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<channel>
	<title>2.8 &bull; Archives Creative Shrimp</title>
	<atom:link href="https://www.creativeshrimp.com/tag/2-8/feed" rel="self" type="application/rss+xml" />
	<link>https://www.creativeshrimp.com/tag/2-8</link>
	<description>Blender tutorials and courses for 3D artists</description>
	<lastBuildDate>Thu, 19 Oct 2023 19:31:21 +0000</lastBuildDate>
	<language>en-US</language>
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		<title>Animating Lights in Blender</title>
		<link>https://www.creativeshrimp.com/animating-lights.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Sun, 03 Jan 2021 17:08:42 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[2.9]]></category>
		<category><![CDATA[2.91]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[aidy burrows]]></category>
		<category><![CDATA[animating]]></category>
		<category><![CDATA[autokeyframing]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[creative shrimp]]></category>
		<category><![CDATA[custom properties]]></category>
		<category><![CDATA[drivers]]></category>
		<category><![CDATA[eevee]]></category>
		<category><![CDATA[flicker]]></category>
		<category><![CDATA[gleb alexandrov]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[lamps]]></category>
		<category><![CDATA[lights]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[mesh lights]]></category>
		<category><![CDATA[nodes]]></category>
		<category><![CDATA[outliner]]></category>
		<category><![CDATA[subway]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15871</guid>

					<description><![CDATA[<p>In this free Blender tutorial from our upcoming new lighting course let&#8217;s take a look at animating the lights themselves. There are a lot more ways to animate lighting that first meets the eye, using a simple subway scene lets shine a light on the subject! </p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/animating-lights.html">Animating Lights in Blender</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In this free <a aria-label="undefined (opens in a new tab)" href="https://www.blender.org/" target="_blank" rel="noreferrer noopener">Blender</a> tutorial from our upcoming new lighting course let&#8217;s take a look at animating the lights themselves. There are a lot more ways to animate lighting that first meets the eye, using a simple subway scene lets shine a light on the subject! [sorry bad pun I know.]</p>



<span id="more-15871"></span>


<div class="youtube-responsive-container"><iframe src="https://www.youtube.com/embed/CuIkmojySpc" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<ul>
<li>2 different ways for animating switching a light on and off</li>



<li>Having some fun with autokeyframing</li>



<li>Animating light flicker</li>



<li>Animating with Drivers</li>



<li>Creating custom properties</li>



<li>Synchronizing the lamp objects with the emissive materials</li>
</ul>




<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/animating-lights.html">Animating Lights in Blender</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Extrusion Confusion &#124; Blender Modeling Tutorial</title>
		<link>https://www.creativeshrimp.com/extrude-manifold-blender-tutorial.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Tue, 03 Nov 2020 16:23:43 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[2.9]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[extrude]]></category>
		<category><![CDATA[hard surface]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[manifold]]></category>
		<category><![CDATA[modeling]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15702</guid>

					<description><![CDATA[<p>Different modeling engines (voxel, Nurbs, distance field) have different pros and cons. Blender uses a polygonal approach, it&#8217;s an amazingly effective approach for both precision and speed, BUT! There are some drawbacks, let&#8217;s banish those demonic polygonal forces once and for all! Get the full ’50 Modeling Issues from Hell’ course on Blender Market Get</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/extrude-manifold-blender-tutorial.html">Extrusion Confusion | Blender Modeling Tutorial</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Different modeling engines (voxel, Nurbs, distance field) have different pros and cons. <a href="https://www.blender.org/">Blender</a> uses a polygonal approach, it&#8217;s an amazingly effective approach for both precision and speed, BUT! There are some drawbacks, let&#8217;s banish those demonic polygonal forces once and for all!</p>



<span id="more-15702"></span>


<div class="youtube-responsive-container"><iframe src="https://www.youtube.com/embed/liQAAi4Y-eY" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<p><a href="https://blendermarket.com/products/50-modeling-issues-from-hell">Get the full ’50 Modeling Issues from Hell’ course on Blender Market</a></p>



<p><a href="https://courses.creativeshrimp.com/p/50-modeling-issues-from-hell-in-blender" target="_blank" aria-label="undefined (opens in a new tab)" rel="noreferrer noopener">Get the full &#8217;50 Modeling Issues From Hell&#8217; course on Teachable</a></p>



<p><a href="https://gumroad.com/l/50-modeling-issues-from-hell">Get the full ’50 Modeling Issues from Hell’ course on Gumroad</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/extrude-manifold-blender-tutorial.html">Extrusion Confusion | Blender Modeling Tutorial</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Radial Details</title>
		<link>https://www.creativeshrimp.com/radial-details.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Thu, 11 Jun 2020 09:12:36 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[deform]]></category>
		<category><![CDATA[hardsurface]]></category>
		<category><![CDATA[radial]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15614</guid>

					<description><![CDATA[<p>How many radial details will you want? Here with the power of Blender we show a non-destructive way to be able to change the amount on the fly. Get the full ’50 Modeling Issues from Hell’ course on Blender Market Get the full ’50 Modeling Issues from Hell’ course on Gumroad</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/radial-details.html">Radial Details</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>How many radial details will you want? Here with the power of <a href="https://www.blender.org/">Blender</a> we show a non-destructive way to be able to change the amount on the fly.</p>



<span id="more-15614"></span>


<div class="youtube-responsive-container"><iframe src="https://www.youtube.com/embed/NkKtnBaQRww" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<ul>
<li>Symmetrical radial instancing</li>



<li>Edit in place radially or even easier edit aligned to the world</li>



<li>Use modifiers in a non-destructive way to increase or decrease the amount of times the details repeat symmetrically around the mesh</li>



<li>Disc shape radial details</li>



<li>Cylindrical radial details</li>



<li>and more!</li>
</ul>



<div style="height:21px" aria-hidden="true" class="wp-block-spacer"></div>



<p><a href="https://blendermarket.com/products/50-modeling-issues-from-hell">Get the full ’50 Modeling Issues from Hell’ course on Blender Market</a></p>



<p><a href="https://gumroad.com/l/50-modeling-issues-from-hell">Get the full ’50 Modeling Issues from Hell’ course on Gumroad</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/radial-details.html">Radial Details</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Lofting Between Shapes</title>
		<link>https://www.creativeshrimp.com/lofting-shapes.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 18 May 2020 14:48:02 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[aidy burrows]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[creative shrimp]]></category>
		<category><![CDATA[gleb]]></category>
		<category><![CDATA[hard]]></category>
		<category><![CDATA[hardsurface]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[lofting]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[surface]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15591</guid>

					<description><![CDATA[<p>Our latest video course for Blender: 50 Modeling Issues from Hell has just been released! Here&#8217;s a free sample chapter on how to loft between shapes. Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Blender Market Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Gumroad</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/lofting-shapes.html">Lofting Between Shapes</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Our latest video course for Blender: <a href="https://blendermarket.com/products/50-modeling-issues-from-hell">50 Modeling Issues from Hell</a> has just been released! Here&#8217;s a free sample chapter on how to loft between shapes. </p>






<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/M4F6Q6h2-ao " allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe></div>



<ul>
<li>Lofting through simple shapes</li>



<li>Quick and easy Boolean cleanup</li>



<li>Lofting from 1 shape to 2</li>



<li>Subtitles Included</li>



<li>This video is brought to you by the number 32!</li>
</ul>



<div style="height:34px" aria-hidden="true" class="wp-block-spacer"></div>



<p><a href="https://blendermarket.com/products/50-modeling-issues-from-hell">Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Blender Market</a></p>



<p><a href="https://gumroad.com/l/50-modeling-issues-from-hell">Get the full &#8217;50 Modeling Issues from Hell&#8217; course on Gumroad </a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/lofting-shapes.html">Lofting Between Shapes</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Advanced Normal Map Creation Tips</title>
		<link>https://www.creativeshrimp.com/advanced-normal-map-creation-tips.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 22 Jul 2019 09:43:52 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[texturing]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15283</guid>

					<description><![CDATA[<p>Following on from the Substance Designer tutorial, here are some tips to help take our normal map creations to the next level. In this Blender tutorial we&#8217;ll&#8230; Chapter List 00:00 &#8211; Overview01:06 &#8211; Bump to matcap style05:47 &#8211; Making it work from all angles07:51 &#8211; Geometry + Textures = WOO!09:09 &#8211; Node groups10:41 &#8211; The</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/advanced-normal-map-creation-tips.html">Advanced Normal Map Creation Tips</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Following on from the <a href="https://www.creativeshrimp.com/blender-substance-designer.html">Substance Designer tutorial</a>, here are some tips to help take our normal map creations to the next level. </p>



<span id="more-15283"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/34BYCkQhHhg?si=gyVPgjQN9BgEsA2M" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></div>



<p>In this <a href="https://www.blender.org/">Blender</a> tutorial we&#8217;ll&#8230;  </p>



<ul>
<li>Show how to recreate a normal map matcap that works for geometry and bump textures </li>



<li>Make a node group to use as a master control to switch between render passes </li>



<li>Show how to combine 2 normal map textures together </li>



<li>Show how to combine grayscale height textures with normal maps </li>
</ul>



<figure class="wp-block-image"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty.jpg" target="_blank" rel="noreferrer noopener"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-1170x731.jpg" alt="blender 2.8 tutorial eevee" class="wp-image-15301" srcset="https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></a></figure>



<h2 class="wp-block-heading">Chapter List </h2>



<p>00:00 &#8211; Overview<br />01:06 &#8211; Bump to matcap style<br />05:47 &#8211; Making it work from all angles<br />07:51 &#8211; Geometry + Textures = WOO!<br />09:09 &#8211; Node groups<br />10:41 &#8211; The global switch<br />14:01 &#8211; Mixing 2 normal map textures<br />17:20 &#8211; End</p>



<figure class="wp-block-image"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2019/07/NormalMapMatCap.jpg" target="_blank" rel="noreferrer noopener"><img decoding="async" loading="lazy" width="3643" height="916" src="https://www.creativeshrimp.com/wp-content/uploads/2019/07/NormalMapMatCap.jpg" alt="normal map matcap" class="wp-image-15292"/></a></figure>



<figure class="wp-block-image"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2019/07/SimpleMasterGroupSwitches.jpg"><img decoding="async" loading="lazy" width="2588" height="1428" src="https://www.creativeshrimp.com/wp-content/uploads/2019/07/SimpleMasterGroupSwitches.jpg" alt="bake passes master switch" class="wp-image-15296"/></a></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">PBR Texture and Atlas Baker is ready for an initial release. Prepping a tiny documentation now. Still rough I need someone to proof read. Will be published tomorrow. <a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d</a> <a href="https://twitter.com/hashtag/pbr?src=hash&amp;ref_src=twsrc%5Etfw">#pbr</a> <a href="https://twitter.com/hashtag/Substance?src=hash&amp;ref_src=twsrc%5Etfw">#Substance</a> <a href="https://twitter.com/hashtag/freeStuff?src=hash&amp;ref_src=twsrc%5Etfw">#freeStuff</a> <a href="https://twitter.com/AidyBurrows3D?ref_src=twsrc%5Etfw">@AidyBurrows3D</a> <a href="https://twitter.com/gleb_alexandrov?ref_src=twsrc%5Etfw">@gleb_alexandrov</a> Model from gltf2 Sponza scene <a href="https://t.co/wJ2aBPz7H8">pic.twitter.com/wJ2aBPz7H8</a></p>&mdash; zuggamasta (@zuggamasta) <a href="https://twitter.com/zuggamasta/status/1151594717521555459?ref_src=twsrc%5Etfw">July 17, 2019</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<h2 class="wp-block-heading">Links &amp; Project Files  </h2>



<p><a href="https://www.blender.org/2-8/">Download Blender 2.8</a></p>



<p><a href="https://www.creativeshrimp.com/blender-substance-designer.html">Using Blender Like Substance Designer</a></p>



<p><a href="https://www.creativeshrimp.com/procedural-asphalt-texture-eevee.html">Procedural Clean Asphalt Texturing in Eevee Tutorial</a></p>



<p><a href="https://blenderartists.org/t/principled-baker-bake-pbr-textures-with-a-few-clicks-for-2-80-and-2-79/1102187">Principled PBR Baker</a></p>



<p><a href="https://blendermarket.com/products/simplebake---simple-pbr-and-other-baking-in-blender-2">Simple Bake on the Blender Market</a></p>



<p><a href="https://blog.selfshadow.com/2012/07/10/blending-in-detail/">Blending in Detail, Combining 2 Normal Maps Article</a></p>



<p><a href="https://www.blendswap.com/blends/view/76176">Combining 2 Normal Maps node group on Blendswap</a> by radcapricorn</p>



<p><a href="https://drive.google.com/open?id=1s1OMyeS4lGqSBKpWPqU6HdeGDHqNuZgo">Baked Road Scene with Pavement Demo File</a></p>



<p><a href="http://textures.one/">Textures.one</a> Excellent PBR image texture resource</p>



<p>Let&#8217;s carry it on in the comments below if you think we should go into further details on anything! </p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/advanced-normal-map-creation-tips.html">Advanced Normal Map Creation Tips</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Using Blender Like Substance Designer</title>
		<link>https://www.creativeshrimp.com/blender-substance-designer.html</link>
					<comments>https://www.creativeshrimp.com/blender-substance-designer.html#comments</comments>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Fri, 05 Jul 2019 20:35:29 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[asphalt]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[eevee]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[substance]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15260</guid>

					<description><![CDATA[<p>Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here&#8217;s a Substance Designer styled approach to getting our needed bakes out of Blender 2.8 instead&#8230; In this Blender tutorial we&#8217;ll&#8230; Chapter List 00:00 &#8211; Overview02:51 &#8211; Reason To Layer05:11 &#8211; Baking To A Plane05:24 &#8211;</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-substance-designer.html">Using Blender Like Substance Designer</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here&#8217;s a <a href="https://www.substance3d.com/products/substance-designer">Substance Designer</a> styled approach to getting our needed bakes out of <a href="https://www.blender.org/">Blender 2.8</a> instead&#8230;</p>



<span id="more-15260"></span>



<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/YsXe11YA7AM" allowfullscreen="allowfullscreen" width="560" height="315" frameborder="0"></iframe></div>



<p>
In this <a href="https://www.blender.org/">Blender</a> tutorial we&#8217;ll&#8230;

</p>



<ul>
<li>Show how to bake to a plane</li>



<li>Setup camera and materials to render like a bake</li>



<li>Show a potential bug in the current Eevee renders</li>



<li>Convert the bump node output to a normal map using nodes</li>



<li>Save out the texture passes</li>



<li>Show the renders working in Eevee and in <a href="https://www.unrealengine.com/en-US/">Unreal Engine 4</a></li>
</ul>



<h2 class="wp-block-heading"> Chapter List </h2>



<p>00:00 &#8211; Overview<br />02:51 &#8211; Reason To Layer<br />05:11 &#8211; Baking To A Plane<br />05:24 &#8211; Baking 1 &#8211; Create the plane to bake to<br />05:32 &#8211; Baking 2 &#8211; Create the texture to bake to<br />06:30 &#8211; Baking 3 &#8211; Choose bake pass type<br />06:46 &#8211; Baking 4 &#8211; Select the geometry you want to bake to the plane<br />05:09 &#8211; Baking 5 &#8211; Hit Bake &#8211; or see 6 to optimize<br />07:00 &#8211; Baking 6 &#8211; Optimize<br />07:14 &#8211; Limitations Of Baking<br />08:04 &#8211; Setting Up The Camera<br />09:30 &#8211; Setting Up The Materials<br />10:22 &#8211; Frames and reroute nodes<br />12:15 &#8211; Continuing with the materials<br />13:54 &#8211; Rendering Final Setup<br />14:53 &#8211; Eevee rendering border issue (world material bleed)<br />16:33 &#8211; Continuing with rendering final setup<br />17:50 &#8211; Bump To Normal Map<br />20:08 &#8211; Saving The Textures<br />22:27 &#8211; Using The Textures on a single plane<br />24:58 &#8211; Using The Textures In UE4<br />27:23 &#8211; END</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="600" height="338" src="https://www.creativeshrimp.com/wp-content/uploads/2023/10/blender_substance_designer_01_lr.gif" alt="" class="wp-image-16473"/></figure>



<p>BAKE DOWNSIDE &#8211; Notice (above right) the loss of detail</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="640" height="360" src="https://www.creativeshrimp.com/wp-content/uploads/2023/10/blender_substance_designer_02_lr.gif" alt="" class="wp-image-16474"/></figure>



<p>BAKE UPSIDE &#8211; Notice above the speed at which the shader updates on the first plane. Simply put we get faster changes and faster renders. Meanwhile the 2nd plane that isn&#8217;t baked and still has huge amounts of node calculations takes close to 20 seconds to make the same change. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Using Blender Like Substance Designer Bake Example" width="1000" height="563" src="https://www.youtube.com/embed/-oHm5zV_K60?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Links &amp; Project Files </h2>



<p><a href="https://www.blender.org/2-8/">Download Blender 2.8</a></p>



<p><a href="https://www.creativeshrimp.com/procedural-asphalt-texture-eevee.html">Procedural Clean Asphalt Texturing in Eevee Tutorial</a></p>



<p><a href="https://drive.google.com/open?id=1xXH-XLTfyvYUH_Hq311Vz-I2izGE6bPL">Updated asphalt blend file with packed textures and single plane setup</a></p>



<p><a href="https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697">Google Summer Of Code Procedural Texturing Project</a></p>



<p><a href="https://www.substance3d.com/products/substance-designer">Substance Designer</a></p>



<p><a href="https://simon-thommes.com/work">Great Blender Procedural Examples and Giveaways by Simon Thommes</a></p>



<p>Let&#8217;s carry it on in the comments below if you think we should go into further details on anything!</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-substance-designer.html">Using Blender Like Substance Designer</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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