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	<title>game level &bull; Archives Creative Shrimp</title>
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		<title>Game level texturing: Introduction (PART 1/5)</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part.html</link>
					<comments>https://www.creativeshrimp.com/game-level-texturing-introduction-part.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Thu, 03 Jul 2014 08:03:50 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[game level]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://test..com/?p=8351</guid>

					<description><![CDATA[<p>This is the introduction to&#160;the set of tutorials, dedicated to game level texturing in Blender and Unity. Discover how to texture the whole scene AS ONE MODEL using what can be called &#8216;megatexture&#8217; approach. One model, 1 big texture atlas plus your creativity &#8211; and that&#8217;s all! Game Level Texturing: What is it about? Through&#160;the</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/game-level-texturing-introduction-part.html">Game level texturing: Introduction (PART 1/5)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
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<p>This is the introduction to&nbsp;the set of tutorials, dedicated to game level texturing in <a href="http://blender.org">Blender</a> and <a href="http://unity3d.com/">Unity</a>.</p>



<p>Discover how to texture the whole scene AS ONE MODEL using what can be called &#8216;megatexture&#8217; approach. One model, 1 big texture atlas plus your creativity &#8211; and that&#8217;s all!</p>







<span id="more-8351"></span>






<div class="youtube-responsive-container"><iframe src="https://www.youtube.com/embed/vgZpeq2wj94" width="800" height="450" frameborder="0" data-blogger-escaped-allowfullscreen=""></iframe></div>



<h2 class="wp-block-heading">Game Level Texturing: What is it about?</h2>



<p>Through&nbsp;the set of 5 tutorials, we&#8217;ll implement megatexture style texturing to our game level.</p>



<p>Texturing the whole section of the game level in one go is not very common texturing technique. In many cases, modular approach&nbsp;has big advantage &#8211; we can reuse and recombine stuff. Also, maintaining&nbsp;individual assets is somewhat more clean way of doing things.</p>



<h3 class="wp-block-heading">Benefits of &#8216;Megatexture&#8217; approach</h3>



<p>But, texturing the big environment as 1 model has its own pros.</p>



<h3 class="wp-block-heading">1. Artistic freedom</h3>



<p>Using this technique, we can paint over the surface of 3d model as if it was 2d. In fact, we&#8217;ll use the image editor to paint texture &#8211; and then project it back onto 3d geometry.&nbsp;In another words, that is paint-what-you-want type of thing.</p>



<h3 class="wp-block-heading">2. Realistic and Creative effects</h3>



<p>The problem of modular approach to producing game assets is that you will have similar objects in your scene. And there is no easy way of texturing the contact surface between 2 objects. Imagine metal barrel standing on the wet ground.</p>



<p>The place where the bottom of the barrel meats the ground should be wet and dirty.</p>



<p>Of course, all this problems can be solved in any workflow, but when painting the whole scene in one go, we solve it fast and gracefully.</p>



<h3 class="wp-block-heading">3. Performance on mobiles</h3>



<p>Possible&nbsp;performance gain&nbsp;in game engines, as everything will be baked to 1 texture (maybe even 1 model).&nbsp;On mobile devices, drawcalls are a big concern, so having 1 drawcall in the scene is just that good.</p>



<h3 class="wp-block-heading">4. Nerd achievement</h3>



<p>John Carmack from id Software used megatexture. You use megatexture. Nerd achievement unlocked.</p>



<h3 class="wp-block-heading">Contents</h3>



<p>In these tutorial&nbsp;series&nbsp;we&#8217;ll discover how to:</p>



<p><a style="font-weight: inherit; font-style: inherit; color: #b95900;" href="/game-level-texturing-introduction-part-25.html"><span style="font-weight: bold; font-style: inherit;">1. Block out the Model &amp;&nbsp;Optimize it</span></a></p>



<figure class="wp-block-image alignnone"><a href="/game-level-texturing-introduction-part-25.html"><img decoding="async" fetchpriority="high" width="1920" height="1080" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/blocking_01.jpg" alt="game level design" class="wp-image-8391"/></a><figcaption class="wp-element-caption">Game level design</figcaption></figure>



<p><a href="/game-level-texturing-texture-atlas-part-35.html"><span style="font-weight: bold; font-style: inherit;">2.&nbsp;Make a Texture Atlas</span></a></p>



<figure class="wp-block-image"><a href="/game-level-texturing-texture-atlas-part-35.html"><img decoding="async" width="1920" height="1080" src="https://www.creativeshrimp.com/wp-content/uploads/2014/07/squares_01_1.jpg" alt="checkers texture atlas" class="wp-image-8440"/></a></figure>







<p><strong><a href="/game-level-texturing-projection-part-45.html">3. Paint and Project the Texture</a></strong></p>



<figure class="wp-block-image"><a href="/game-level-texturing-projection-part-45.html"><img decoding="async" loading="lazy" width="1233" height="693" src="https://www.creativeshrimp.com/wp-content/uploads/2014/08/projection_thumbnail_01.jpg" alt="project texture in blender" class="wp-image-8502"/></a></figure>



<p><strong><a href="/game-level-texturing-refine-the-texture-part-4-55.html">4. Clone Details from 2-nd UV Map</a></strong></p>



<p><a href="/game-level-texturing-refine-the-texture-part-4-55.html"><img decoding="async" loading="lazy" class="alignnone wp-image-8524" src="https://www.creativeshrimp.com/wp-content/uploads/2014/08/refine_thumbnail_01.jpg" alt="game level texturing" width="900" height="506"/></a><br /><strong><a href="/game-level-texturing-bake-lightmap-in-blender-and-unity-part-55.html">5. Bake&nbsp;lighting</a></strong></p>



<figure class="wp-block-image"><a href="/game-level-texturing-bake-lightmap-in-blender-and-unity-part-55.html"><img decoding="async" loading="lazy" width="1920" height="1080" src="https://www.creativeshrimp.com/wp-content/uploads/2014/08/baking_01_2.jpg" alt="bake lighting in blender" class="wp-image-8538"/></a></figure>







<p><a href="/"> 6. Enjoy the result and start making games (this is optional)</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/game-level-texturing-introduction-part.html">Game level texturing: Introduction (PART 1/5)</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
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