplay; fullscreen; picture-in-picture" style="position:absolute;top:0;left:0;width:100%;height:100%;" title="NERF, Gaussian Splatting - Reflections/Transparency demo"></iframe></div>
<p><script src="https://player.vimeo.com/api/player.js"></script></p>



<p>&#8212;</p>



<h2 class="wp-block-heading">The AI Slop Wave Incoming?</h2>



<p>This blend of increased speed and quality of this new diffusion-based method makes it clear (to me) we&#8217;re heading for an avalanche of AI slop. Soon we&#8217;ll see a lot more models that are <em>good enough</em>, mass-produced and flooding the market. Like a viewer of our original video pointed out: the future will be <em>good enough</em>. </p>



<p>Putting aside the massive issue of the environment for a moment, this raises big questions about copyright, too, and how marketplaces like <a href="https://sketchfab.com/feed">Sketchfab</a> will handle it. Remember <a href="https://80.lv/articles/this-one-fab-user-has-over-38-000-ai-generated-assets">that user who uploaded 38,000 AI assets to Fab</a>? </p>



<p>We&#8217;ll see more of that.</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="968" height="1207" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/fab_ai-generated_models_01.jpg" alt="Fab" class="wp-image-17577" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/fab_ai-generated_models_01.jpg 968w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/fab_ai-generated_models_01-768x958.jpg 768w" sizes="(max-width: 968px) 100vw, 968px" /></figure>



<p>&#8212;</p>



<h2 class="wp-block-heading">Blender&#8217;s Role: The Hub</h2>



<p>So what is <a href="https://www.blender.org/">Blender</a>&#8216;s role in all that? With a huge influx of new 3D props (if and when it happens), Blender effectively becomes <strong><em>the hub</em></strong> – the central point where all elements are assembled and made sense of.</p>



<p>As we&#8217;ve mentioned, the Sparc-generated assets are similar to photogrammetry exported assets: messy, dense, high-poly. These will have to be prepared for exporting to Unreal Engine, Unity, Godot or other game engines, or just for using it within Blender for scene creation. From this perspective, very little will change for 3d artists&#8230; <em>just yet</em>.</p>



<p>Your skills remain valuable, YOU remain valuable and this will likely continue&#8230; </p>



<p>for some time.</p>



<p>&#8212;</p>



<p>If you&#8217;re looking to take these high-poly, often messy assets and optimize them for games or other production pipelines, our <a href="https://www.creativeshrimp.com/game-asset-workflow-complete-blender-guide">Game Asset Creation Course</a> focuses specifically on retopology, optimization, UV maps and efficient asset preparation.</p>



<p>Just mentioning.</p>



<figure class="wp-block-image size-large"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/game_asset_workflow_creativeshrimp_blender_course_cs_01-1170x731.jpg" alt="Game Asset Workflow course for Blender " class="wp-image-17578" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/game_asset_workflow_creativeshrimp_blender_course_cs_01-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/game_asset_workflow_creativeshrimp_blender_course_cs_01-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/game_asset_workflow_creativeshrimp_blender_course_cs_01-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<p>&#8212;</p>



<h2 class="wp-block-heading">Creativity vs Complacency</h2>



<p>This new accessibility that AI-driven tools bring to life is pretty exciting – and as many of you pointed out <a href="https://www.youtube.com/watch?v=XRFlnXeOdww">in the comments to our video</a>, pretty disturbing as well. If you have an image – whether your own creation or something found online, or (god forbid), ai-generated – you are now significantly closer to realizing that thing in 3D. </p>



<p>From there, the possibilities to build your own worlds and tell your own stories are immense.</p>



<p>However, as Aidy pointed out when proof-reading this article: fast and easy does not always equate to better or more meaningful. Like processed fast food, that&#8217;s usually an easy option but still best used with caution. AI should probably serve as a tool to augment our creativity, not diminish the artistic skills that make our work distinctive. Think atrophied creative muscles.</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="2088" height="998" src="https://www.creativeshrimp.com/wp-content/uploads/2025/07/ai_generated_3d_models_01.jpg" alt="SPARC3D AI 3D Reconstruction from Image" class="wp-image-17581" srcset="https://www.creativeshrimp.com/wp-content/uploads/2025/07/ai_generated_3d_models_01.jpg 2088w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/ai_generated_3d_models_01-768x367.jpg 768w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/ai_generated_3d_models_01-1536x734.jpg 1536w, https://www.creativeshrimp.com/wp-content/uploads/2025/07/ai_generated_3d_models_01-2048x979.jpg 2048w" sizes="(max-width: 2088px) 100vw, 2088px" /></figure>



<p>The tech like SPARC will spark (ahem) new workflows and a lot of questions: Where does it fit? Kitbashing? Concept art? What about automatic retopo, for heaven&#8217;s sake? Expect tools like ZBrush’s ZRemesher or <a href="https://exoside.com/">Quad Remesher</a> to become even more valuable, as clean topology could be in higher demand than ever. </p>



<p>But why, oh why, AI-based automatic retopology isn&#8217;t a thing yet.</p>



<p>Also, will Blender cement its role as the hub where such content is being assembled?</p>



<p>&#8212;</p>



<p>So many questions!</p>



<p>So, what do YOU think? Do you feel threatened, or see this as an opportunity to level up your workflow? Let us know <a href="https://discord.gg/nNReRkzWsh">on Discord</a>!</p>



<p>That’s it from us, Gleb Alexandrov and Aidy Burrows at <a href="/">Creative Shrimp</a>, keeping you updated on the latest in computer graphics.</p>



<p>&#8212;</p>



<h2 class="wp-block-heading">Links</h2>



<p><a href="https://lizhihao6.github.io/Sparc3D/ - Sparc3D - Sparse Representation and Construction for High-Resolution 3D Shapes Modeling by Nanyang Technological University, research paper">https://lizhihao6.github.io/Sparc3D/</a> &#8211; Sparc3D</p>



<p><a href="https://huggingface.co/spaces/ilcve21/Sparc3D">https://huggingface.co/spaces/ilcve21/Sparc3D</a> &#8211; live demo</p>



<p><a href="https://huggingface.co/spaces/tencent/Hunyuan3D-2.1">Tencent&#8217;s Hunyuan 3D 2.1 (open source) alternative</a></p>



<p><a href="https://www.creativeshrimp.com/turn-2d-images-into-3d-in-a-few-clicks-true-depth-add-on-for-blender.html">TrueDepth add-on for Blender &#8211; tutorial</a></p>



<p><a href="https://www.youtube.com/channel/UCbfYPyITQ-7l4upoX8nvctg">Dr. Károly Zsolnai-Fehér &#8211; Two Minute Papers channel</a> </p>



<p>&#8212;</p>



<p><a href="https://www.creativeshrimp.com/game-asset-workflow-complete-blender-guide">Game Asset Creation Course</a> <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f990.png" alt="🦐" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p><a href="https://superhivemarket.com/products/photogrammetry-course">Photogrammetry Course: Photoreal 3D With Blender And Reality Capture</a> <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f990.png" alt="🦐" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p><a href="https://discord.gg/nNReRkzWsh">Creative Shrimp Discord</a> <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f990.png" alt="🦐" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p><a href="https://www.youtube.com/@GlebAlexandrov">Gleb Alexandrov Youtube</a> <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f990.png" alt="🦐" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<p>&#8212;</p>



<p><a href="https://www.youtube.com/watch?v=XRFlnXeOdww">Are We Screwed? The original Youtube video</a></p>



<p><a href="https://www.youtube.com/@pixelreconstruct">PixelReconstruct Youtube channel &#8211; gaussian splatting and more</a></p>



<p><a href="https://www.creativeshrimp.com/photoreal-environments-and-photogrammetry.html">Photoreal Environments and Photogrammetry: an article</a></p>



<p><a href="https://www.realityscan.com/en-US">RealityScan</a></p>



<p><a href="https://www.blender.org/">Blender</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/sparc3d-ai-mesh-from-image.html">SPARC3D: Revolutionary Single-Image 3D Reconstruction Explained (with Live Demo)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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		<item>
		<title>Smoothly Merge Two Shapes in Blender (No Add-ons)</title>
		<link>https://www.creativeshrimp.com/merge-meshes-blender-tutorial.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Fri, 06 Jun 2025 13:03:38 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[hardsurface]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17473</guid>

					<description><![CDATA[<p>In this hard-surface modeling tip we&#8217;re going to cover a quick and dirty (and fun) way of merging two shapes in Blender. No third-party add-ons required. This isn&#8217;t the most pristine way of fusing mesh objects in Blender though &#8211; arguably, a better approach would be to use the marvelous Offset Cut experimental tool in</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/merge-meshes-blender-tutorial.html">Smoothly Merge Two Shapes in Blender (No Add-ons)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In this hard-surface modeling tip we&#8217;re going to cover a quick and dirty (and fun) way of merging two shapes in Blender. No third-party add-ons required.</p>



<span id="more-17473"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/nZe3WRujb94?si=gN5vRT6htEQJuKzb" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>



<p>This isn&#8217;t the most pristine way of fusing mesh objects in Blender though &#8211; arguably, a better approach would be to use the marvelous Offset Cut experimental tool in <a href="https://superhivemarket.com/products/meshmachine?ref=88">MESHmachine</a> (affiliate link).</p>



<p>&#8212;</p>



<p><strong>More Links:</strong></p>



<p><a href="https://www.youtube.com/shorts/hm_GafMJCOo">The Offset Cut tutorial by Artisans of Vaul</a><br /><a href="https://www.youtube.com/c/ArtisansofVaul">Modeling tutorials for Blender by Artisans of Vaul</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/merge-meshes-blender-tutorial.html">Smoothly Merge Two Shapes in Blender (No Add-ons)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>A Simple Block Blender Challenge</title>
		<link>https://www.creativeshrimp.com/a-simple-block-blender-challenge.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 10 Mar 2025 14:35:10 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[eevee]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[texturing]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17406</guid>

					<description><![CDATA[<p>KISS 😗 Keep It Simple Stupid, or Keep It Stupid Simple if you prefer, a good exercise for reducing distraction and endless iteration is to just keep it simple.</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/a-simple-block-blender-challenge.html">A Simple Block Blender Challenge</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>KISS <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f617.png" alt="😗" class="wp-smiley" style="height: 1em; max-height: 1em;" /> Keep It Simple Stupid, or Keep It Stupid Simple if you prefer, a good Blender exercise for reducing distraction and endless iteration is to just keep it simple.</p>



<p>Take a simple blockout object (in this example from the <a href="https://blendermarket.com/products/Game-asset-workflow-complete-blender-guide/?ref=88">Game Asset Workflow: Complete Blender Guide</a>) and have fun with it. See the world in a grain of sand! <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f30d.png" alt="🌍" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/KMmdUeB2UcY?si=BXbwyTbeyuw6O5pY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>



<p><strong>Links:</strong></p>



<p><a href="https://www.patreon.com/c/CreativeShrimp/home">Patreon</a> </p>



<p><a href="https://blendermarket.com/products/Game-asset-workflow-complete-blender-guide/?ref=88">Game Asset Workflow: Complete Blender Guide on BlenderMarket (aka SuperHive)</a></p>



<p><a href="https://creativeshrimp.gumroad.com/l/Game-Asset-Workflow-Complete-Blender-Guide">On Gumroad</a></p>



<p><a href="https://www.blender.org/">Blender</a></p>




<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/a-simple-block-blender-challenge.html">A Simple Block Blender Challenge</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Generate Depth Maps and Displace Super-detailed Bas-reliefs &#8211; Blender Tutorial</title>
		<link>https://www.creativeshrimp.com/generate-depth-maps-and-displace-super-detailed-bas-reliefs-blender-tutorial.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Tue, 04 Mar 2025 12:53:56 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17397</guid>

					<description><![CDATA[<p>In this free bonus tutorial from Game Asset Workflow course, we&#8217;ll explore two methods of displacing intricate geometry in Blender using generated depth-maps. Links: Game Asset Workflow: Complete Blender Guide on BlenderMarket (aka SuperHive) On Gumroad Download the source images &#38; depth maps Kevin Stratvert &#8211; How to Install &#38; Use Stable Diffusion on Windows</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/generate-depth-maps-and-displace-super-detailed-bas-reliefs-blender-tutorial.html">Generate Depth Maps and Displace Super-detailed Bas-reliefs &#8211; Blender Tutorial</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In this free bonus tutorial from Game Asset Workflow course, we&#8217;ll explore two methods of displacing intricate geometry in Blender using generated depth-maps.</p>



<span id="more-17397"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/qsQnvozJ6pg?si=BXbwyTbeyuw6O5pY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>



<p><strong>Links:</strong></p>



<p><a href="https://blendermarket.com/products/Game-asset-workflow-complete-blender-guide/?ref=88">Game Asset Workflow: Complete Blender Guide on BlenderMarket (aka SuperHive)</a></p>



<p><a href="https://creativeshrimp.gumroad.com/l/Game-Asset-Workflow-Complete-Blender-Guide">On Gumroad</a></p>



<p><a href="https://drive.google.com/drive/folders/1T7-1UvZkpIaV8qTP6Wzcm41wHGI7t16Y?usp=sharing">Download the source images &amp; depth maps</a></p>



<p><a href="https://www.youtube.com/watch?v=onmqbI5XPH8">Kevin Stratvert &#8211; How to Install &amp; Use Stable Diffusion on Windows</a></p>



<p><a href="https://github.com/thygate/stable-diffusion-webui-depthmap-script">Depth Map Script for Stable Diffusion</a></p>



<p><a href="https://www.boundingboxsoftware.com/materialize/">Materialize</a></p>



<p><a href="https://www.blender.org/">Blender</a></p>



<p><a href="https://sketchfab.com/">Sketchfab</a></p>



<p>Sketchfab CC0 sculpture models:</p>



<p><a href="https://sketchfab.com/3d-models/1914567-stele-with-sakyamuni-and-bodhisattvas-ead841ad0125426b8de404924e7dfa9b">01</a>, <a href="https://sketchfab.com/3d-models/1935146-buddha-calling-on-earth-to-witness-e33fc223cece454bb85f7c8756c3ac37">02</a>, <a href="https://sketchfab.com/3d-models/1991155-bodhisattva-of-compassion-dabfefc53af64e1d8e59b093a36e15aa">03</a>, <a href="https://sketchfab.com/3d-models/gathering-of-buddhas-and-bodhisattvas-2d8338ef828d4389af1fff57268bc718">04</a>, <a href="https://sketchfab.com/3d-models/shiva-late-10th-c-ce-010fea0fb44442bc8d0c6888b9d03f18#download">05</a>, <a href="https://sketchfab.com/3d-models/uma-maheshvara-10th-11th-c-ce-892b7917f41346ceb4cf9bc0bb7d9c33">06</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/generate-depth-maps-and-displace-super-detailed-bas-reliefs-blender-tutorial.html">Generate Depth Maps and Displace Super-detailed Bas-reliefs &#8211; Blender Tutorial</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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		<title>Game Asset Workflow in Blender: Introduction / Promo Video</title>
		<link>https://www.creativeshrimp.com/game-asset-workflow-in-blender-introduction-promo-video.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 24 Feb 2025 13:50:01 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[Godot]]></category>
		<category><![CDATA[modeling]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17388</guid>

					<description><![CDATA[<p>Have you ever wanted to create stunning, game-ready assets but felt overwhelmed by the technical challenges? This course by Aidy Burrows and Gleb Alexandrov is your ultimate guide to mastering the entire game asset workflow in Blender. Game Asset Workflow in Blender &#8211; Blender Market &#8211; Early bird sale! 25% off till Monday 3rd March</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/game-asset-workflow-in-blender-introduction-promo-video.html">Game Asset Workflow in Blender: Introduction / Promo Video</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Have you ever wanted to create stunning, game-ready assets but felt overwhelmed by the technical challenges? This course by Aidy Burrows and Gleb Alexandrov is your ultimate guide to mastering the entire game asset workflow in Blender.</p>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/vbY7bqRtaFA?si=x6nFRR-c4rEG23ZP" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>



<p><a href="https://blendermarket.com/products/Game-asset-workflow-complete-blender-guide/?ref=88">Game Asset Workflow in Blender &#8211; Blender Market</a> &#8211; Early bird sale! 25% off till Monday 3rd March 2025.<br /><a href="https://creativeshrimp.gumroad.com/l/Game-Asset-Workflow-Complete-Blender-Guide">Get it on Gumroad</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/game-asset-workflow-in-blender-introduction-promo-video.html">Game Asset Workflow in Blender: Introduction / Promo Video</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>9 TRUE(?) ways to model a cup handle</title>
		<link>https://www.creativeshrimp.com/9-true-ways-model-handle.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Thu, 21 Apr 2022 21:25:15 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3.1]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[boolean]]></category>
		<category><![CDATA[cup]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[deform]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[handle]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[modifier]]></category>
		<category><![CDATA[skin]]></category>
		<category><![CDATA[spin]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=16137</guid>

					<description><![CDATA[<p>The simplest tasks can sometimes be remarkably deep in potential for exploration and nuance. In this tutorial here’s about 9 ways to model the same simple cup handle each with different pros and cons. Has it ever happened to you? That anxious feeling when you start to model something, is it the RIGHT way? There’s</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/9-true-ways-model-handle.html">9 TRUE(?) ways to model a cup handle</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>The simplest tasks can sometimes be remarkably deep in potential for exploration and nuance. In this tutorial here’s about 9 ways to model the same simple cup handle each with different pros and cons.</p>



<span id="more-16137"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/MNEZFxcaVvo" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<p>Has it ever happened to you? That anxious feeling when you start to model something, is it the RIGHT way? </p>



<p>There’s a lot of different ways to consider what the RIGHT or TRUE way actually is. </p>



<ul>
<li>Is it the fastest method?</li>



<li>The easiest method?</li>



<li>How much does it allow you to iterate on the design?</li>



<li>Is it Non-destructive/destructive?</li>



<li>Something new that you want to practice?</li>



<li>Is it creating way too many polygons?</li>



<li>Is it even fun? Don&#8217;t forget the fun! Maybe you want an enjoyable method to use!</li>
</ul>



<p>If the modeling method ticks all of those boxes then perhaps you have actually really found the PERFECT way to model something! Usually though it’s some combination of easy/fast/efficient etc.</p>



<p>In the tutorial we&#8217;ll be speeding through all of these options :</p>



<ul>
<li>Extrude</li>



<li>Bridge</li>



<li>Spin</li>



<li>Torus &amp; Boolean</li>



<li>Curve</li>



<li>Skin</li>



<li>Roundifier</li>



<li>Curves &amp; Mesh</li>



<li>A massive can of highly impressive worms</li>
</ul>



<p>And if you think we&#8217;ve missed an important method please let us know! Even something this simple reveals itself to be surprisingly deep in potential.  </p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/9-true-ways-model-handle.html">9 TRUE(?) ways to model a cup handle</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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		<title>Extrusion Confusion &#124; Blender Modeling Tutorial</title>
		<link>https://www.creativeshrimp.com/extrude-manifold-blender-tutorial.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Tue, 03 Nov 2020 16:23:43 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[2.9]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[extrude]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[manifold]]></category>
		<category><![CDATA[modeling]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15702</guid>

					<description><![CDATA[<p>Different modeling engines (voxel, Nurbs, distance field) have different pros and cons. Blender uses a polygonal approach, it&#8217;s an amazingly effective approach for both precision and speed, BUT! There are some drawbacks, let&#8217;s banish those demonic polygonal forces once and for all! Get the full ’50 Modeling Issues from Hell’ course on Blender Market Get</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/extrude-manifold-blender-tutorial.html">Extrusion Confusion | Blender Modeling Tutorial</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Different modeling engines (voxel, Nurbs, distance field) have different pros and cons. <a href="https://www.blender.org/">Blender</a> uses a polygonal approach, it&#8217;s an amazingly effective approach for both precision and speed, BUT! There are some drawbacks, let&#8217;s banish those demonic polygonal forces once and for all!</p>



<span id="more-15702"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/liQAAi4Y-eY" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<p><a href="https://blendermarket.com/products/50-modeling-issues-from-hell">Get the full ’50 Modeling Issues from Hell’ course on Blender Market</a></p>



<p><a href="https://courses.creativeshrimp.com/p/50-modeling-issues-from-hell-in-blender" target="_blank" aria-label="undefined (opens in a new tab)" rel="noreferrer noopener">Get the full &#8217;50 Modeling Issues From Hell&#8217; course on Teachable</a></p>



<p><a href="https://gumroad.com/l/50-modeling-issues-from-hell">Get the full ’50 Modeling Issues from Hell’ course on Gumroad</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/extrude-manifold-blender-tutorial.html">Extrusion Confusion | Blender Modeling Tutorial</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
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		<item>
		<title>Making Corners</title>
		<link>https://www.creativeshrimp.com/making-corners.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Wed, 27 May 2020 12:34:19 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[aidy burrows]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15605</guid>

					<description><![CDATA[<p>Our latest video course for Blender: 50 Modeling Issues from Hell has just been released! Here&#8217;s a free sample chapter on making corners. Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Blender Market Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Gumroad</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/making-corners.html">Making Corners</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Our latest video course for Blender: <a href="https://blendermarket.com/products/50-modeling-issues-from-hell">50 Modeling Issues from Hell</a> has just been released! Here&#8217;s a free sample chapter on making corners. </p>


<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/5P6BNzE_tUw " allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<ul>
<li>Knife intersection and how it can be messy</li>



<li>TinyCAD addon</li>



<li>Snap utilities line addon</li>



<li>Mirror bisecting with an empty</li>



<li>Subtitles Included</li>
</ul>



<div style="height:34px" aria-hidden="true" class="wp-block-spacer"></div>



<p><a href="https://blendermarket.com/products/50-modeling-issues-from-hell">Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Blender Market</a></p>



<p><a href="https://gumroad.com/l/50-modeling-issues-from-hell">Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Gumroad </a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/making-corners.html">Making Corners</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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		<title>Lofting Between Shapes</title>
		<link>https://www.creativeshrimp.com/lofting-shapes.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 18 May 2020 14:48:02 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[aidy burrows]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[creative shrimp]]></category>
		<category><![CDATA[gleb]]></category>
		<category><![CDATA[hard]]></category>
		<category><![CDATA[hardsurface]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[lofting]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15591</guid>

					<description><![CDATA[<p>Our latest video course for Blender: 50 Modeling Issues from Hell has just been released! Here&#8217;s a free sample chapter on how to loft between shapes. Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Blender Market Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Gumroad</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/lofting-shapes.html">Lofting Between Shapes</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Our latest video course for Blender: <a href="https://blendermarket.com/products/50-modeling-issues-from-hell">50 Modeling Issues from Hell</a> has just been released! Here&#8217;s a free sample chapter on how to loft between shapes. </p>






<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/M4F6Q6h2-ao " allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<ul>
<li>Lofting through simple shapes</li>



<li>Quick and easy Boolean cleanup</li>



<li>Lofting from 1 shape to 2</li>



<li>Subtitles Included</li>



<li>This video is brought to you by the number 32!</li>
</ul>



<div style="height:34px" aria-hidden="true" class="wp-block-spacer"></div>



<p><a href="https://blendermarket.com/products/50-modeling-issues-from-hell">Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Blender Market</a></p>



<p><a href="https://gumroad.com/l/50-modeling-issues-from-hell">Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Gumroad </a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/lofting-shapes.html">Lofting Between Shapes</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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		<item>
		<title>Blender 2.8 Tutorial &#124; Retopology</title>
		<link>https://www.creativeshrimp.com/blender-retopology.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 03 Feb 2020 12:02:58 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[aidy burrows]]></category>
		<category><![CDATA[b3d]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[blender (software)]]></category>
		<category><![CDATA[Blender 2.8]]></category>
		<category><![CDATA[course]]></category>
		<category><![CDATA[creative shrimp]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[gleb alexandrov]]></category>
		<category><![CDATA[hardsurface]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[poly build]]></category>
		<category><![CDATA[polybuild]]></category>
		<category><![CDATA[retopoflow]]></category>
		<category><![CDATA[retopology]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[video course]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15464</guid>

					<description><![CDATA[<p>A new Blender 2.8 feature is the Poly build tool. These are early Blender steps in producing a more complete native retopology environment. Let&#8217;s take a look and explore some retopology options! Extra Retopo App/Addon Options CG Cookie&#8217;s Retopoflow &#8211; Amazing Blender Addon TopoGun &#8211; Dedicated software for retopology ZBrush &#8211; Commercial 3D App, incredible</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-retopology.html">Blender 2.8 Tutorial | Retopology</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>A new <a href="https://www.blender.org/">Blender 2.8</a> feature is the Poly build tool. These are early <a href="https://www.blender.org/">Blender</a> steps in producing a more complete native retopology environment. Let&#8217;s take a look and explore some retopology options!</p>



<span id="more-15464"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/wLqBzU3p6_8" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<ul>
<li>How to setup for Retopology</li>



<li>The Poly build Tool</li>



<li>General retopology workflow</li>



<li>Extra apps &amp; addon options</li>
</ul>



<div style="height:20px" aria-hidden="true" class="wp-block-spacer"></div>



<h2 class="wp-block-heading">Extra Retopo App/Addon Options</h2>



<p><a href="https://blendermarket.com/products/retopoflow">CG Cookie&#8217;s Retopoflow</a> &#8211; Amazing Blender Addon</p>



<p><a href="http://www.topogun.com/">TopoGun</a> &#8211; Dedicated software for retopology</p>



<p><a href="https://pixologic.com/">ZBrush</a> &#8211; Commercial 3D App, incredible for sculpting also contains good retopology options</p>



<p><a href="https://3dcoat.com/">3D Coat</a> &#8211; Commercial 3D Application that has some cool retopology tools</p>



<p>After this video was produced another Add-on good for retopology came to our attention &#8211; <a href="https://github.com/sakana3/PolyQuilt">The PolyQuilt Addon</a>. A nice quick overview can be found <a href="https://blender-addons.org/polyquilt-addon/">here</a>. Also more info can be found on the <a href="https://blenderartists.org/t/polyquilt-addon-for-blender-2-8/1168918">Blender Artist page</a>. </p>



<div style="height:31px" aria-hidden="true" class="wp-block-spacer"></div>



<p><a href="https://www.youtube.com/watch?v=16f4RwxP9n0&amp;list=PL2aDImegRwZHQsA5_N4DpaOQmUXaIsBdN">2.8 HSM Update Youtube playlist</a></p>



<p><a href="https://blendermarket.com/products/hard-surface-modeling-in-blender">Hard-surface modeling on BlenderMarket</a> (2.79 full course and 2.80+ update)</p>



<p><a href="https://gumroad.com/l/HardSurfaceModeling">Hard-surface modeling on Gumroad</a> (2.79 full course and 2.80+ update)</p>



<p><a href="https://twitter.com/gleb_alexandrov">﻿Gleb | Twitter</a><br /></p>



<p><a href="https://twitter.com/AidyBurrows3D">Aidy | Twitter</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-retopology.html">Blender 2.8 Tutorial | Retopology</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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