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	Comments on: Game level texturing: Modelling and Retopology in Blender (PART 2/5)	</title>
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		By: How to Make a Spider Web in Blender (+5 Spooky Tutorials for Stephen King Fans) &#8226; Creative Shrimp		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-5550</link>

		<dc:creator><![CDATA[How to Make a Spider Web in Blender (+5 Spooky Tutorials for Stephen King Fans) &#8226; Creative Shrimp]]></dc:creator>
		<pubDate>Tue, 21 Sep 2021 19:54:40 +0000</pubDate>
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					<description><![CDATA[[&#8230;]      • Block out the Model &#038; Optimize it [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;]      • Block out the Model &amp; Optimize it [&#8230;]</p>
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		<title>
		By: Game level texturing: Bake lightmap in Blender and Unity (PART 5/5) &#124; Blender Game		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-187</link>

		<dc:creator><![CDATA[Game level texturing: Bake lightmap in Blender and Unity (PART 5/5) &#124; Blender Game]]></dc:creator>
		<pubDate>Wed, 20 Aug 2014 13:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8385#comment-187</guid>

					<description><![CDATA[[&#8230;] 1. Block out the model &#038; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 1. Block out the model &amp; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]</p>
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		<title>
		By: free instagram followers fast and easy		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-185</link>

		<dc:creator><![CDATA[free instagram followers fast and easy]]></dc:creator>
		<pubDate>Sat, 16 Aug 2014 01:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8385#comment-185</guid>

					<description><![CDATA[&lt;strong&gt;free instagram followers no survey no password&lt;/strong&gt;

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			<content:encoded><![CDATA[<p><strong>free instagram followers no survey no password</strong></p>
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		<title>
		By: Game level texturing: refine the texture (PART 4.5/5) &#124; Blender Game		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-169</link>

		<dc:creator><![CDATA[Game level texturing: refine the texture (PART 4.5/5) &#124; Blender Game]]></dc:creator>
		<pubDate>Mon, 11 Aug 2014 12:09:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8385#comment-169</guid>

					<description><![CDATA[[&#8230;] 1. Block out the model &#038; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 1. Block out the model &amp; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]</p>
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		<title>
		By: Game level texturing: Projection (PART 4/5) &#124; Blender Game		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-164</link>

		<dc:creator><![CDATA[Game level texturing: Projection (PART 4/5) &#124; Blender Game]]></dc:creator>
		<pubDate>Wed, 06 Aug 2014 16:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8385#comment-164</guid>

					<description><![CDATA[[&#8230;] 1. Block out the model &#038; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 1. Block out the model &amp; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]</p>
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		<title>
		By: Game level texturing: Texture Atlas (PART 3/5) &#124; Blender Game		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-148</link>

		<dc:creator><![CDATA[Game level texturing: Texture Atlas (PART 3/5) &#124; Blender Game]]></dc:creator>
		<pubDate>Wed, 23 Jul 2014 14:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8385#comment-148</guid>

					<description><![CDATA[[&#8230;] 1. Block out the model &#038; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 1. Block out the model &amp; Optimize it 2. Unwrap everything into 1 UV map 3. Paint and project the texture 4. Clone details from 2-nd UV map 5. Bake it 6. Enjoy the result and start making games (this is optional) [&#8230;]</p>
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		<title>
		By: Fetissa		</title>
		<link>https://www.creativeshrimp.com/game-level-texturing-introduction-part-25.html#comment-128</link>

		<dc:creator><![CDATA[Fetissa]]></dc:creator>
		<pubDate>Sun, 13 Jul 2014 18:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8385#comment-128</guid>

					<description><![CDATA[Very interesting!]]></description>
			<content:encoded><![CDATA[<p>Very interesting!</p>
]]></content:encoded>
		
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