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		<title>Siggraph 2014 : OpenGL ES 3.1 Demo</title>
		<link>https://www.creativeshrimp.com/siggraph-2014-opengl-es-3-1-demo.html</link>
					<comments>https://www.creativeshrimp.com/siggraph-2014-opengl-es-3-1-demo.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 13 Aug 2014 14:00:29 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[realtime]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8531</guid>

					<description><![CDATA[<p>This cool demo showcases the new and shiny features of OpenGL ES API for embedded systems (tablets, smartphones, consoles). Water physics simulation using compute shaders, decent amount of particles (10k), post-processing effects including Depth of Field, Screen Space Ambient Occlusion and Deferred Lighting. Actually, DOF and Deferred lighting on mobiles look promising. Want to see</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/siggraph-2014-opengl-es-3-1-demo.html">Siggraph 2014 : OpenGL ES 3.1 Demo</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>This cool demo showcases the new and shiny features of <a href="https://www.khronos.org/opengles/">OpenGL ES API</a> for embedded systems (tablets, smartphones, consoles).</p>
<p>Water physics simulation using compute shaders, decent amount of particles (10k), post-processing effects including Depth of Field, Screen Space Ambient Occlusion and Deferred Lighting.</p>
<p>Actually, DOF and Deferred lighting on mobiles look promising. Want to see some info about performance though.</p>
<p><span id="more-8531"></span></p>
<p>[video_embed]<iframe src="//www.youtube.com/embed/Pm7V3Sh1KLE" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe>[/video_embed]</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/siggraph-2014-opengl-es-3-1-demo.html">Siggraph 2014 : OpenGL ES 3.1 Demo</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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