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	Comments on: The Hobbit: There and Back Again	</title>
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	<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
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	<item>
		<title>
		By: Joseph Charles		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-2969</link>

		<dc:creator><![CDATA[Joseph Charles]]></dc:creator>
		<pubDate>Tue, 22 Sep 2015 20:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-2969</guid>

					<description><![CDATA[Thanks I never realised the power of the transparency shader]]></description>
			<content:encoded><![CDATA[<p>Thanks I never realised the power of the transparency shader</p>
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		<item>
		<title>
		By: Michel Rochette		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-2968</link>

		<dc:creator><![CDATA[Michel Rochette]]></dc:creator>
		<pubDate>Tue, 22 Sep 2015 19:58:00 +0000</pubDate>
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					<description><![CDATA[Alpha-mapped Spider Webs!]]></description>
			<content:encoded><![CDATA[<p>Alpha-mapped Spider Webs!</p>
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		<item>
		<title>
		By: Gremllin		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-905</link>

		<dc:creator><![CDATA[Gremllin]]></dc:creator>
		<pubDate>Mon, 23 Mar 2015 07:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-905</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-383&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Hi Gleb can you please share an a quick overview of the material of the spider web???? :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-383">Gleb Alexandrov</a>.</p>
<p>Hi Gleb can you please share an a quick overview of the material of the spider web???? 🙂</p>
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		<item>
		<title>
		By: Tylor Huebner		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-815</link>

		<dc:creator><![CDATA[Tylor Huebner]]></dc:creator>
		<pubDate>Wed, 25 Feb 2015 18:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-815</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-814&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Thanks for your quick response. That makes a lot of sense. I just came from watching the podcast you did with Andrew Price on the Guru channel and wanted to check out more of your work. Thanks again!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-814">Gleb Alexandrov</a>.</p>
<p>Thanks for your quick response. That makes a lot of sense. I just came from watching the podcast you did with Andrew Price on the Guru channel and wanted to check out more of your work. Thanks again!</p>
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		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-814</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 25 Feb 2015 18:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-814</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-813&quot;&gt;Tylor Huebner&lt;/a&gt;.

Tylor, as far as I remember this topology is caused by subsurf, used on triangulated geometry. (and it was triangulated because initially it was used in a game engine :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-813">Tylor Huebner</a>.</p>
<p>Tylor, as far as I remember this topology is caused by subsurf, used on triangulated geometry. (and it was triangulated because initially it was used in a game engine 🙂</p>
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		<item>
		<title>
		By: Tylor Huebner		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-813</link>

		<dc:creator><![CDATA[Tylor Huebner]]></dc:creator>
		<pubDate>Wed, 25 Feb 2015 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-813</guid>

					<description><![CDATA[Can I ask why you ran the topology this way? I first checked to see if it was all square and they are but was this just a way to ad more detail? Just curious, great render!]]></description>
			<content:encoded><![CDATA[<p>Can I ask why you ran the topology this way? I first checked to see if it was all square and they are but was this just a way to ad more detail? Just curious, great render!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Giuliano D'Angelo		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-598</link>

		<dc:creator><![CDATA[Giuliano D'Angelo]]></dc:creator>
		<pubDate>Sat, 17 Jan 2015 10:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-598</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-592&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Better smelling the coffee then feeling the iron cast! 
Glad Glab! :-) And thanks again. The best of your tips is light texture projecting, it&#039;s something I love, it&#039;s so scenographic. And you can paint with light, it remembers me the long exposures with camera.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-592">Gleb Alexandrov</a>.</p>
<p>Better smelling the coffee then feeling the iron cast!<br />
Glad Glab! 🙂 And thanks again. The best of your tips is light texture projecting, it&#8217;s something I love, it&#8217;s so scenographic. And you can paint with light, it remembers me the long exposures with camera.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-592</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Fri, 16 Jan 2015 10:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-592</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-591&quot;&gt;Giuliano D&#039;Angelo&lt;/a&gt;.

Giuliano, really glad to hear it! And I can almost smell coffee, by the way.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-591">Giuliano D&#8217;Angelo</a>.</p>
<p>Giuliano, really glad to hear it! And I can almost smell coffee, by the way.</p>
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			</item>
		<item>
		<title>
		By: Giuliano D'Angelo		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-591</link>

		<dc:creator><![CDATA[Giuliano D'Angelo]]></dc:creator>
		<pubDate>Fri, 16 Jan 2015 10:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-591</guid>

					<description><![CDATA[Your thoughts and tips were very useful for my latest work, &quot;coffee hardwork&quot;. 
http://www.giudansky.com/illustration/56-coffee-hardwork]]></description>
			<content:encoded><![CDATA[<p>Your thoughts and tips were very useful for my latest work, &#8220;coffee hardwork&#8221;.<br />
<a href="http://www.giudansky.com/illustration/56-coffee-hardwork" rel="nofollow ugc">http://www.giudansky.com/illustration/56-coffee-hardwork</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oliver		</title>
		<link>https://www.creativeshrimp.com/the-hobbit-there-and-back-again.html#comment-510</link>

		<dc:creator><![CDATA[Oliver]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 21:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=9577#comment-510</guid>

					<description><![CDATA[Is there any chance you could share the spiderweb textures / tell us where they came from? I love the look and I had an idea for a scene of a similar style a while back that could really benefit from this awesome idea.]]></description>
			<content:encoded><![CDATA[<p>Is there any chance you could share the spiderweb textures / tell us where they came from? I love the look and I had an idea for a scene of a similar style a while back that could really benefit from this awesome idea.</p>
]]></content:encoded>
		
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