<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>drums &bull; Archives Creative Shrimp</title>
	<atom:link href="https://www.creativeshrimp.com/tag/drums/feed" rel="self" type="application/rss+xml" />
	<link>https://www.creativeshrimp.com/tag/drums</link>
	<description>Blender tutorials and courses for 3D artists</description>
	<lastBuildDate>Fri, 16 Dec 2022 10:33:01 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.3.1</generator>
	<item>
		<title>Drums game. Development log #4</title>
		<link>https://www.creativeshrimp.com/drums-game-development-log-4.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Sun, 13 Apr 2014 15:51:14 +0000</pubDate>
				<category><![CDATA[Development Logs]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=7764</guid>

					<description><![CDATA[<p>The drum simulator game (my gamedev experiment, using Blender and Unity) is coming a bit closer to &#8216;working&#8217; state. In this video, we&#8217;ll talk about Input remapping and visual improvements, namely textures and its impact on overall project. Have fun.</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drums-game-development-log-4.html">Drums game. Development log #4</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: justify;">The drum simulator game (my gamedev experiment, using Blender and Unity) is coming a bit closer to &#8216;working&#8217; state.</p>
<p style="text-align: justify;">In this video, we&#8217;ll talk about Input remapping and visual improvements, namely textures and its impact on overall project. Have fun.</p>
<p style="text-align: justify;"><span id="more-7764"></span></p>
<p style="color: #000000;"><iframe src="https://www.youtube.com/embed/5S_W2yY5cxs" width="800" height="450" frameborder="0" data-blogger-escaped-allowfullscreen=""></iframe></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drums-game-development-log-4.html">Drums game. Development log #4</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Drums game. Development log #2</title>
		<link>https://www.creativeshrimp.com/drums-game-development-log-2.html</link>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 14:49:00 +0000</pubDate>
				<category><![CDATA[Development Logs]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=317</guid>

					<description><![CDATA[<p>I&#8217;m excited to share a progress of the drum game (thinking about calling it 3Drums). Now working on a visual feedback, physics of the drums and overall feel. Looking forward to implement some sort of play-along system. With music this thing really comes to life. Stay tuned and feel free to share! You may also</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drums-game-development-log-2.html">Drums game. Development log #2</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div dir="ltr" style="text-align: left;">
<p>I&#8217;m excited to share a progress of the drum game (thinking about calling it <b>3Drums</b>). Now working on a visual feedback, physics of the drums and overall feel. Looking forward to implement some sort of play-along system. With music this thing really comes to life.</p>
<p><iframe src="//www.youtube.com/embed/Gd4Y_UQoyiw" width="800" height="450" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Stay tuned and feel free to share!</p>
<p>You may also like: <a href="/?p=123">Development video #1</a> ,<br />
Tutorial: <a href="/?p=122">How to Export From Blender to Unity, part 1</a></p>
</div>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drums-game-development-log-2.html">Drums game. Development log #2</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>How to export from Blender to Unity3d? Part 1</title>
		<link>https://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html</link>
					<comments>https://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 27 Jan 2014 09:44:00 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[import]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=122</guid>

					<description><![CDATA[<p>Part 1. How to preserve pivot point (origin)? Unity 4.3.1, Blender 2.69 In this series of tutorials, we&#8217;ll take a look at some problems during export from Blender to Unity3d and the ways to solve them. When we&#8217;re making game with Unity3d and Blender, we&#8217;re exporting/importing assets all the time. This process can be exciting</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html">How to export from Blender to Unity3d? Part 1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div dir="ltr" style="text-align: left;">
<h4 style="text-align: justify;"><strong>Part 1. How to preserve pivot point (origin)?</strong></h4>
<p style="text-align: justify;">Unity 4.3.1, Blender 2.69</p>
<p style="text-align: justify;">In this series of tutorials, we&#8217;ll take a look at some problems during export from <b>Blender to Unity3d</b> and the ways to solve them.</p>
<p style="text-align: justify;"><span id="more-122"></span></p>
<p style="text-align: justify;">When we&#8217;re making game with Unity3d and Blender, we&#8217;re <b>exporting/importing</b> assets all the time. This process can be exciting and rewarding, but also can be confusing, time consuming and very technical. Of course, we&#8217;d like to focus on making something that matters – interactive content, beautiful levels, cool characters and not worry about weirdly rotated geometry or moved pivot point during import.</p>
<p style="text-align: justify;"><a href="/wp-content/uploads/2014/01/export_from_blender_to_unity3d_v2_01.jpg"><img decoding="async" fetchpriority="high" class="alignnone size-full wp-image-166" src="/wp-content/uploads/2014/01/export_from_blender_to_unity3d_v2_01.jpg" alt="export_from_blender_to_unity3d_v2_01" width="1024" height="376" /></a></p>
<p style="text-align: justify;"><div class="row pad-xs-5 pad-sm-10 pad-md-20 pad-lg-20" style="min-height:0; padding-top:0; padding-bottom:0;"><div class="col-lg-12 col-md-12 col-sm-12" style="min-height:0;  margin-top:10px; margin-bottom:10px; "></div></div></p>
<p><a name="more"></a>Problems:</p>
<p>1. Origins not imported to Unity.<br />
2. Scale of imported fbx models is 0.01 by default.<br />
3. X axis rotation problem (Unity imports model already-rotated 270 degrees in X axis)</p>
<p>In this chapter, we&#8217;ll solve the problem of:</p>
<p>1. Origins not imported to Unity. In another words, pivot point is reset to 0-0-0 coordinates.</p>
<p><a href="/wp-content/uploads/2014/01/export_from_blender_to_unity3d_01.jpg"><img decoding="async" loading="lazy" src="/wp-content/uploads/2014/01/export_from_blender_to_unity3d_01.jpg" alt="export_from_blender_to_unity3d_01" width="1024" height="508" /></a></p>
</div>
<p>If we develop a habit of having one blend file per model, it&#8217;s totally fine. But sometimes it&#8217;s more convenient to have a full scene in the blend file. For example, we need to swap textures and model parts across our objects.</p>
<p>So, if we&#8217;re used to this workflow, we&#8217;re often find ourselves:</p>
<p>* placing a model at 0-0-0 coordinates,<br />
* exporting it<br />
* restoring position</p>
<p>Huh? This is not ideal, at least, to move every object back and forth just to export it. So what could be done to speed up the workflow?</p>
<p><strong>STATIC MESH</strong></p>
<p>To import origin as pivot point from Blender to Unity3d, Blender object needs to be parented to an empty. In case of static objects (not skinned meshes), empty would serve as a pivot point in Unity.</p>
<p><strong>Benefits:</strong></p>
<p>* pivot point won&#8217;t be placed at the center of coordinates</p>
<p>* no need to parent model to empty game object inside Unity3d<br />
* no need to center object in blender before importing<br />
* group of models can be exported this way</p>
<p>So, we&#8217;re parenting object to an empty in Blender, and exporting empty AND the object using fbx exporter.</p>
<div style="text-align: justify;"></div>
<div style="text-align: justify;"><a href="/wp-content/uploads/2014/01/export_from_blender_to_unity3d_v2_02.jpg"><img decoding="async" loading="lazy" class="alignnone size-full wp-image-168" src="/wp-content/uploads/2014/01/export_from_blender_to_unity3d_v2_02.jpg" alt="export_from_blender_to_unity3d_v2_02" width="1024" height="472" /></a></div>
<div style="text-align: justify;"></div>
<p style="text-align: left;">Examples from Drum game in development.</p>
<p style="text-align: left;"><a href="/?p=119">Part 2. Fixing scale being reset to 0.01 on FBX import.</a></p>
<p style="background-color: white; color: #5b5b5b; font-family: 'Trebuchet MS', Trebuchet, Verdana, sans-serif; margin: 0px; position: relative; text-align: left;"><a href="/2014/02/how-to-export-from-blender-to-unity3d_20.html#more">Part 3. Fixing X axis rotation (Unity imports model already-rotated 270 (or -90) degrees in X axis).</a></p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html">How to export from Blender to Unity3d? Part 1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.creativeshrimp.com/how-to-export-from-blender-to-unity3d.html/feed</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
			</item>
		<item>
		<title>Drums game. Development log #1</title>
		<link>https://www.creativeshrimp.com/drums-game-development-log-1.html</link>
					<comments>https://www.creativeshrimp.com/drums-game-development-log-1.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Tue, 21 Jan 2014 12:25:00 +0000</pubDate>
				<category><![CDATA[Development Logs]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=123</guid>

					<description><![CDATA[<p>Here we go, basic functional for Drums is coming together. We already can play it and see the feedback. Animation is physics-based. What is it? Online drum simulator in 3d. Being developed with Blender and Unity3d, web-based (Unity Web Player). Development I&#8217;m developing Drums from the comfort of my pajamas. I want it to be</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drums-game-development-log-1.html">Drums game. Development log #1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div dir="ltr" style="text-align: left;">
<p>Here we go, basic functional for <b>Drums</b> is coming together. We already can play it and see the feedback. Animation is physics-based.</p>
<p><span id="more-123"></span></p>
<p><iframe loading="lazy" src="//www.youtube.com/embed/QBz2NnzyOPc" width="800" height="450" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p><b>What is it?</b></p>
<p>Online drum simulator in 3d. Being developed with Blender and Unity3d, web-based (Unity Web Player).</p>
<p><b>Development</b></p>
<p>I&#8217;m developing Drums from the comfort of my pajamas. I want it to be free (as in freedom) and nice in terms of sound quality and features. Assets are being developed in <a href="http://blender.org/">Blender</a>, composed and scripted in <a href="http://unity3d.com/">Unity3d</a>.</p>
<p><a name="more"></a></p>
<p><b>Sounds:</b> First bunch of samples are from <a href="http://freesound.org/">Freesound.org</a> (CC BY 3.0, CC0 1.0 Universal)</p>
<p>Sticks: Suicidity<br />
Crashes: Matias Reccius, minorr<br />
http://freesound.org/people/minorr/<br />
http://freesound.org/people/Matias.Reccius/<br />
Hihat, snare, toms, ride: Sandyrb<br />
http://freesound.org/people/sandyrb/</p>
</div>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drums-game-development-log-1.html">Drums game. Development log #1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.creativeshrimp.com/drums-game-development-log-1.html/feed</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Drum Simulator: Screenshot #1</title>
		<link>https://www.creativeshrimp.com/drum-simulator-screenshot-1.html</link>
					<comments>https://www.creativeshrimp.com/drum-simulator-screenshot-1.html#comments</comments>
		
		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 13 Jan 2014 08:45:00 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=126</guid>

					<description><![CDATA[<p>Hey, I&#8217;m excited to post a screenshot from indie game, that I&#8217;m developing from the comfort of my pajamas. It&#8217;s drum simulator, being produced in Blender and Unity3d. Right now I&#8217;m thinking about starting development diary and some tutorials on the topic of Blender and Unity3d workflow. What do you think? p.s. Started thread at</p>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drum-simulator-screenshot-1.html">Drum Simulator: Screenshot #1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div dir="ltr" style="text-align: left;">
<p>Hey, I&#8217;m excited to post a screenshot from indie game, that I&#8217;m developing from the comfort of my pajamas. It&#8217;s drum simulator, being produced in Blender and Unity3d.</p>
<p><span id="more-126"></span></p>
<p>Right now I&#8217;m thinking about starting development diary and some tutorials on the topic of Blender and Unity3d workflow. What do you think?</p>
<p>p.s. Started thread at <a href="http://forum.unity3d.com/threads/222335-Drum-Simulator?p=1482245#post1482245">Unity3d forum</a>:</p>
<p>and at <a href="http://forums.tigsource.com/index.php?topic=38106.msg983750#msg983750">TIGSource</a></p>
<p>p.p.s.<a href="/?p=123"> Video development log #1</a></p>
</div>
<p>The post <a rel="nofollow" href="https://www.creativeshrimp.com/drum-simulator-screenshot-1.html">Drum Simulator: Screenshot #1</a> appeared first on <a rel="nofollow" href="https://www.creativeshrimp.com">Creative Shrimp</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.creativeshrimp.com/drum-simulator-screenshot-1.html/feed</wfw:commentRss>
			<slash:comments>8</slash:comments>
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/

Page Caching using disk: enhanced 
Database Caching 56/68 queries in 0.033 seconds using disk

Served from: www.creativeshrimp.com @ 2026-04-21 17:55:03 by W3 Total Cache
-->