Just a few days left till our dream project – Hard-surface Modeling in Blender is out. Very excited about it! No idea what’ll happen, but it feels great to finally release it. P.S. It’s OUT! Check the intro video.
Hey! Just giving you an update on what’s going on with the hard-surface modeling course, Creative Shrimp and some other #b3d and non-#b3d stuff. Thanks!
Here’s my talk from Blender Conference 2017 about the secret of making high-quality art. Hint: it’s about arranging big, medium and small shapes inside the composition. The Slides Links and Special Thanks: Neil Blevins Vitaly Bulgarov Daniel Bystedt Steve Lund James Miller Jerry Perkins James O’Brien (Vadim Ignatiev) Tor Frick Ben Wilson Jonas Ronnegard