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		<title>Game level texturing: Texture Atlas (PART 3/5)</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-texture-atlas-part-35.html</link>
					<comments>https://www.creativeshrimp.com/game-level-texturing-texture-atlas-part-35.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 23 Jul 2014 14:57:17 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[UV]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8431</guid>

					<description><![CDATA[<p>Discover how to automatically join UV maps of all models into 1 mega&#160;texture atlas in Blender. Why not simply join all models? Go ahead and watch 😉 What is Texture Atlas and why we need it? Let&#8217;s imagine we have 10 objects and each of them has its own UV map and texture. While it</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/game-level-texturing-texture-atlas-part-35.html">Game level texturing: Texture Atlas (PART 3/5)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
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<p>Discover how to automatically join UV maps of all models into 1 mega&nbsp;texture atlas in Blender. Why not simply join all models? Go ahead and watch <img src="https://s.w.org/images/core/emoji/14.0.0/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>



<span id="more-8431"></span>


<div class="youtube-responsive-container"><iframe src="//www.youtube.com/embed/lXyVQ87Hius" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>



<h2 class="wp-block-heading">What is Texture Atlas and why we need it?</h2>



<p>Let&#8217;s imagine we have 10 objects and each of them has its own UV map and texture. While it is okay in many cases, when you&#8217;re going to export it into the game engine, 10 object would mean 10 drawcalls. That&#8217;s not good.</p>



<p>To reduce the drawcalls to 1 we need to combine our 10 UV maps into 1 big UV map.&nbsp;Using Texture Atlas add-on for Blender, we can automatically do this tedious task.</p>



<p>Another reason to have 1 texture is that we can paint over all objects at once. Very convenient.</p>



<figure class="wp-block-image"><img decoding="async" fetchpriority="high" width="1240" height="640" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/011.jpg" alt="texture atlas blender" class="wp-image-8434"/></figure>



<h2 class="wp-block-heading">What exactly Texture Atlas add-on for Blender&nbsp;does?</h2>



<p>1. Joins all selected objects</p>



<p>2. Unwraps into 1 UV map (there are a few methods available, including manual unwrap)</p>



<p>3. Separates the parts when done</p>



<p>This is the <strong>video #3</strong> from the set of quick tutorials for Blender and Unity, dedicated to</p>



<h2 class="wp-block-heading"><a title="Game level texturing" href="/game-level-texturing-introduction-part.html"><strong>Game Level&nbsp;Texturing</strong>&nbsp;</a></h2>



<p><a style="font-weight: inherit; font-style: inherit; color: #b95900;" href="/2014/07/game-level-texturing-introduction-part-25.html"><span style="font-weight: bold; font-style: inherit;">1. Block out the model &amp;&nbsp;Optimize it</span></a></p>



<p><span style="font-weight: bold; font-style: inherit;"><a style="font-weight: inherit; font-style: inherit; color: #b95900;" href="2014/07/game-level-texturing-texture-atlas-part-35.html">2. Unwrap everything into 1 UV map</a></span><br /><strong><a href="/2014/08/game-level-texturing-projection-part-45.html">3. Paint and project the texture</a></strong><br /><strong><a href="/2014/08/game-level-texturing-refine-the-texture-part-4-55.html">4. Clone details from 2-nd UV map</a></strong><br /><strong><a href="/2014/08/game-level-texturing-bake-lightmap-in-blender-and-unity-part-55.html">5. Bake texture</a></strong></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/game-level-texturing-texture-atlas-part-35.html">Game level texturing: Texture Atlas (PART 3/5)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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