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	<title>siggraph &bull; Archives Creative Shrimp</title>
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		<title>Sketchfab previews Physically Based Rendering at Siggraph 2014</title>
		<link>https://www.creativeshrimp.com/sketchfab-previews-physically-based-rendering-at-siggraph-2014.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Sun, 10 Aug 2014 07:22:41 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[siggraph]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8517</guid>

					<description><![CDATA[<p>In comparison to &#8216;traditional&#8217; approch to realtime material-lighting interaction, PBR provides more physically correct result. What does it mean for game developers? Simply: the approach quite familiar to CG artists who work with offline graphics. And looking at the industry, it&#8217;s evident that the trend of Physically Based Rendering keeps getting stronger: Unity and Unreal</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/sketchfab-previews-physically-based-rendering-at-siggraph-2014.html">Sketchfab previews Physically Based Rendering at Siggraph 2014</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>In comparison to &#8216;traditional&#8217; approch to realtime material-lighting interaction, PBR provides more physically correct result. What does it mean for game developers? Simply: the approach quite familiar to CG artists who work with offline graphics.</p>
<p><span id="more-8517"></span></p>
<p>And looking at the industry, it&#8217;s evident that the trend of Physically Based Rendering keeps getting stronger: <a href="http://unity3d.com">Unity </a>and <a href="http://unrealengine.com">Unreal 4</a> just have adopted it.</p>
<p><a href="https://labs.sketchfab.com/siggraph2014/">https://labs.sketchfab.com/siggraph2014/</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/sketchfab-previews-physically-based-rendering-at-siggraph-2014.html">Sketchfab previews Physically Based Rendering at Siggraph 2014</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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