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	Comments on: Handheld Camera in Blender (7 Dead Simple Steps)	</title>
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	<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
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		<title>
		By: カメラを操作する方法 (Cameras) [Blender] &#8211; Site-Builder.wiki		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5538</link>

		<dc:creator><![CDATA[カメラを操作する方法 (Cameras) [Blender] &#8211; Site-Builder.wiki]]></dc:creator>
		<pubDate>Mon, 12 Apr 2021 05:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-5538</guid>

					<description><![CDATA[[&#8230;] Handheld Camera in Blender &#124; Creative Shrimp [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Handheld Camera in Blender | Creative Shrimp [&#8230;]</p>
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		<item>
		<title>
		By: Adam Janz		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5182</link>

		<dc:creator><![CDATA[Adam Janz]]></dc:creator>
		<pubDate>Thu, 15 Feb 2018 19:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-5182</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5181&quot;&gt;Adam Janz&lt;/a&gt;.

I thank God for showing me a great workaround! Create an empty with the same rotation as your moving object. Have this empty copy the location (constraint) of your moving object in World Space. Then make your cube (camera control) the child of this empty.

You still won&#039;t be able to fly your camera rig, but you will be able to accurately move the cube along its local axes, which is the next best thing. To make it easier to select the cube rig when in the camera view, I duplicated the front face, then deleted only the face, leaving the edge outline. I then moved this outline in front of the camera and scaled it up just outside the camera&#039;s view boundary, so I can easily select it while looking through the camera view.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5181">Adam Janz</a>.</p>
<p>I thank God for showing me a great workaround! Create an empty with the same rotation as your moving object. Have this empty copy the location (constraint) of your moving object in World Space. Then make your cube (camera control) the child of this empty.</p>
<p>You still won&#8217;t be able to fly your camera rig, but you will be able to accurately move the cube along its local axes, which is the next best thing. To make it easier to select the cube rig when in the camera view, I duplicated the front face, then deleted only the face, leaving the edge outline. I then moved this outline in front of the camera and scaled it up just outside the camera&#8217;s view boundary, so I can easily select it while looking through the camera view.</p>
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		<item>
		<title>
		By: Adam Janz		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5181</link>

		<dc:creator><![CDATA[Adam Janz]]></dc:creator>
		<pubDate>Thu, 15 Feb 2018 18:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-5181</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5180&quot;&gt;Adam Janz&lt;/a&gt;.

EDIT: the child of constraint will cause this camera rig to no longer be flyable. It works perfect as long as the cube is not depending on the moving object. I will need to investigate further if there is a solution to this.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5180">Adam Janz</a>.</p>
<p>EDIT: the child of constraint will cause this camera rig to no longer be flyable. It works perfect as long as the cube is not depending on the moving object. I will need to investigate further if there is a solution to this.</p>
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			</item>
		<item>
		<title>
		By: Adam Janz		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-5180</link>

		<dc:creator><![CDATA[Adam Janz]]></dc:creator>
		<pubDate>Thu, 15 Feb 2018 17:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-5180</guid>

					<description><![CDATA[Wow, I just had to say thanks for this tutorial, Gleb. It inspired a super simple flyable follow rig, of which I am still baffled how it works! :-)

Camera &#062; child of one Cube

Cube &#062; Child Of Constraint (inherit Moving Object&#039;s location for a &quot;follow&quot; rig)

Cube &#062; Locked Track of Cam Target Empty (To: Forward Axis, Lock: Up Axis)

Cube &#062; Damped Track of Cam Target Empty (To: Forward Axis)

Cam Target Empty &#062; child of Moving Object

The bizarre thing is you can select the camera and fly it, orbiting around your Cam Target Empty, and the camera&#039;s PARENT (the cube) updates to the correct location. If you translate or rotate the camera it won&#039;t work correctly, but if you fly it, the parent updates. :-) If you need to pan up/down/left/right, just animate the location of the Cam Target Empty.

I praise God for guiding me to your tutorial!]]></description>
			<content:encoded><![CDATA[<p>Wow, I just had to say thanks for this tutorial, Gleb. It inspired a super simple flyable follow rig, of which I am still baffled how it works! 🙂</p>
<p>Camera &gt; child of one Cube</p>
<p>Cube &gt; Child Of Constraint (inherit Moving Object&#8217;s location for a &#8220;follow&#8221; rig)</p>
<p>Cube &gt; Locked Track of Cam Target Empty (To: Forward Axis, Lock: Up Axis)</p>
<p>Cube &gt; Damped Track of Cam Target Empty (To: Forward Axis)</p>
<p>Cam Target Empty &gt; child of Moving Object</p>
<p>The bizarre thing is you can select the camera and fly it, orbiting around your Cam Target Empty, and the camera&#8217;s PARENT (the cube) updates to the correct location. If you translate or rotate the camera it won&#8217;t work correctly, but if you fly it, the parent updates. 🙂 If you need to pan up/down/left/right, just animate the location of the Cam Target Empty.</p>
<p>I praise God for guiding me to your tutorial!</p>
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		<item>
		<title>
		By: Muhammad Farooqi		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-4768</link>

		<dc:creator><![CDATA[Muhammad Farooqi]]></dc:creator>
		<pubDate>Thu, 25 May 2017 10:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-4768</guid>

					<description><![CDATA[are you serious?????? how dare you to be so realistic :)]]></description>
			<content:encoded><![CDATA[<p>are you serious?????? how dare you to be so realistic 🙂</p>
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		<item>
		<title>
		By: Michel Rochette		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3446</link>

		<dc:creator><![CDATA[Michel Rochette]]></dc:creator>
		<pubDate>Sun, 26 Jun 2016 19:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-3446</guid>

					<description><![CDATA[Thanks for the share Gleb !]]></description>
			<content:encoded><![CDATA[<p>Thanks for the share Gleb !</p>
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		<item>
		<title>
		By: Julius Burton		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3284</link>

		<dc:creator><![CDATA[Julius Burton]]></dc:creator>
		<pubDate>Tue, 05 Apr 2016 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-3284</guid>

					<description><![CDATA[Or you could camera track actual handheld footage. :)

https://www.youtube.com/watch?v=Q15m9bBx0DY]]></description>
			<content:encoded><![CDATA[<p>Or you could camera track actual handheld footage. 🙂</p>
<p><a href="https://www.youtube.com/watch?v=Q15m9bBx0DY" rel="nofollow ugc">https://www.youtube.com/watch?v=Q15m9bBx0DY</a></p>
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			</item>
		<item>
		<title>
		By: Tadd Mencer		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3271</link>

		<dc:creator><![CDATA[Tadd Mencer]]></dc:creator>
		<pubDate>Fri, 11 Mar 2016 14:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-3271</guid>

					<description><![CDATA[I always love watching your videos and reading your stuff. It&#039;s not just informative, but entertaining. Keep up the great work.]]></description>
			<content:encoded><![CDATA[<p>I always love watching your videos and reading your stuff. It&#8217;s not just informative, but entertaining. Keep up the great work.</p>
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		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3270</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Fri, 11 Mar 2016 09:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-3270</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3268&quot;&gt;Patrik Rosengren&lt;/a&gt;.

Thank you Patrik.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3268">Patrik Rosengren</a>.</p>
<p>Thank you Patrik.</p>
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			</item>
		<item>
		<title>
		By: Patrik Rosengren		</title>
		<link>https://www.creativeshrimp.com/handheld-camera-tutorial.html#comment-3268</link>

		<dc:creator><![CDATA[Patrik Rosengren]]></dc:creator>
		<pubDate>Fri, 11 Mar 2016 08:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=12553#comment-3268</guid>

					<description><![CDATA[Super nice Gleb!]]></description>
			<content:encoded><![CDATA[<p>Super nice Gleb!</p>
]]></content:encoded>
		
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