<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Game Level Texturing: Clone from Second UV Map (PART 4.5/5)	</title>
	<atom:link href="https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html/feed" rel="self" type="application/rss+xml" />
	<link>https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
	<lastBuildDate>Fri, 20 Oct 2023 09:51:19 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.3.1</generator>
	<item>
		<title>
		By: Blender &#124; Game Level Texuring &#124; Clone from 2nd UV map 4.5 of 5 &#8211; Happy Game Pipeline		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html#comment-5240</link>

		<dc:creator><![CDATA[Blender &#124; Game Level Texuring &#124; Clone from 2nd UV map 4.5 of 5 &#8211; Happy Game Pipeline]]></dc:creator>
		<pubDate>Sun, 15 Apr 2018 08:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8522#comment-5240</guid>

					<description><![CDATA[[&#8230;] View the full tutorial series at Creative Shrimp [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] View the full tutorial series at Creative Shrimp [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Yulia Kalashnikova		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html#comment-666</link>

		<dc:creator><![CDATA[Yulia Kalashnikova]]></dc:creator>
		<pubDate>Sat, 07 Feb 2015 07:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8522#comment-666</guid>

					<description><![CDATA[For those who are using newer versions of Blender (e.g. 2.73). The clone brush tool has changed considerably. Here is the link with explnanations: http://blenderartists.org/forum/showthread.php?352509-texture-painting-from-another-uv-map-%28clone%29]]></description>
			<content:encoded><![CDATA[<p>For those who are using newer versions of Blender (e.g. 2.73). The clone brush tool has changed considerably. Here is the link with explnanations: <a href="http://blenderartists.org/forum/showthread.php?352509-texture-painting-from-another-uv-map-%28clone%29" rel="nofollow ugc">http://blenderartists.org/forum/showthread.php?352509-texture-painting-from-another-uv-map-%28clone%29</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Game level texturing: Bake lightmap in Blender and Unity (PART 5/5) &#124; Blender Game		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html#comment-204</link>

		<dc:creator><![CDATA[Game level texturing: Bake lightmap in Blender and Unity (PART 5/5) &#124; Blender Game]]></dc:creator>
		<pubDate>Sun, 07 Sep 2014 12:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8522#comment-204</guid>

					<description><![CDATA[[&#8230;] the model &#038; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] the model &amp; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Patrick Depoix		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html#comment-180</link>

		<dc:creator><![CDATA[Patrick Depoix]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 09:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8522#comment-180</guid>

					<description><![CDATA[And for the specularity and bump (or normal or displacement), you use &quot;Crazybump&quot; or something else, may be?]]></description>
			<content:encoded><![CDATA[<p>And for the specularity and bump (or normal or displacement), you use &#8220;Crazybump&#8221; or something else, may be?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Patrick Depoix		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-refine-the-texture-part-4-55.html#comment-178</link>

		<dc:creator><![CDATA[Patrick Depoix]]></dc:creator>
		<pubDate>Thu, 14 Aug 2014 09:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8522#comment-178</guid>

					<description><![CDATA[Yet Thanks Gleb, I love it! You have the must workspace I saw!
Bye bye!]]></description>
			<content:encoded><![CDATA[<p>Yet Thanks Gleb, I love it! You have the must workspace I saw!<br />
Bye bye!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/

Page Caching using disk: enhanced 
Database Caching 3/57 queries in 0.022 seconds using disk

Served from: www.creativeshrimp.com @ 2026-04-01 23:31:59 by W3 Total Cache
-->