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	<title>particles &bull; Archives Creative Shrimp</title>
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	<lastBuildDate>Mon, 30 Mar 2026 13:51:47 +0000</lastBuildDate>
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		<title>Dust Particles Update v1.3</title>
		<link>https://www.creativeshrimp.com/dust-particles-update-v1-3.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 13:51:46 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[bees]]></category>
		<category><![CDATA[birds]]></category>
		<category><![CDATA[dp+]]></category>
		<category><![CDATA[dust particles]]></category>
		<category><![CDATA[geometry nodes]]></category>
		<category><![CDATA[geonodes]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[procedural]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17937</guid>

					<description><![CDATA[<p>Birds &#038; Bees, all sorts of custom generators are here in v1.3!</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/dust-particles-update-v1-3.html">Dust Particles Update v1.3</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Birds, bees, and all sorts of custom particle generators &#8211; v1.3 is officially out in the wild!</p>



<p>Dust Particles+ has always been about a lightweight, procedural way to add atmosphere (and life!) to your scenes without the default Blender particle system headaches. This update pushes things a fair bit further in that direction by introducing… well, procedural life.</p>



<p>We’ve included generators for things like <strong>swarming insects, bees and birds</strong>. It’s all powered by Geometry Nodes, so it stays fast in the viewport &#8211; <a href="https://www.creativeshrimp.com/dust-particles-10x-faster.html">actually now about 5x faster than in 1.2</a> &#8211; while giving you that extra layer of believability.</p>



<span id="more-17937"></span>



<h2 class="wp-block-heading">What&#8217;s new?</h2>



<ul>
<li>Custom 3D Objects each with their own custom generators &#8211; Bees, Birds, Raindrops etc (Pro)</li>



<li>3D Object deformation options (Pro)</li>



<li>Now uses a faster points based method (Pro &amp; Lite)</li>
</ul>



<p>See full changelog below for more details&#8230;</p>


<div class="youtube-responsive-container"><iframe width="560" height="315" src="https://www.youtube.com/embed/9iTjCmXW_Bw?si=owgJKsb1Tvgt0LLv" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>



<p>&#8212;</p>



<p><strong>CHANGELOG v1.3</strong></p>



<p><strong>Lite &amp; Pro</strong></p>



<ul>
<li>Changed from planes to points</li>



<li>Scale with bounding box (there was a request to bring that back)</li>



<li>Transparency variation (in addition to emission variation)</li>



<li>Dithered alpha option</li>



<li>Cast shadow option</li>



<li>Bug fixes and optimisations</li>
</ul>



<p><strong>Pro only</strong></p>



<ul>
<li>Custom 3D Objects; birds, bees, flies, moths, leaves, papers, clumps, raindrop &#8211; each with its own geometry nodes control in the modifier panel</li>



<li>Added ‘Use texture color’ option to preserve more varied texture colors on some of the objects (e.g. birds and bees)</li>



<li>3D Object deformation options (good for floating bags and underwater stuff)</li>



<li>Align rotation to direction</li>



<li>Random rotation amount (should work for 2d and 3d)</li>



<li>Particles following curves can now be influenced by the curves radius and tilt</li>
</ul>



<figure class="wp-block-image size-full is-resized"><img decoding="async" fetchpriority="high" src="https://www.creativeshrimp.com/wp-content/uploads/2026/03/birds-dust-particles-plus.gif" alt="" class="wp-image-18137" style="width:837px;height:837px" width="837" height="837"/></figure>



<p><a href="https://blendermarket.com/products/dust-particles">Superhive</a></p>



<p><a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>



<p>&#8212;</p>



<p><strong>v1.2 Changes</strong></p>



<ul>
<li>Wind and Curve Flow (Pro)</li>



<li>Extra wind themed sprites, leaves and papers (Pro)</li>



<li>Extra example project files (Pro)</li>



<li>Asset Browser Icons (Pro)</li>



<li>Box fade (Pro &amp; Lite)</li>



<li>Cleaner UI (Pro &amp; Lite)</li>



<li>Point rendering (Pro &amp; Lite)</li>
</ul>



<p>See the full v1.2 changelog below for more.</p>



<figure class="wp-block-image size-full is-resized"><img decoding="async" src="https://www.creativeshrimp.com/wp-content/uploads/2024/06/v1.2_update.gif" alt="" class="wp-image-17267" style="width:840px;height:382px" width="840" height="382"/></figure>



<p><a href="https://blendermarket.com/products/dust-particles">Superhive</a></p>



<p><a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>



<p>&#8212;</p>



<p><strong>CHANGELOG v1.2</strong></p>



<p>Main asset can be found in these zips:<br />dust_particles_lite.zip<br />dust_particles_pro.zip<br />These include v1.0, v1.1 and v1.2 versions</p>



<p><strong>Extra Project Files:</strong><br />Project file folders for pro now includes extra demo blends for the v1.2 features. These also contain the v1.1 and v1.0 project files for convenience</p>



<p><strong>Pro:</strong></p>



<ul>
<li>New looping directional wind with edge fade feature</li>



<li>3 extra paper animated spritesheets</li>



<li>1 leaves type animated spritesheet</li>



<li>New looping wind section – i.e. directional flow to the particles, with it’s own edge fade</li>



<li>Experimental section – Curve, this makes the particles flow along the selected curve, then use the settings to customise the look and the behavior</li>



<li>Asset browser icons implementation</li>
</ul>



<p><strong>Free &amp; Pro:</strong></p>



<ul>
<li>UI Updated to take advantage of Blenders collapsible panels that can now be used within the geo nodes modifier</li>



<li>Camera now no longer needed to be selected, instead there’s a new section at the top ‘Align camera to sprites’, with that enabled Blender will orient the particles towards whatever happens to be the active camera. This is useful for when using multiple cameras</li>



<li>New ‘Domain’ section has been added to contain the domain related options like v1.1’s sphere fade. This includes a new ‘edge fade’ feature – useful for longer domains</li>



<li>Experimental section – Point rendering – useful in cycles where we can use spheres as points in the viewport, this gives a very optimised rendering of a 3d object (a sphere in this case). This still works with the rest of the system – however note that the alpha/border settings are relevant in this context.</li>



<li>Galaxy A and Galaxy B have been tweaked to include some nicer color detail</li>
</ul>



<p>&#8212;</p>



<p><strong>CHANGELOG v1.1</strong></p>



<p>Main asset can be found in these zips:<br />dust_particles_lite.zip<br />dust_particles_pro.zip<br />These include v1.0 and v1.1 versions</p>



<p><strong>Extra Project Files:</strong><br />Project file folders for pro and lite now include extra demo blends for the v1.1 features. These also contain the v1.0 project files for convenience</p>



<p><strong>Pro:</strong></p>



<ul>
<li>Created new ‘use mesh shape’ feature so that shapes of any kind can be used as the shape the particles should spawn within</li>



<li>5 extra star themed spritesheets</li>
</ul>



<p><strong>Lite &amp; Pro:</strong><br /><strong>Main Changes</strong></p>



<ul>
<li>Created a spherical fade option</li>



<li>Created a new ‘Scale with Bounding Box’ option which toggles whether or not the particles scale automatically as the bounding box of the domain object changes (in edit mode)</li>



<li>Created a new ‘Scale Multiplier’ movement parameter to conveniently scale all the movement settings manually (including uniqueness) all at once if needed</li>
</ul>



<p><strong>UI Changes</strong></p>



<ul>
<li>Renamed movement ‘noise scale’ to ‘uniqueness’</li>
</ul>



<p><strong>Bug Fixes</strong></p>



<ul>
<li>Fixed the movement noise scale/uniqueness to properly scale with the rest of the noise parameters when the domain was scaled up or down</li>



<li>Fixed a bug where the further the mesh domain is from the origin point of the object the more that would affect the type of movement giving inconsistent results in those cases</li>



<li>Slightly altered how the alpha is used for sprites without alpha channels (old method could result in slightly more transparency than intended)</li>
</ul>



<p><strong>Miscellaneous</strong><br />Added a new pro v1.0 blend file that has been refactored to allow it to work for anyone still using older versions of Blender, specifically Blender v3.3 LTS (long term support). Unfortunately we can’t currently support any Blender versions further back than that.<br />dust_particles+_v1.0_pro_3.3LTS.blend</p>



<p>&#8212;</p>



<h2 class="wp-block-heading"><strong>Dust Particle Tutorials</strong></h2>



<ul>
<li>Overview v1.2 update :&nbsp;<a href="https://youtu.be/bAGFH1Sy1FE">https://youtu.be/bAGFH1Sy1FE</a></li>



<li>Overview v1.1 update :&nbsp;<a href="https://youtu.be/mvXgVhbhLFM?si=tLUN5cbeyWHFUYo2">https://youtu.be/mvXgVhbhLFM?si=tLUN5cbeyWHFUYo2</a></li>



<li>Original Release tutorial :&nbsp;<a href="https://youtu.be/5UGC8xUDgys?si=FATzOkXEbOEoFQR2">https://youtu.be/5UGC8xUDgys?si=FATzOkXEbOEoFQR2</a></li>



<li>Original Overview by Gleb:&nbsp;<a href="https://youtu.be/4sZpmNLMOWU?si=aUIXiXtUs7yZ95eY">https://youtu.be/4sZpmNLMOWU?si=aUIXiXtUs7yZ95eY</a></li>



<li>Create a 3d starfield:&nbsp;<a href="https://youtu.be/7S-u8X-XH58?si=8hItSP52cNdjq1yl">https://youtu.be/7S-u8X-XH58?si=8hItSP52cNdjq1yl</a></li>



<li>Snowglobe :&nbsp;<a href="https://youtu.be/jKd_nUSKceQ?si=lNioWUdHjIGfqiHr">https://youtu.be/jKd_nUSKceQ?si=lNioWUdHjIGfqiHr</a></li>
</ul>



<ul>
<li>Snowglobe (Short) :&nbsp;<a href="https://www.youtube.com/shorts/e29ynmGzlVo">Snow Globe Illusion with Particles in Blender #3dblendered #motiongraphics #blender #animation #b3d – YouTube</a></li>



<li>DOF in Eevee:&nbsp;<a href="https://youtu.be/rO8xupUuN5U?si=W1zsgL6P8RZLkkOM">https://youtu.be/rO8xupUuN5U?si=W1zsgL6P8RZLkkOM</a></li>
</ul>



<p>&#8212;</p>



<p>p.s. If you’ve already grabbed the pack, the v1.3 update is ready and waiting for you. </p>



<p>Links to the store pages for quick access:&nbsp;<a href="https://blendermarket.com/products/dust-particles">Superhive</a>&nbsp;&amp;&nbsp;<a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/dust-particles-update-v1-3.html">Dust Particles Update v1.3</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dust Particles Update v1.2</title>
		<link>https://www.creativeshrimp.com/dust-particles-update-v1-2.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Thu, 27 Jun 2024 18:50:59 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[+]]></category>
		<category><![CDATA[asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[dust]]></category>
		<category><![CDATA[dust particles]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[v1.2]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17261</guid>

					<description><![CDATA[<p>Wind/Flow, cleaner UI, more gradients, extra sprites and more! A look into the v1.2 update. Dust Particles+ is a lightweight procedural particles generator for Blender powered by Geometry Nodes.</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/dust-particles-update-v1-2.html">Dust Particles Update v1.2</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Wind/Flow, cleaner UI, more gradients, extra sprites and more! A look into the v1.2 update. Dust Particles+ is a lightweight procedural particles generator for Blender powered by Geometry Nodes.</p>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/bAGFH1Sy1FE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe></div>



<ul>
<li>Wind and Curve Flow (Pro)</li>



<li>Extra wind themed sprites, leaves and papers (Pro)</li>



<li>Extra example project files (Pro)</li>



<li>Asset Browser Icons (Pro)</li>



<li>Box fade (Pro &amp; Lite)</li>



<li>Cleaner UI (Pro &amp; Lite)</li>



<li>Point rendering (Pro &amp; Lite)</li>
</ul>



<p>See the full v1.2 changelog below for more.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" src="https://www.creativeshrimp.com/wp-content/uploads/2024/06/v1.2_update.gif" alt="" class="wp-image-17267" style="width:832px" width="832"/></figure></div>


<p><a href="https://blendermarket.com/products/dust-particles">Blender Market</a></p>



<p><a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>CHANGELOG v1.2</strong></p>



<p>Main asset can be found in these zips:<br />dust_particles_lite.zip<br />dust_particles_pro.zip<br />These include v1.0, v1.1 and v1.2 versions</p>



<p><strong>Extra Project Files:</strong><br />Project file folders for pro now includes extra demo blends for the v1.2 features. These also contain the v1.1 and v1.0 project files for convenience</p>



<p><strong>Pro:</strong></p>



<ul>
<li>New looping directional wind with edge fade feature</li>



<li>3 extra paper animated spritesheets</li>



<li>1 leaves type animated spritesheet</li>



<li>New looping wind section &#8211; i.e. directional flow to the particles, with it’s own edge fade</li>



<li>Experimental section &#8211; Curve, this makes the particles flow along the selected curve, then use the settings to customise the look and the behavior</li>



<li>Asset browser icons implementation</li>
</ul>



<p><strong>Free &amp; Pro:</strong></p>



<ul>
<li>UI Updated to take advantage of Blenders collapsible panels that can now be used within the geo nodes modifier</li>



<li>Camera now no longer needed to be selected, instead there&#8217;s a new section at the top &#8216;Align camera to sprites&#8217;, with that enabled Blender will orient the particles towards whatever happens to be the active camera. This is useful for when using multiple cameras</li>



<li>New ‘Domain’ section has been added to contain the domain related options like v1.1’s sphere fade. This includes a new ‘edge fade’ feature &#8211; useful for longer domains</li>



<li>Experimental section &#8211; Point rendering &#8211; useful in cycles where we can use spheres as points in the viewport, this gives a very optimised rendering of a 3d object (a sphere in this case). This still works with the rest of the system &#8211; however note that the alpha/border settings are relevant in this context.</li>



<li>Galaxy A and Galaxy B have been tweaked to include some nicer color detail</li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>CHANGELOG v1.1</strong></p>



<p>Main asset can be found in these zips:<br />dust_particles_lite.zip<br />dust_particles_pro.zip<br />These include v1.0 and v1.1 versions</p>



<p><strong>Extra Project Files:</strong><br />Project file folders for pro and lite now include extra demo blends for the v1.1 features. These also contain the v1.0 project files for convenience</p>



<p><strong>Pro:</strong></p>



<ul>
<li>Created new ‘use mesh shape’ feature so that shapes of any kind can be used as the shape the particles should spawn within</li>



<li>5 extra star themed spritesheets</li>
</ul>



<p><strong>Lite &amp; Pro:</strong><br /><strong>Main Changes</strong></p>



<ul>
<li>Created a spherical fade option</li>



<li>Created a new &#8216;Scale with Bounding Box&#8217; option which toggles whether or not the particles scale automatically as the bounding box of the domain object changes (in edit mode)</li>



<li>Created a new ‘Scale Multiplier’ movement parameter to conveniently scale all the movement settings manually (including uniqueness) all at once if needed</li>
</ul>



<p><strong>UI Changes</strong></p>



<ul>
<li>Renamed movement ‘noise scale’ to ‘uniqueness’</li>
</ul>



<p><strong>Bug Fixes</strong></p>



<ul>
<li>Fixed the movement noise scale/uniqueness to properly scale with the rest of the noise parameters when the domain was scaled up or down</li>



<li>Fixed a bug where the further the mesh domain is from the origin point of the object the more that would affect the type of movement giving inconsistent results in those cases</li>



<li>Slightly altered how the alpha is used for sprites without alpha channels (old method could result in slightly more transparency than intended)</li>
</ul>



<p><strong>Miscellaneous</strong><br />Added a new pro v1.0 blend file that has been refactored to allow it to work for anyone still using older versions of Blender, specifically Blender v3.3 LTS (long term support). Unfortunately we can&#8217;t currently support any Blender versions further back than that.<br />dust_particles+_v1.0_pro_3.3LTS.blend</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<h2 class="wp-block-heading"><strong>Dust Particle Tutorials</strong></h2>



<ul>
<li>Overview v1.2 update : <a href="https://youtu.be/bAGFH1Sy1FE">https://youtu.be/bAGFH1Sy1FE</a></li>
</ul>



<ul>
<li>Overview v1.1 update : <a href="https://youtu.be/mvXgVhbhLFM?si=tLUN5cbeyWHFUYo2">https://youtu.be/mvXgVhbhLFM?si=tLUN5cbeyWHFUYo2</a></li>
</ul>



<ul>
<li>Original Release tutorial : <a href="https://youtu.be/5UGC8xUDgys?si=FATzOkXEbOEoFQR2">https://youtu.be/5UGC8xUDgys?si=FATzOkXEbOEoFQR2</a></li>
</ul>



<ul>
<li>Original Overview by Gleb: <a href="https://youtu.be/4sZpmNLMOWU?si=aUIXiXtUs7yZ95eY">https://youtu.be/4sZpmNLMOWU?si=aUIXiXtUs7yZ95eY</a></li>
</ul>



<ul>
<li>Create a 3d starfield: <a href="https://youtu.be/7S-u8X-XH58?si=8hItSP52cNdjq1yl">https://youtu.be/7S-u8X-XH58?si=8hItSP52cNdjq1yl</a></li>
</ul>



<ul>
<li>Snowglobe : <a href="https://youtu.be/jKd_nUSKceQ?si=lNioWUdHjIGfqiHr">https://youtu.be/jKd_nUSKceQ?si=lNioWUdHjIGfqiHr</a></li>
</ul>



<ul>
<li>Snowglobe (Short) : <a href="https://www.youtube.com/shorts/e29ynmGzlVo">Snow Globe Illusion with Particles in Blender #3dblendered #motiongraphics #blender #animation #b3d &#8211; YouTube</a></li>



<li>DOF in Eevee: <a href="https://youtu.be/rO8xupUuN5U?si=W1zsgL6P8RZLkkOM">https://youtu.be/rO8xupUuN5U?si=W1zsgL6P8RZLkkOM</a></li>
</ul>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Links to the store pages for quick access: <a href="https://blendermarket.com/products/dust-particles">Blender Market</a> &amp; <a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/dust-particles-update-v1-2.html">Dust Particles Update v1.2</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Dust Particles Update v1.1</title>
		<link>https://www.creativeshrimp.com/dust-particles-update-v1-1.html</link>
		
		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Wed, 31 Jan 2024 18:19:17 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[+]]></category>
		<category><![CDATA[asset]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[dust]]></category>
		<category><![CDATA[dust particles]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[v1.1]]></category>
		<guid isPermaLink="false">https://www.creativeshrimp.com/?p=17197</guid>

					<description><![CDATA[<p>Custom shapes, spherical gradients, extra sprites and more! A look into the v1.1 update. Dust Particles+ is a lightweight procedural particles generator powered by Geometry Nodes.</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/dust-particles-update-v1-1.html">Dust Particles Update v1.1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Custom shapes, spherical gradients, extra sprites and more! A look into the v1.1 update. Dust Particles+ is a lightweight procedural particles generator powered by Geometry Nodes.</p>


<div class="youtube-responsive-container"><iframe loading="lazy" width="560" height="315" src="https://www.youtube.com/embed/mvXgVhbhLFM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen=""></iframe></div>



<ul>
<li>Custom mesh shape option now included (Pro)</li>



<li>Spherical fade (Pro &amp; Lite)</li>



<li>Extra space themed sprites inspired by our new <a href="https://blendermarket.com/products/nebula-course">Nebula Blender course</a> (Pro)</li>



<li>Extra example project files (Pro &amp; Lite)</li>



<li>Added a new v1.0 pro blend file that has been refactored to allow it to work for anyone still using older versions of Blender, specifically Blender v3.3 LTS (long term support)</li>
</ul>



<p>See the full v1.1 changelog below for more.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><img decoding="async" loading="lazy" src="https://www.creativeshrimp.com/wp-content/uploads/2024/01/dust_particles_plus_version_1.1_update_01.gif" alt="" class="wp-image-17201" style="width:745px;height:317px" width="745" height="317"/></figure></div>


<p><a href="https://blendermarket.com/products/dust-particles">Blender Market</a></p>



<p><a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p><strong>CHANGELOG v1.1</strong></p>



<p>Main asset can be found in these zips:<br />dust_particles_lite.zip<br />dust_particles_pro.zip<br />These include v1.0 and v1.1 versions</p>



<p><strong>Extra Project Files:</strong><br />Project file folders for pro and lite now include extra demo blends for the v1.1 features. These also contain the v1.0 project files for convenience</p>



<p><strong>Pro:</strong></p>



<ul>
<li>Created new ‘use mesh shape’ feature so that shapes of any kind can be used as the shape the particles should spawn within</li>



<li>5 extra star themed spritesheets</li>
</ul>



<p><strong>Lite &amp; Pro:</strong><br /><strong>Main Changes</strong></p>



<ul>
<li>Created a spherical fade option</li>



<li>Created a new &#8216;Scale with Bounding Box&#8217; option which toggles whether or not the particles scale automatically as the bounding box of the domain object changes (in edit mode)</li>



<li>Created a new ‘Scale Multiplier’ movement parameter to conveniently scale all the movement settings manually (including uniqueness) all at once if needed</li>
</ul>



<p><strong>UI Changes</strong></p>



<ul>
<li>Renamed movement ‘noise scale’ to ‘uniqueness’</li>
</ul>



<p><strong>Bug Fixes</strong></p>



<ul>
<li>Fixed the movement noise scale/uniqueness to properly scale with the rest of the noise parameters when the domain was scaled up or down</li>



<li>Fixed a bug where the further the mesh domain is from the origin point of the object the more that would affect the type of movement giving inconsistent results in those cases</li>



<li>Slightly altered how the alpha is used for sprites without alpha channels (old method could result in slightly more transparency than intended)</li>
</ul>



<p><strong>Miscellaneous</strong><br />Added a new pro v1.0 blend file that has been refactored to allow it to work for anyone still using older versions of Blender, specifically Blender v3.3 LTS (long term support). Unfortunately we can&#8217;t currently support any Blender versions further back than that.<br />dust_particles+_v1.0_pro_3.3LTS.blend</p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>



<p>Links to the store pages for quick access: <a href="https://blendermarket.com/products/dust-particles">Blender Market</a> &amp; <a href="https://creativeshrimp.gumroad.com/l/dust-particles">Gumroad</a></p>



<hr class="wp-block-separator has-alpha-channel-opacity"/>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/dust-particles-update-v1-1.html">Dust Particles Update v1.1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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			</item>
		<item>
		<title>Blender Destruction Tutorial: 9 Ways to Destroy Things</title>
		<link>https://www.creativeshrimp.com/blender-tutorial-9-ways-to-destroy-things.html</link>
					<comments>https://www.creativeshrimp.com/blender-tutorial-9-ways-to-destroy-things.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Thu, 17 Jul 2014 08:39:40 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physics]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8408</guid>

					<description><![CDATA[<p>Here we have&#160;Blender Destruction Tutorial and 9 crazy examples of total destruction: rigid body fracture, molecular and even cloth destruction!&#160;Don&#8217;t try this at home, some of the techniques are really unstable. Rock &#8216;n&#8217; roll. Blender Destruction Irony of such simulations is that we create something just to destroy it. In a sense, we creating destruction.</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-tutorial-9-ways-to-destroy-things.html">Blender Destruction Tutorial: 9 Ways to Destroy Things</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Here we have&nbsp;Blender Destruction Tutorial and <strong>9</strong> crazy examples of total destruction: rigid body fracture, molecular and even cloth destruction!&nbsp;Don&#8217;t try this at home, some of the techniques are really unstable.</p>



<p>Rock &#8216;n&#8217; roll.</p>



<span id="more-8408"></span>


<div class="youtube-responsive-container"><iframe loading="lazy" src="//www.youtube.com/embed/wJFE2pb0Ri4" width="800" height="450" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>


<div class="row pad-xs-5 pad-sm-10 pad-md-20 pad-lg-20" style="min-height:0; padding-top:0; padding-bottom:0;"><div class="col-lg-12 col-md-12 col-sm-12" style="min-height:0; border-bottom:1px solid rgba(0,0,0,0.1); margin-top:10px; margin-bottom:10px; "></div></div>



<h2 class="wp-block-heading">Blender Destruction</h2>



<p>Irony of such simulations is that we create something just to destroy it. In a sense, we creating destruction.</p>



<p>Hopefully, we have plenty of tools at our disposal to obliterate, demolish and explode. Some of them &#8211; like rigidbody fracture by physics &#8211; are obviously linked&nbsp;to destruction. But if we think outside the box, &nbsp;some other tools &#8211; like cloth simulation &#8211; can create an interesting destruction possibilities too!</p>



<h2 class="wp-block-heading">1. &nbsp;Soft body demolition (requires special branch from <a href="http://graphicall.org/964">Graphicall.org</a>)</h2>



<p>A few words on this technique. It&#8217;s not included in Blender by default and I don&#8217;t know exactly whether this branch is being supported or not. But anyway, softbody with polygon breaking threshold is an interesting way to destroy.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/01-1170x731.jpg" alt="soft body demolition blender" class="wp-image-8412" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/01-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/01-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/01-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">2. Rigid body (unconstrained) <strong>+ fracture</strong></h2>



<p>Rigid body plus&nbsp;fracture &#8211; what can I say? Perhaps, it&#8217;s the most popular combo used&nbsp;to simulate&nbsp;destruction.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/02-1170x731.jpg" alt="rigidbody fracture blender" class="wp-image-8414" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/02-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/02-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/02-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">3. Rigid body (constrained)&nbsp;<span style="font-weight: bold;">+ fracture</span></h2>



<p>We can alter destruction behavior using constraints to keep objects together under certain threshold.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/03-1170x731.jpg" alt="destruction tutorial blender" class="wp-image-8415" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/03-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/03-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/03-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">4. Build modifier</h2>



<p>Build modifier hides (random) polygons over time.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/04-1170x731.jpg" alt="build modifier blender destruction" class="wp-image-8416" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/04-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/04-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/04-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">5. UFO anti gravitational beam</h2>



<p>Explode modifier and some particles &#8211; &#8216;fake&#8217; way of doing destruction, but in some cases it provides interesting results. For example,&nbsp;pieces of paper flying in the air.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/05-1170x731.jpg" alt="blender explode modifier" class="wp-image-8417" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/05-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/05-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/05-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">6. Cloth simulation <strong>+ 0 stiffness&nbsp;</strong></h2>



<p>Yep, cloth can be used to simulate a crumpling and deformation of the surface.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/06-1170x731.jpg" alt="destruction tutorial blender cloth" class="wp-image-8418" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/06-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/06-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/06-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">7. Boolean modifier</h2>



<p>Using Boolean modifier in Blender, we can slice the geometry.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/07-1170x731.jpg" alt="boolean modifier blender" class="wp-image-8419" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/07-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/07-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/07-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">8. <a href="http://pyroevil.com/molecular-script-download/">Molecular add-on</a></h2>



<p>Molecular add-on (another very promising, but somewhat unstable tool) can be used to simulate such substances as sand, mud, jelly and many other particle-based effects.</p>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/08-1170x731.jpg" alt="molecular addon blender" class="wp-image-8420" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/08-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/08-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/08-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>



<h2 class="wp-block-heading">9. Molecular one more time (for the wind effect)</h2>



<figure class="wp-block-image"><img decoding="async" loading="lazy" width="1170" height="731" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/09-1170x731.jpg" alt="molecular addon destruction blender tutorial" class="wp-image-8413" srcset="https://www.creativeshrimp.com/wp-content/uploads/2014/07/09-1170x731.jpg 1170w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/09-720x450.jpg 720w, https://www.creativeshrimp.com/wp-content/uploads/2014/07/09-340x213.jpg 340w" sizes="(max-width: 1170px) 100vw, 1170px" /></figure>


<div class="row pad-xs-5 pad-sm-10 pad-md-20 pad-lg-20" style="min-height:0; padding-top:0; padding-bottom:0;"><div class="col-lg-12 col-md-12 col-sm-12" style="min-height:0; border-bottom:1px solid rgba(0,0,0,0.1); margin-top:10px; margin-bottom:10px; "></div></div>



<h2 class="wp-block-heading">Something else?</h2>



<p>Know other ways&nbsp;of destruction? Go ahead and share it!</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-tutorial-9-ways-to-destroy-things.html">Blender Destruction Tutorial: 9 Ways to Destroy Things</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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		<title>Particle Textures in Blender</title>
		<link>https://www.creativeshrimp.com/blender-quick-tip-8-particle-textures.html</link>
					<comments>https://www.creativeshrimp.com/blender-quick-tip-8-particle-textures.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 23 Dec 2013 16:40:00 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[quick tip]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=133</guid>

					<description><![CDATA[<p>How to use Particle Textures in Blender to distribute objects by pattern? In this video, we&#8217;ll use it&#160;to control distribution. Blender Particle Textures Tips Particle textures can be used to create an interesting distribution pattern and get rid of uniformity. This is especially bombastic&#160;when making nature renders. Noise is the key to natural looking grass,</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-quick-tip-8-particle-textures.html">Particle Textures in Blender</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p class="has-text-align-left">How to use Particle Textures in Blender to distribute objects by pattern? In this video, we&#8217;ll use it&nbsp;to control distribution.</p>



<p class="has-text-align-left"></p>



<span id="more-133"></span>



<p class="has-text-align-left"></p>


<div class="youtube-responsive-container"><iframe loading="lazy" src="//www.youtube.com/embed/AnuNbIujpj8" width="800" height="450" frameborder="0" allowfullscreen="allowfullscreen"></iframe></div>



<p class="has-text-align-left"><div class="row pad-xs-5 pad-sm-10 pad-md-20 pad-lg-20" style="min-height:0; padding-top:0; padding-bottom:0;"><div class="col-lg-12 col-md-12 col-sm-12" style="min-height:0; border-bottom:1px solid rgba(0,0,0,0.1); margin-top:10px; margin-bottom:10px; "></div></div></p>



<h2 class="wp-block-heading">Blender Particle Textures Tips</h2>



<p class="has-text-align-left">Particle textures can be used to create an interesting distribution pattern and get rid of uniformity.</p>



<p class="has-text-align-left">This is especially bombastic&nbsp;when making nature renders. Noise is the key to natural looking grass, stones, trees.</p>



<p class="has-text-align-left">Of course, there are a lot&nbsp;of other situations when particle textures will come in handy. Like when we need to fill some surface&nbsp;with objects (to form a word, for example).</p>



<p class="has-text-align-left"><div class="row pad-xs-5 pad-sm-10 pad-md-20 pad-lg-20" style="min-height:0; padding-top:0; padding-bottom:0;"><div class="col-lg-2 col-md-2 col-sm-2 col-lg-offset-5 col-md-offset-5 col-sm-offset-5" style="min-height:0; border-bottom:2px solid rgba(0,0,0,0.1); margin-top:10px; margin-bottom:10px; "></div></div></p>



<p class="has-text-align-left">Compare this two pictures to get the difference between uniform and chaotic system.</p>



<h3 class="wp-block-heading">Uniform particle distribution</h3>



<figure class="wp-block-image alignnone lightbox"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2013/12/particle-uniform-distribution1.jpg"><img decoding="async" loading="lazy" width="1372" height="718" src="https://www.creativeshrimp.com/wp-content/uploads/2013/12/particle-uniform-distribution1.jpg" alt="particle uniform distribution" class="wp-image-9383"/></a><figcaption class="wp-element-caption">Uniform distribution of the particles</figcaption></figure>



<h3 class="wp-block-heading">Distribution by&nbsp;Procedural Noise</h3>



<figure class="wp-block-image alignnone lightbox"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2013/12/particle-texture-distribution.jpg"><img decoding="async" loading="lazy" width="1372" height="718" src="https://www.creativeshrimp.com/wp-content/uploads/2013/12/particle-texture-distribution.jpg" alt="particle textures density" class="wp-image-9384"/></a><figcaption class="wp-element-caption">Distribution by procedural noise</figcaption></figure>



<h3 class="wp-block-heading">Take your time and test various noises</h3>



<p>If you have a free hour or so, click through the noises and see what it has to offer. Chances are, you will get excited&nbsp;with possibilities.</p>



<p>This value of knowing how various noises work is high in CG. Good luck!</p>



<figure class="wp-block-image alignnone lightbox"><a class="lightbox" href="https://www.creativeshrimp.com/wp-content/uploads/2013/12/blender-particles-stones.jpg"><img decoding="async" loading="lazy" width="1566" height="848" src="https://www.creativeshrimp.com/wp-content/uploads/2013/12/blender-particles-stones.jpg" alt="blender particles stones" class="wp-image-9390"/></a><figcaption class="wp-element-caption">Procedural algorythms hold dark secrets</figcaption></figure>



<p class="has-text-align-left"><a href="/blender-quick-tip-n5-bisect-stones.html">Watch How to Create Stones in Blender</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/blender-quick-tip-8-particle-textures.html">Particle Textures in Blender</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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