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	Comments on: Game level texturing: Texture Projection (PART 4/5)	</title>
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	<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
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		<title>
		By: Capstone: asset making day &#124; Learning Virtual Reality Development		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-5210</link>

		<dc:creator><![CDATA[Capstone: asset making day &#124; Learning Virtual Reality Development]]></dc:creator>
		<pubDate>Sat, 31 Mar 2018 01:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-5210</guid>

					<description><![CDATA[[&#8230;] games. Here&#8217;s a Udemy course that I&#8217;ll consider for later. Apparently you can take, paint on and project camera images from Blender [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] games. Here&#8217;s a Udemy course that I&#8217;ll consider for later. Apparently you can take, paint on and project camera images from Blender [&#8230;]</p>
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		<title>
		By: Dmitry Electroid		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-4680</link>

		<dc:creator><![CDATA[Dmitry Electroid]]></dc:creator>
		<pubDate>Wed, 12 Apr 2017 11:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-4680</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-4679&quot;&gt;Dmitry Electroid&lt;/a&gt;.

The solution I found is to apply textures from rendered image on top of atlastexture, that&#039;s not perfect because you need to paint all the atlas texture, but that seems to be working solution at least https://uploads.disquscdn.com/images/f769caa18e192e98dc497ead37768df4480adcb656e830e101a870150aa28995.jpg .]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-4679">Dmitry Electroid</a>.</p>
<p>The solution I found is to apply textures from rendered image on top of atlastexture, that&#8217;s not perfect because you need to paint all the atlas texture, but that seems to be working solution at least <a href="https://uploads.disquscdn.com/images/f769caa18e192e98dc497ead37768df4480adcb656e830e101a870150aa28995.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/f769caa18e192e98dc497ead37768df4480adcb656e830e101a870150aa28995.jpg</a> .</p>
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		<title>
		By: Dmitry Electroid		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-4679</link>

		<dc:creator><![CDATA[Dmitry Electroid]]></dc:creator>
		<pubDate>Tue, 11 Apr 2017 04:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-4679</guid>

					<description><![CDATA[Hello, Gleb!

Very nice series of tutorials. But I&#039;m stuck a bit at these part.
I have atlastexture created at the last step and use the UV Map with the atlas texture.

The problem for me is with the rendered image painted on photoshop.

Once I select the image in the uv/image editor it&#039;s automatically used as a texture.
I can then click apply camera image, but that&#039;s go on top of the texture from the image.

I attached images, to see what I&#039;m talking about.

p.s I&#039;m using cycles (same in your video).

Cheers! https://uploads.disquscdn.com/images/b3413d97033e8a8720eb3455374e1de114048882d8824fefa449e2bba94a81f9.jpg  https://uploads.disquscdn.com/images/888fe21521ba98441f1734f6947d501c6b7e5c1df50c175e6e1b9e764d1bf411.jpg]]></description>
			<content:encoded><![CDATA[<p>Hello, Gleb!</p>
<p>Very nice series of tutorials. But I&#8217;m stuck a bit at these part.<br />
I have atlastexture created at the last step and use the UV Map with the atlas texture.</p>
<p>The problem for me is with the rendered image painted on photoshop.</p>
<p>Once I select the image in the uv/image editor it&#8217;s automatically used as a texture.<br />
I can then click apply camera image, but that&#8217;s go on top of the texture from the image.</p>
<p>I attached images, to see what I&#8217;m talking about.</p>
<p>p.s I&#8217;m using cycles (same in your video).</p>
<p>Cheers! <a href="https://uploads.disquscdn.com/images/b3413d97033e8a8720eb3455374e1de114048882d8824fefa449e2bba94a81f9.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/b3413d97033e8a8720eb3455374e1de114048882d8824fefa449e2bba94a81f9.jpg</a>  <a href="https://uploads.disquscdn.com/images/888fe21521ba98441f1734f6947d501c6b7e5c1df50c175e6e1b9e764d1bf411.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/888fe21521ba98441f1734f6947d501c6b7e5c1df50c175e6e1b9e764d1bf411.jpg</a></p>
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		<title>
		By: Toby		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3689</link>

		<dc:creator><![CDATA[Toby]]></dc:creator>
		<pubDate>Tue, 04 Oct 2016 04:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-3689</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3688&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Thank you! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3688">Gleb Alexandrov</a>.</p>
<p>Thank you! 🙂</p>
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		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3688</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 03 Oct 2016 15:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-3688</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3687&quot;&gt;Toby&lt;/a&gt;.

Hi Toby, check the &#039;external&#039; tab. Hope it helps)
 https://uploads.disquscdn.com/images/2fefaf0ba974edd91bc443950b9876abc48faa36330f1f5e55312285b097e6be.jpg]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3687">Toby</a>.</p>
<p>Hi Toby, check the &#8216;external&#8217; tab. Hope it helps)<br />
 <a href="https://uploads.disquscdn.com/images/2fefaf0ba974edd91bc443950b9876abc48faa36330f1f5e55312285b097e6be.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/2fefaf0ba974edd91bc443950b9876abc48faa36330f1f5e55312285b097e6be.jpg</a></p>
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			</item>
		<item>
		<title>
		By: Toby		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-3687</link>

		<dc:creator><![CDATA[Toby]]></dc:creator>
		<pubDate>Mon, 03 Oct 2016 09:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-3687</guid>

					<description><![CDATA[Gleb,

Whilst following this tutorial series I have come across a bit of a problem;

 https://uploads.disquscdn.com/images/235995c744b01a61d07e1c31b76cb4c29ab6549270d5f6b07a7ab4c951368dbb.png 

^^My &#039;Project Paint&#039; section looks a lot different from yours (There is no External Editing options) and I can&#039;t seem to ask google the right questions to find out how to continue following along. How do I continue the camera projection process in Blender 2.77a?]]></description>
			<content:encoded><![CDATA[<p>Gleb,</p>
<p>Whilst following this tutorial series I have come across a bit of a problem;</p>
<p> <a href="https://uploads.disquscdn.com/images/235995c744b01a61d07e1c31b76cb4c29ab6549270d5f6b07a7ab4c951368dbb.png" rel="nofollow ugc">https://uploads.disquscdn.com/images/235995c744b01a61d07e1c31b76cb4c29ab6549270d5f6b07a7ab4c951368dbb.png</a> </p>
<p>^^My &#8216;Project Paint&#8217; section looks a lot different from yours (There is no External Editing options) and I can&#8217;t seem to ask google the right questions to find out how to continue following along. How do I continue the camera projection process in Blender 2.77a?</p>
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		<title>
		By: Igor Modst Penaque		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-669</link>

		<dc:creator><![CDATA[Igor Modst Penaque]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 01:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-669</guid>

					<description><![CDATA[Hi Greb,
I did everything that you said, but when I go in Texture Paint &#062; Options and Project Paint, the &quot;Clone from UV map&quot; is hidden or doesn&#039;t exist (Image attached). Can you explain me?
(I tried in Cycles and Blender Render)
Thank you.]]></description>
			<content:encoded><![CDATA[<p>Hi Greb,<br />
I did everything that you said, but when I go in Texture Paint &gt; Options and Project Paint, the &#8220;Clone from UV map&#8221; is hidden or doesn&#8217;t exist (Image attached). Can you explain me?<br />
(I tried in Cycles and Blender Render)<br />
Thank you.</p>
]]></content:encoded>
		
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		<title>
		By: Game level texturing: Bake lightmap in Blender and Unity (PART 5/5) &#124; Blender Game		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-189</link>

		<dc:creator><![CDATA[Game level texturing: Bake lightmap in Blender and Unity (PART 5/5) &#124; Blender Game]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 13:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-189</guid>

					<description><![CDATA[[&#8230;] Block out the model &#038; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Block out the model &amp; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is [&#8230;]</p>
]]></content:encoded>
		
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		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-184</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 10:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-184</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-183&quot;&gt;Patrick Depoix&lt;/a&gt;.

Feel free to use a contact form: http://www.blender-game.com/contact]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-183">Patrick Depoix</a>.</p>
<p>Feel free to use a contact form: <a href="http://www.blender-game.com/contact" rel="nofollow ugc">http://www.blender-game.com/contact</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Patrick Depoix		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-183</link>

		<dc:creator><![CDATA[Patrick Depoix]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 10:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8455#comment-183</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-182&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Gleb, i want you show my project: I work on it since 6 years and it&#039;s a hard job, very special and historic.
Could I send you a private link, please? Not on this forum.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/game-level-texturing-projection-part-45.html#comment-182">Gleb Alexandrov</a>.</p>
<p>Gleb, i want you show my project: I work on it since 6 years and it&#8217;s a hard job, very special and historic.<br />
Could I send you a private link, please? Not on this forum.</p>
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