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	Comments on: 4 Reasons Why All-Devouring Fog is Actually an Amazing Thing (And a Massive Creative Force)	</title>
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	<description>Blender tutorials and courses for 3D artists</description>
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		<title>
		By: Lighting Tutorials and the Book by Gleb Alexandrov &#8226; Creative Shrimp		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-5595</link>

		<dc:creator><![CDATA[Lighting Tutorials and the Book by Gleb Alexandrov &#8226; Creative Shrimp]]></dc:creator>
		<pubDate>Fri, 20 Oct 2023 09:45:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-5595</guid>

					<description><![CDATA[[&#8230;] 11.&#160;4 Reasons Why All-Devouring Fog is Actually an Amazing Thing (And a Massive Creative Force) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 11.&nbsp;4 Reasons Why All-Devouring Fog is Actually an Amazing Thing (And a Massive Creative Force) [&#8230;]</p>
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			</item>
		<item>
		<title>
		By: Lighting Tutorials and the Book by Gleb Alexandrov &#8226; Creative Shrimp		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-5288</link>

		<dc:creator><![CDATA[Lighting Tutorials and the Book by Gleb Alexandrov &#8226; Creative Shrimp]]></dc:creator>
		<pubDate>Fri, 25 May 2018 17:44:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-5288</guid>

					<description><![CDATA[[&#8230;] 11. 4 Reasons Why All-Devouring Fog is Actually an Amazing Thing (And a Massive Creative Force) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 11. 4 Reasons Why All-Devouring Fog is Actually an Amazing Thing (And a Massive Creative Force) [&#8230;]</p>
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		<item>
		<title>
		By: anonymous		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-5147</link>

		<dc:creator><![CDATA[anonymous]]></dc:creator>
		<pubDate>Fri, 19 Jan 2018 01:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-5147</guid>

					<description><![CDATA[Awesome tutorial. I think AAA games uses photoscaned model for their cool graphics.
Where i can get this tutorial blend file for educational purpose.]]></description>
			<content:encoded><![CDATA[<p>Awesome tutorial. I think AAA games uses photoscaned model for their cool graphics.<br />
Where i can get this tutorial blend file for educational purpose.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Niranjan Raghu		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3274</link>

		<dc:creator><![CDATA[Niranjan Raghu]]></dc:creator>
		<pubDate>Thu, 17 Mar 2016 20:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-3274</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3273&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Thanks! Time to cheat with Mist, I think, if I can&#039;t get it to render without noise. :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3273">Gleb Alexandrov</a>.</p>
<p>Thanks! Time to cheat with Mist, I think, if I can&#8217;t get it to render without noise. 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3273</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Thu, 17 Mar 2016 20:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-3273</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3272&quot;&gt;Niranjan Raghu&lt;/a&gt;.

Unfortunately, laptops can be very unreliable. I literally burned my laptop while doing this kind of stuff :) Hope that yours will be fine. By the way, I like the concept!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3272">Niranjan Raghu</a>.</p>
<p>Unfortunately, laptops can be very unreliable. I literally burned my laptop while doing this kind of stuff 🙂 Hope that yours will be fine. By the way, I like the concept!</p>
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		<item>
		<title>
		By: Niranjan Raghu		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3272</link>

		<dc:creator><![CDATA[Niranjan Raghu]]></dc:creator>
		<pubDate>Thu, 17 Mar 2016 20:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-3272</guid>

					<description><![CDATA[I find myself coming back to your articles for refreshing my memory! This is what I&#039;ve got in my head. It&#039;s a shot from Panta rhei. I hope your tutorial + my laptop not crashing can help me achieve this!]]></description>
			<content:encoded><![CDATA[<p>I find myself coming back to your articles for refreshing my memory! This is what I&#8217;ve got in my head. It&#8217;s a shot from Panta rhei. I hope your tutorial + my laptop not crashing can help me achieve this!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Bloyd		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-3076</link>

		<dc:creator><![CDATA[Bloyd]]></dc:creator>
		<pubDate>Sat, 21 Nov 2015 20:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-3076</guid>

					<description><![CDATA[Hey Gleb, I just tried out this tutorial, but I wonder how many samples I should use for a clear foggy render. 

because I tried to make a similar scene witth the picture where you show the setting of volumetric scattering, but even if I got over 2000 samples, my scene is still noisy... am I missing something?
after I see beautiful feedbacks in comments, I wonder why I could not achieve something similar..
please help :) 
thanks advance.
Hakkı]]></description>
			<content:encoded><![CDATA[<p>Hey Gleb, I just tried out this tutorial, but I wonder how many samples I should use for a clear foggy render. </p>
<p>because I tried to make a similar scene witth the picture where you show the setting of volumetric scattering, but even if I got over 2000 samples, my scene is still noisy&#8230; am I missing something?<br />
after I see beautiful feedbacks in comments, I wonder why I could not achieve something similar..<br />
please help 🙂<br />
thanks advance.<br />
Hakkı</p>
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		<item>
		<title>
		By: Piotr Morga		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1480</link>

		<dc:creator><![CDATA[Piotr Morga]]></dc:creator>
		<pubDate>Sun, 10 May 2015 20:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-1480</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1476&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

It really helps in some cases. Gleb, I have some question to you? Have you any reason to use such big strengths values in emission shader slot while you&#039;re using some image in color slot to determine its &quot;shape&quot; ? Are you using some  HDR images to recreate accurate representation of the image ?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1476">Gleb Alexandrov</a>.</p>
<p>It really helps in some cases. Gleb, I have some question to you? Have you any reason to use such big strengths values in emission shader slot while you&#8217;re using some image in color slot to determine its &#8220;shape&#8221; ? Are you using some  HDR images to recreate accurate representation of the image ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Piotr Morga		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1479</link>

		<dc:creator><![CDATA[Piotr Morga]]></dc:creator>
		<pubDate>Sun, 10 May 2015 20:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-1479</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1476&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

I have some light tip for all of us. In cycles we could control our light by using: strength, tinting, light falloff ( node section) but we could also control by using  Ray visibility in certain object section ( glossy, transmission, diffuse light influence on that kind of surfaces).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1476">Gleb Alexandrov</a>.</p>
<p>I have some light tip for all of us. In cycles we could control our light by using: strength, tinting, light falloff ( node section) but we could also control by using  Ray visibility in certain object section ( glossy, transmission, diffuse light influence on that kind of surfaces).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Piotr Morga		</title>
		<link>https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1478</link>

		<dc:creator><![CDATA[Piotr Morga]]></dc:creator>
		<pubDate>Sun, 10 May 2015 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=10854#comment-1478</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1477&quot;&gt;Piotr Morga&lt;/a&gt;.

I appreciate your open lighting project. It could be big thing for community. I think we should use some purposeful lighting technique for better control and faster retouches stage.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/fog-tutorial-lighting-book-11.html#comment-1477">Piotr Morga</a>.</p>
<p>I appreciate your open lighting project. It could be big thing for community. I think we should use some purposeful lighting technique for better control and faster retouches stage.</p>
]]></content:encoded>
		
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