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	Comments on: 2015 &#8211; Some Words and A Hug	</title>
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	<description>Blender tutorials and courses for 3D artists</description>
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		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-624</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 26 Jan 2015 07:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-624</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-621&quot;&gt;TheBeachdancer&lt;/a&gt;.

MoCap is tricky. Hope you will find a solution!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-621">TheBeachdancer</a>.</p>
<p>MoCap is tricky. Hope you will find a solution!</p>
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		<item>
		<title>
		By: TheBeachdancer		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-621</link>

		<dc:creator><![CDATA[TheBeachdancer]]></dc:creator>
		<pubDate>Mon, 26 Jan 2015 00:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-621</guid>

					<description><![CDATA[Using MoCap to capture my choreography and applying it to rigged human or other models to create music video.
Problems: 
1) My human models are in a format that either explodes in Blender or loads without rigging. Using Rigify-poly the mesh doesn&#039;t respond to the rig.

2) The only affordable MoCap system has changed its spec and I am waiting for updates.]]></description>
			<content:encoded><![CDATA[<p>Using MoCap to capture my choreography and applying it to rigged human or other models to create music video.<br />
Problems:<br />
1) My human models are in a format that either explodes in Blender or loads without rigging. Using Rigify-poly the mesh doesn&#8217;t respond to the rig.</p>
<p>2) The only affordable MoCap system has changed its spec and I am waiting for updates.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Nathan L.		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-522</link>

		<dc:creator><![CDATA[Nathan L.]]></dc:creator>
		<pubDate>Sun, 04 Jan 2015 19:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-522</guid>

					<description><![CDATA[I want to create a landscape scene in 2015. I think I am finally ready. (I have attempted them before) Still, I can&#039;t wait for the lighting book I will definitely get it as lighting could add some interest to my scenes. Thank you for the awesome tutorials and articles :)]]></description>
			<content:encoded><![CDATA[<p>I want to create a landscape scene in 2015. I think I am finally ready. (I have attempted them before) Still, I can&#8217;t wait for the lighting book I will definitely get it as lighting could add some interest to my scenes. Thank you for the awesome tutorials and articles 🙂</p>
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		<item>
		<title>
		By: Randy Brooks		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-503</link>

		<dc:creator><![CDATA[Randy Brooks]]></dc:creator>
		<pubDate>Thu, 01 Jan 2015 21:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-503</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-502&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Lighting setup would be very helpful. In particular I am trying for an abandoned amusement park that is creepy. I didn&#039;t even think about shadow play. It is difficult to light the scene to where you can still see and maintain that scared feeling of being in the dark.

Thanks for all that you do!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-502">Gleb Alexandrov</a>.</p>
<p>Lighting setup would be very helpful. In particular I am trying for an abandoned amusement park that is creepy. I didn&#8217;t even think about shadow play. It is difficult to light the scene to where you can still see and maintain that scared feeling of being in the dark.</p>
<p>Thanks for all that you do!</p>
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		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-502</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Thu, 01 Jan 2015 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-502</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-501&quot;&gt;Randy Brooks&lt;/a&gt;.

Randy, I&#039;m hugely interested in that type of setting. I will try to figure out, what to focus on while writing such tutorial. Particular lighting setup? Shadow play? Or maybe lighting and mood connection? Something along these lines.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-501">Randy Brooks</a>.</p>
<p>Randy, I&#8217;m hugely interested in that type of setting. I will try to figure out, what to focus on while writing such tutorial. Particular lighting setup? Shadow play? Or maybe lighting and mood connection? Something along these lines.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Randy Brooks		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-501</link>

		<dc:creator><![CDATA[Randy Brooks]]></dc:creator>
		<pubDate>Thu, 01 Jan 2015 20:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-501</guid>

					<description><![CDATA[Hi Gleb,
I also am interested in dark, abandoned, and   weathered scenes. I believe a tutorial on how to light a scene like this would be awesome. ]]></description>
			<content:encoded><![CDATA[<p>Hi Gleb,<br />
I also am interested in dark, abandoned, and   weathered scenes. I believe a tutorial on how to light a scene like this would be awesome. </p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Markus		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-495</link>

		<dc:creator><![CDATA[Markus]]></dc:creator>
		<pubDate>Thu, 01 Jan 2015 15:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-495</guid>

					<description><![CDATA[Happy new year! I&#039;ve already started with my dream project for 2015 last week. I am going to do an ArchViz of the house of art in Munich. I want to go beyond my &quot;2014 borders&quot; when it comes to photorealism (shader creation, lighting and rendering). Thank you for maintaining this wonderful blog. :D Cheers Markus]]></description>
			<content:encoded><![CDATA[<p>Happy new year! I&#8217;ve already started with my dream project for 2015 last week. I am going to do an ArchViz of the house of art in Munich. I want to go beyond my &#8220;2014 borders&#8221; when it comes to photorealism (shader creation, lighting and rendering). Thank you for maintaining this wonderful blog. 😀 Cheers Markus</p>
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			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-494</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 31 Dec 2014 20:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-494</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-493&quot;&gt;Daniel Ordonez&lt;/a&gt;.

Daniel, sounds good! :) Then, happy new year from Brest. All the best and tons of inspiration in sculpting and every other endeavor.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-493">Daniel Ordonez</a>.</p>
<p>Daniel, sounds good! 🙂 Then, happy new year from Brest. All the best and tons of inspiration in sculpting and every other endeavor.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Daniel Ordonez		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-493</link>

		<dc:creator><![CDATA[Daniel Ordonez]]></dc:creator>
		<pubDate>Wed, 31 Dec 2014 20:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-493</guid>

					<description><![CDATA[Happy new year from Chicago! ]]></description>
			<content:encoded><![CDATA[<p>Happy new year from Chicago! </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-492</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 31 Dec 2014 13:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9769#comment-492</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-487&quot;&gt;Jeffrey Wilson&lt;/a&gt;.

Jeffrey, already want to see your dark room. I like that stuff - grungy, abandoned, gloomy.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/2015-some-words-and-a-hug.html#comment-487">Jeffrey Wilson</a>.</p>
<p>Jeffrey, already want to see your dark room. I like that stuff &#8211; grungy, abandoned, gloomy.</p>
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