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	<title>
	Comments on: The Secret of Making High-Quality Art (in Blender and Everywhere)	</title>
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	<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
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	<item>
		<title>
		By: How to Build a Scene With 3D Models in Cinema4D		</title>
		<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5603</link>

		<dc:creator><![CDATA[How to Build a Scene With 3D Models in Cinema4D]]></dc:creator>
		<pubDate>Thu, 10 Oct 2024 14:51:36 +0000</pubDate>
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					<description><![CDATA[[&#8230;] long way toward selling the realism of your scene, despite not being the focus of your composition. Blender artist Gleb Alexandrov has a great talk on breaking compositions down by primary, secondary, and tertiary [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] long way toward selling the realism of your scene, despite not being the focus of your composition. Blender artist Gleb Alexandrov has a great talk on breaking compositions down by primary, secondary, and tertiary [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Wisnu Danur Wendo		</title>
		<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5298</link>

		<dc:creator><![CDATA[Wisnu Danur Wendo]]></dc:creator>
		<pubDate>Tue, 15 May 2018 10:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=14296#comment-5298</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5051&quot;&gt;Anthony Rosbottom&lt;/a&gt;.

hey anthony,,
if i may ask, where is the primary, secondary and tertiary shape comes from( not from neil blevin one )?
i&#039;ve tried to search it everywhere but cannot find it,]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5051">Anthony Rosbottom</a>.</p>
<p>hey anthony,,<br />
if i may ask, where is the primary, secondary and tertiary shape comes from( not from neil blevin one )?<br />
i&#8217;ve tried to search it everywhere but cannot find it,</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Rosbottom		</title>
		<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5052</link>

		<dc:creator><![CDATA[Anthony Rosbottom]]></dc:creator>
		<pubDate>Mon, 06 Nov 2017 14:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=14296#comment-5052</guid>

					<description><![CDATA[Forgot to add, the Dota2 art guide is handy
https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide

Also some good tips in the Team Fortress 2 art guide
http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf]]></description>
			<content:encoded><![CDATA[<p>Forgot to add, the Dota2 art guide is handy<br />
<a href="https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide" rel="nofollow ugc">https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide</a></p>
<p>Also some good tips in the Team Fortress 2 art guide<br />
<a href="http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf" rel="nofollow ugc">http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Anthony Rosbottom		</title>
		<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5051</link>

		<dc:creator><![CDATA[Anthony Rosbottom]]></dc:creator>
		<pubDate>Mon, 06 Nov 2017 14:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=14296#comment-5051</guid>

					<description><![CDATA[Amazing article. Not following primary, secondary &#038; tertiary shape relationships catches me out in my traditional media (non-CG) work all the time. 
This will improve my drawing no end.
Cheers Gleb]]></description>
			<content:encoded><![CDATA[<p>Amazing article. Not following primary, secondary &amp; tertiary shape relationships catches me out in my traditional media (non-CG) work all the time.<br />
This will improve my drawing no end.<br />
Cheers Gleb</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: John McClane		</title>
		<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5049</link>

		<dc:creator><![CDATA[John McClane]]></dc:creator>
		<pubDate>Wed, 01 Nov 2017 22:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=14296#comment-5049</guid>

					<description><![CDATA[Thanks!)
similar
https://www.autodestruct.com/thumbwar.htm
http://www.autodestruct.com/hacks.htm
russian language
https://www.mexart.ru/articles]]></description>
			<content:encoded><![CDATA[<p>Thanks!)<br />
similar<br />
<a href="https://www.autodestruct.com/thumbwar.htm" rel="nofollow ugc">https://www.autodestruct.com/thumbwar.htm</a><br />
<a href="http://www.autodestruct.com/hacks.htm" rel="nofollow ugc">http://www.autodestruct.com/hacks.htm</a><br />
russian language<br />
<a href="https://www.mexart.ru/articles" rel="nofollow ugc">https://www.mexart.ru/articles</a></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: alex saplacan		</title>
		<link>https://www.creativeshrimp.com/the-secret-of-high-quality-art.html#comment-5043</link>

		<dc:creator><![CDATA[alex saplacan]]></dc:creator>
		<pubDate>Tue, 31 Oct 2017 14:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=14296#comment-5043</guid>

					<description><![CDATA[Interesting talk, Gleb!  I&#039;ll definitely look at the compositions with different eyes from now on.
Thanks for that.]]></description>
			<content:encoded><![CDATA[<p>Interesting talk, Gleb!  I&#8217;ll definitely look at the compositions with different eyes from now on.<br />
Thanks for that.</p>
]]></content:encoded>
		
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