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	Comments on: OSL Ambient Occlusion Shader: Procedural Dirt	</title>
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	<item>
		<title>
		By: Kamlesh Sakhare Kmlsh		</title>
		<link>https://www.creativeshrimp.com/osl-ambient-occlusion-shader-procedural.html#comment-3761</link>

		<dc:creator><![CDATA[Kamlesh Sakhare Kmlsh]]></dc:creator>
		<pubDate>Mon, 21 Nov 2016 20:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=311#comment-3761</guid>

					<description><![CDATA[Hey gleb i render animation of 200 frames now i wanted to render export passes only is any trick to render only passes without whole textured image render]]></description>
			<content:encoded><![CDATA[<p>Hey gleb i render animation of 200 frames now i wanted to render export passes only is any trick to render only passes without whole textured image render</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: LABAI Grieztas		</title>
		<link>https://www.creativeshrimp.com/osl-ambient-occlusion-shader-procedural.html#comment-3125</link>

		<dc:creator><![CDATA[LABAI Grieztas]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 11:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=311#comment-3125</guid>

					<description><![CDATA[Thanks for simple tuto, but sad I cant download tis shader :(]]></description>
			<content:encoded><![CDATA[<p>Thanks for simple tuto, but sad I cant download tis shader 🙁</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: D Brown		</title>
		<link>https://www.creativeshrimp.com/osl-ambient-occlusion-shader-procedural.html#comment-1387</link>

		<dc:creator><![CDATA[D Brown]]></dc:creator>
		<pubDate>Tue, 28 Apr 2015 01:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=311#comment-1387</guid>

					<description><![CDATA[Excellent! I will certainly give Bao2 a shoutout for this one. Thanks for bringing this to my attention Gleb! I was really fighting the dirty vertex paint, and this works so much better, especially with the &quot;Inverse Effect&quot; for models with a crazy amount of different edges.]]></description>
			<content:encoded><![CDATA[<p>Excellent! I will certainly give Bao2 a shoutout for this one. Thanks for bringing this to my attention Gleb! I was really fighting the dirty vertex paint, and this works so much better, especially with the &#8220;Inverse Effect&#8221; for models with a crazy amount of different edges.</p>
]]></content:encoded>
		
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