Lighting and Baking Workflow: Blender Tutorial

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    Discover the complete workflow of setting up lighting in an outdoor scene. Learn how to bake light for a blazing fast render (14 seconds per frame compared to 8 minutes!).

    Download the Project Files

    The mushrooms with baked light

    The mushrooms lighting set up

    What Will I Learn?

    After watching this Blender tutorial you’ll learn how to:

    • Set up the outdoor lighting step by step

    • Create a texture atlas

    • Bake light into textures

    • Use depth of field

    baking light tutorial

    I Want More of These Hacks!

    No problem dudes. If you liked this lighting hack, you’ll also drool over this one. Realistic Lighting in Blender video course.

    Check it out by clicking the big button below. And feel free to share it with your friends! That’s much appreciated, thank you.

    Learn More About Realistic Lighting

    realistic_lighting_in_blender_05

    light_texture_01

    • CrazyEngine

      Wohoho, awesome! This is so useful! Thanks, Gleb! :3

    • My pleasure! You’re welcome, dude 🙂

    • Great tricks … Blender 3D is a good software. So I think to show you a good issue, maybe this will take your attention: http://www.manuelbastioni.com/manuellab.php with poses isssue. What do you think about this?

    • Ancestor

      Gut stuff! Many thanks!!

    • Thanks so much You are giving me more Interest to blender I WORK LIKE FIRE

    • Michael Yoseph

      Gleb, you are the best! Thanks so much 🙂 I will be watching this later today to advance my noobish skills lol

    • Check this one my friend your lighting !!!!!

    • Gleb, thanks for this. I’m love to see optimal workflow. No metter, what worflow will choose CG aartist – the main goal – result!

    • Canadian Geek

      Dude your awesome, thanks for share your knowledge!

    • Raphael Barros

      As always great tutorial Gleb! One question though, what are the limitations you talked in the end of the video?

    • Lowell

      Baked lighting is awesome for walkthrough animations (where everything is static), but it kind of fails when changing light conditions becomes necessary. Is there a good way to use this with dynamic lighting (for example, using light baking to avoid unnecessarily re-calculating lighting between frames)?

      • Raphael Barros

        I think you could bake everything that won’t change much and let your renderer handle all the other variable stuff.

    • David Frazier

      I’m so excited to get started here Gleb. Thank Jonathan Williamson for directing me here. I’m just now a Level 3 at CGCookie, having finished JW’s retopology workflow (retopo is indeed hell, but he made it less hot! XD). Anyway, thank you for making this site and for all you do.

    • Awesome tutorial mate ! I love the result… The baking process is still an obscure subject for me. Thanks for all !

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