<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Micropolygon Displacement Basics Part 2/2 – Blender Tutorial	</title>
	<atom:link href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html/feed" rel="self" type="application/rss+xml" />
	<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
	<lastBuildDate>Thu, 19 Oct 2023 19:57:55 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.3.1</generator>
	<item>
		<title>
		By: Edita Aksamitiene		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-4200</link>

		<dc:creator><![CDATA[Edita Aksamitiene]]></dc:creator>
		<pubDate>Sun, 19 Feb 2017 10:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-4200</guid>

					<description><![CDATA[Thank you very much for this tutorial. With your guidance, I learned how to make my own 32 bit depth maps and apply them to different meshes. I also experimented with color gradients. However, the color transition in case of cylinder (knob) height is not smooth enough (distorted). Do you know how to overcome this? Here is png file of my original exr. https://uploads.disquscdn.com/images/7422ea3f1e775484dbeeb94c47c75c5e81afe659d8ce226001b44096d1513277.png   https://uploads.disquscdn.com/images/5b8e0fdb05b3d4e2c1e9d597bebf8d4540341e7037a42049d0e8d77e61f82e63.png https://uploads.disquscdn.com/images/e171250b17e6535d9ea5c14fcdc0771e22a087234c63ad7b9cf00056f8e29ff5.png]]></description>
			<content:encoded><![CDATA[<p>Thank you very much for this tutorial. With your guidance, I learned how to make my own 32 bit depth maps and apply them to different meshes. I also experimented with color gradients. However, the color transition in case of cylinder (knob) height is not smooth enough (distorted). Do you know how to overcome this? Here is png file of my original exr. <a href="https://uploads.disquscdn.com/images/7422ea3f1e775484dbeeb94c47c75c5e81afe659d8ce226001b44096d1513277.png" rel="nofollow ugc">https://uploads.disquscdn.com/images/7422ea3f1e775484dbeeb94c47c75c5e81afe659d8ce226001b44096d1513277.png</a>   <a href="https://uploads.disquscdn.com/images/5b8e0fdb05b3d4e2c1e9d597bebf8d4540341e7037a42049d0e8d77e61f82e63.png" rel="nofollow ugc">https://uploads.disquscdn.com/images/5b8e0fdb05b3d4e2c1e9d597bebf8d4540341e7037a42049d0e8d77e61f82e63.png</a> <a href="https://uploads.disquscdn.com/images/e171250b17e6535d9ea5c14fcdc0771e22a087234c63ad7b9cf00056f8e29ff5.png" rel="nofollow ugc">https://uploads.disquscdn.com/images/e171250b17e6535d9ea5c14fcdc0771e22a087234c63ad7b9cf00056f8e29ff5.png</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lionel Pat		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-4192</link>

		<dc:creator><![CDATA[Lionel Pat]]></dc:creator>
		<pubDate>Fri, 17 Feb 2017 11:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-4192</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3965&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Thank you for your answer]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3965">Gleb Alexandrov</a>.</p>
<p>Thank you for your answer</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Michael Petrík		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3981</link>

		<dc:creator><![CDATA[Michael Petrík]]></dc:creator>
		<pubDate>Fri, 10 Feb 2017 22:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3981</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3969&quot;&gt;Rune&lt;/a&gt;.

caught my eye ;-)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3969">Rune</a>.</p>
<p>caught my eye 😉</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matthew Bennett		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3975</link>

		<dc:creator><![CDATA[Matthew Bennett]]></dc:creator>
		<pubDate>Mon, 06 Feb 2017 19:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3975</guid>

					<description><![CDATA[Tried the tutorial - made my depth map with a lot of HardOps help.

I used the same texture you did - I thought it would be cool if the color were actually an emission shader, but didn&#039;t have much luck.  Any thoughts on how that might be done? 

https://uploads.disquscdn.com/images/ac2243c28630cc4600474e4b6e6c244f0be6eb4ddb28e99a9ebc2db53a008c43.png]]></description>
			<content:encoded><![CDATA[<p>Tried the tutorial &#8211; made my depth map with a lot of HardOps help.</p>
<p>I used the same texture you did &#8211; I thought it would be cool if the color were actually an emission shader, but didn&#8217;t have much luck.  Any thoughts on how that might be done? </p>
<p><a href="https://uploads.disquscdn.com/images/ac2243c28630cc4600474e4b6e6c244f0be6eb4ddb28e99a9ebc2db53a008c43.png" rel="nofollow ugc">https://uploads.disquscdn.com/images/ac2243c28630cc4600474e4b6e6c244f0be6eb4ddb28e99a9ebc2db53a008c43.png</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: what to do in blender		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3970</link>

		<dc:creator><![CDATA[what to do in blender]]></dc:creator>
		<pubDate>Thu, 02 Feb 2017 13:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3970</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3962&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

thanks gleb]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3962">Gleb Alexandrov</a>.</p>
<p>thanks gleb</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Rune		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3969</link>

		<dc:creator><![CDATA[Rune]]></dc:creator>
		<pubDate>Thu, 02 Feb 2017 11:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3969</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3964&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

It is glossy &#038; transparent mix 50%, mixed with Emission by Layer Weight Facing]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3964">Gleb Alexandrov</a>.</p>
<p>It is glossy &amp; transparent mix 50%, mixed with Emission by Layer Weight Facing</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3965</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3965</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3953&quot;&gt;Lionel Pat&lt;/a&gt;.

Lionel, I think it won&#039;t count as geometry, for 3D printer. But honestly I have zero experience in this area. We need the advice of someone who tried it already.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3953">Lionel Pat</a>.</p>
<p>Lionel, I think it won&#8217;t count as geometry, for 3D printer. But honestly I have zero experience in this area. We need the advice of someone who tried it already.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3964</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 20:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3964</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3954&quot;&gt;shadowlights&lt;/a&gt;.

Is it translucent? Interesting effect, shadowlights.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3954">shadowlights</a>.</p>
<p>Is it translucent? Interesting effect, shadowlights.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3963</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 20:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3963</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3955&quot;&gt;Peridigital&lt;/a&gt;.

Good, I like it! Maybe the geometry is a on a bulgy side, but probably it&#039;s my subjective point of view :) I would keep it a little bit flatter.
Thanks for sharing!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3955">Peridigital</a>.</p>
<p>Good, I like it! Maybe the geometry is a on a bulgy side, but probably it&#8217;s my subjective point of view 🙂 I would keep it a little bit flatter.<br />
Thanks for sharing!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3962</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 01 Feb 2017 20:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13628#comment-3962</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3957&quot;&gt;what to do in blender&lt;/a&gt;.

Looks convincing to me! It would enjoy the higher resolution, and the seams are slightly visible, but other than that it&#039;s cool.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/micropolygon-displacement-tutorial-2.html#comment-3957">what to do in blender</a>.</p>
<p>Looks convincing to me! It would enjoy the higher resolution, and the seams are slightly visible, but other than that it&#8217;s cool.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/

Page Caching using disk: enhanced 
Database Caching 48/61 queries in 0.013 seconds using disk

Served from: www.creativeshrimp.com @ 2026-04-21 19:17:59 by W3 Total Cache
-->