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	<title>normal &bull; Archives Creative Shrimp</title>
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	<link>https://www.creativeshrimp.com/tag/normal</link>
	<description>Blender tutorials and courses for 3D artists</description>
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		<title>Advanced Normal Map Creation Tips</title>
		<link>https://www.creativeshrimp.com/advanced-normal-map-creation-tips.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 22 Jul 2019 09:43:52 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[height]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[texturing]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15283</guid>

					<description><![CDATA[<p>Following on from the Substance Designer tutorial, here are some tips to help take our normal map creations to the next level. In this Blender tutorial we&#8217;ll&#8230; Chapter List 00:00 &#8211; Overview01:06 &#8211; Bump to matcap style05:47 &#8211; Making it work from all angles07:51 &#8211; Geometry + Textures = WOO!09:09 &#8211; Node groups10:41 &#8211; The</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/advanced-normal-map-creation-tips.html">Advanced Normal Map Creation Tips</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Following on from the <a href="https://www.creativeshrimp.com/blender-substance-designer.html">Substance Designer tutorial</a>, here are some tips to help take our normal map creations to the next level. </p>



<span id="more-15283"></span>


<div class="youtube-responsive-container"><iframe width="560" height="315" src="https://www.youtube.com/embed/34BYCkQhHhg?si=gyVPgjQN9BgEsA2M" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe></div>



<p>In this <a href="https://www.blender.org/">Blender</a> tutorial we&#8217;ll&#8230;  </p>



<ul>
<li>Show how to recreate a normal map matcap that works for geometry and bump textures </li>



<li>Make a node group to use as a master control to switch between render passes </li>



<li>Show how to combine 2 normal map textures together </li>



<li>Show how to combine grayscale height textures with normal maps </li>
</ul>



<figure class="wp-block-image"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty.jpg" target="_blank" rel="noreferrer noopener"><img decoding="async" fetchpriority="high" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-1170x731.jpg" alt="blender 2.8 tutorial eevee" class="wp-image-15301" srcset="https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2019/07/RoadBeauty-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></a></figure>



<h2 class="wp-block-heading">Chapter List </h2>



<p>00:00 &#8211; Overview<br />01:06 &#8211; Bump to matcap style<br />05:47 &#8211; Making it work from all angles<br />07:51 &#8211; Geometry + Textures = WOO!<br />09:09 &#8211; Node groups<br />10:41 &#8211; The global switch<br />14:01 &#8211; Mixing 2 normal map textures<br />17:20 &#8211; End</p>



<figure class="wp-block-image"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2019/07/NormalMapMatCap.jpg" target="_blank" rel="noreferrer noopener"><img decoding="async" width="3643" height="916" src="https://www.creativeshrimp.com/wp-content/uploads/2019/07/NormalMapMatCap.jpg" alt="normal map matcap" class="wp-image-15292"/></a></figure>



<figure class="wp-block-image"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2019/07/SimpleMasterGroupSwitches.jpg"><img decoding="async" loading="lazy" width="2588" height="1428" src="https://www.creativeshrimp.com/wp-content/uploads/2019/07/SimpleMasterGroupSwitches.jpg" alt="bake passes master switch" class="wp-image-15296"/></a></figure>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="550" data-dnt="true"><p lang="en" dir="ltr">PBR Texture and Atlas Baker is ready for an initial release. Prepping a tiny documentation now. Still rough I need someone to proof read. Will be published tomorrow. <a href="https://twitter.com/hashtag/b3d?src=hash&amp;ref_src=twsrc%5Etfw">#b3d</a> <a href="https://twitter.com/hashtag/pbr?src=hash&amp;ref_src=twsrc%5Etfw">#pbr</a> <a href="https://twitter.com/hashtag/Substance?src=hash&amp;ref_src=twsrc%5Etfw">#Substance</a> <a href="https://twitter.com/hashtag/freeStuff?src=hash&amp;ref_src=twsrc%5Etfw">#freeStuff</a> <a href="https://twitter.com/AidyBurrows3D?ref_src=twsrc%5Etfw">@AidyBurrows3D</a> <a href="https://twitter.com/gleb_alexandrov?ref_src=twsrc%5Etfw">@gleb_alexandrov</a> Model from gltf2 Sponza scene <a href="https://t.co/wJ2aBPz7H8">pic.twitter.com/wJ2aBPz7H8</a></p>&mdash; zuggamasta (@zuggamasta) <a href="https://twitter.com/zuggamasta/status/1151594717521555459?ref_src=twsrc%5Etfw">July 17, 2019</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</div></figure>



<h2 class="wp-block-heading">Links &amp; Project Files  </h2>



<p><a href="https://www.blender.org/2-8/">Download Blender 2.8</a></p>



<p><a href="https://www.creativeshrimp.com/blender-substance-designer.html">Using Blender Like Substance Designer</a></p>



<p><a href="https://www.creativeshrimp.com/procedural-asphalt-texture-eevee.html">Procedural Clean Asphalt Texturing in Eevee Tutorial</a></p>



<p><a href="https://blenderartists.org/t/principled-baker-bake-pbr-textures-with-a-few-clicks-for-2-80-and-2-79/1102187">Principled PBR Baker</a></p>



<p><a href="https://blendermarket.com/products/simplebake---simple-pbr-and-other-baking-in-blender-2">Simple Bake on the Blender Market</a></p>



<p><a href="https://blog.selfshadow.com/2012/07/10/blending-in-detail/">Blending in Detail, Combining 2 Normal Maps Article</a></p>



<p><a href="https://www.blendswap.com/blends/view/76176">Combining 2 Normal Maps node group on Blendswap</a> by radcapricorn</p>



<p><a href="https://drive.google.com/open?id=1s1OMyeS4lGqSBKpWPqU6HdeGDHqNuZgo">Baked Road Scene with Pavement Demo File</a></p>



<p><a href="http://textures.one/">Textures.one</a> Excellent PBR image texture resource</p>



<p>Let&#8217;s carry it on in the comments below if you think we should go into further details on anything! </p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/advanced-normal-map-creation-tips.html">Advanced Normal Map Creation Tips</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Using Blender Like Substance Designer</title>
		<link>https://www.creativeshrimp.com/blender-substance-designer.html</link>
					<comments>https://www.creativeshrimp.com/blender-substance-designer.html#comments</comments>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Fri, 05 Jul 2019 20:35:29 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[2.8]]></category>
		<category><![CDATA[alpha]]></category>
		<category><![CDATA[asphalt]]></category>
		<category><![CDATA[baking]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[bump]]></category>
		<category><![CDATA[Cycles]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[eevee]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[substance]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=15260</guid>

					<description><![CDATA[<p>Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here&#8217;s a Substance Designer styled approach to getting our needed bakes out of Blender 2.8 instead&#8230; In this Blender tutorial we&#8217;ll&#8230; Chapter List 00:00 &#8211; Overview02:51 &#8211; Reason To Layer05:11 &#8211; Baking To A Plane05:24 &#8211;</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-substance-designer.html">Using Blender Like Substance Designer</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Sometimes baking to an image texture will let us down if we have some alpha transparency involved, so instead here&#8217;s a <a href="https://www.substance3d.com/products/substance-designer">Substance Designer</a> styled approach to getting our needed bakes out of <a href="https://www.blender.org/">Blender 2.8</a> instead&#8230;</p>



<span id="more-15260"></span>



<div class="youtube-responsive-container"><iframe loading="lazy" src="https://www.youtube.com/embed/YsXe11YA7AM" allowfullscreen="allowfullscreen" width="560" height="315" frameborder="0"></iframe></div>



<p>
In this <a href="https://www.blender.org/">Blender</a> tutorial we&#8217;ll&#8230;

</p>



<ul>
<li>Show how to bake to a plane</li>



<li>Setup camera and materials to render like a bake</li>



<li>Show a potential bug in the current Eevee renders</li>



<li>Convert the bump node output to a normal map using nodes</li>



<li>Save out the texture passes</li>



<li>Show the renders working in Eevee and in <a href="https://www.unrealengine.com/en-US/">Unreal Engine 4</a></li>
</ul>



<h2 class="wp-block-heading"> Chapter List </h2>



<p>00:00 &#8211; Overview<br />02:51 &#8211; Reason To Layer<br />05:11 &#8211; Baking To A Plane<br />05:24 &#8211; Baking 1 &#8211; Create the plane to bake to<br />05:32 &#8211; Baking 2 &#8211; Create the texture to bake to<br />06:30 &#8211; Baking 3 &#8211; Choose bake pass type<br />06:46 &#8211; Baking 4 &#8211; Select the geometry you want to bake to the plane<br />05:09 &#8211; Baking 5 &#8211; Hit Bake &#8211; or see 6 to optimize<br />07:00 &#8211; Baking 6 &#8211; Optimize<br />07:14 &#8211; Limitations Of Baking<br />08:04 &#8211; Setting Up The Camera<br />09:30 &#8211; Setting Up The Materials<br />10:22 &#8211; Frames and reroute nodes<br />12:15 &#8211; Continuing with the materials<br />13:54 &#8211; Rendering Final Setup<br />14:53 &#8211; Eevee rendering border issue (world material bleed)<br />16:33 &#8211; Continuing with rendering final setup<br />17:50 &#8211; Bump To Normal Map<br />20:08 &#8211; Saving The Textures<br />22:27 &#8211; Using The Textures on a single plane<br />24:58 &#8211; Using The Textures In UE4<br />27:23 &#8211; END</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="600" height="338" src="https://www.creativeshrimp.com/wp-content/uploads/2023/10/blender_substance_designer_01_lr.gif" alt="" class="wp-image-16473"/></figure>



<p>BAKE DOWNSIDE &#8211; Notice (above right) the loss of detail</p>



<figure class="wp-block-image size-full"><img decoding="async" loading="lazy" width="640" height="360" src="https://www.creativeshrimp.com/wp-content/uploads/2023/10/blender_substance_designer_02_lr.gif" alt="" class="wp-image-16474"/></figure>



<p>BAKE UPSIDE &#8211; Notice above the speed at which the shader updates on the first plane. Simply put we get faster changes and faster renders. Meanwhile the 2nd plane that isn&#8217;t baked and still has huge amounts of node calculations takes close to 20 seconds to make the same change. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Using Blender Like Substance Designer Bake Example" width="1000" height="563" src="https://www.youtube.com/embed/-oHm5zV_K60?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Links &amp; Project Files </h2>



<p><a href="https://www.blender.org/2-8/">Download Blender 2.8</a></p>



<p><a href="https://www.creativeshrimp.com/procedural-asphalt-texture-eevee.html">Procedural Clean Asphalt Texturing in Eevee Tutorial</a></p>



<p><a href="https://drive.google.com/open?id=1xXH-XLTfyvYUH_Hq311Vz-I2izGE6bPL">Updated asphalt blend file with packed textures and single plane setup</a></p>



<p><a href="https://devtalk.blender.org/t/cycles-eevee-improvements-weekly-reports/7697">Google Summer Of Code Procedural Texturing Project</a></p>



<p><a href="https://www.substance3d.com/products/substance-designer">Substance Designer</a></p>



<p><a href="https://simon-thommes.com/work">Great Blender Procedural Examples and Giveaways by Simon Thommes</a></p>



<p>Let&#8217;s carry it on in the comments below if you think we should go into further details on anything!</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-substance-designer.html">Using Blender Like Substance Designer</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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