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	<title>
	Comments on: The Brushes	</title>
	<atom:link href="https://www.creativeshrimp.com/blog-post.html/feed" rel="self" type="application/rss+xml" />
	<link>https://www.creativeshrimp.com/blog-post.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
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	<item>
		<title>
		By: خالد محمد عبد العزيز صغير		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-21</link>

		<dc:creator><![CDATA[خالد محمد عبد العزيز صغير]]></dc:creator>
		<pubDate>Sun, 01 Dec 2013 23:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-21</guid>

					<description><![CDATA[thank you :) no problem ; i want only try rendering]]></description>
			<content:encoded><![CDATA[<p>thank you 🙂 no problem ; i want only try rendering</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-20</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 16:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-20</guid>

					<description><![CDATA[Thanks! I cant&#039; share the full scene right now, sorry.]]></description>
			<content:encoded><![CDATA[<p>Thanks! I cant&#8217; share the full scene right now, sorry.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: خالد محمد عبد العزيز صغير		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-19</link>

		<dc:creator><![CDATA[خالد محمد عبد العزيز صغير]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 00:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-19</guid>

					<description><![CDATA[very beautiful ; can you share your scene and i will render it with maxwell ?]]></description>
			<content:encoded><![CDATA[<p>very beautiful ; can you share your scene and i will render it with maxwell ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: خالد محمد عبد العزيز صغير		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-18</link>

		<dc:creator><![CDATA[خالد محمد عبد العزيز صغير]]></dc:creator>
		<pubDate>Fri, 29 Nov 2013 00:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-18</guid>

					<description><![CDATA[very beautiful ; can you share your scene and i will render it with maxwell ?]]></description>
			<content:encoded><![CDATA[<p>very beautiful ; can you share your scene and i will render it with maxwell ?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-17</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Sat, 23 Nov 2013 10:58:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-17</guid>

					<description><![CDATA[encn, you&#039;re completely right! this line is blurred indeed. Impression of &quot;light&quot; depends on many small things: glare, lens flares, dust, streaks of volume light, vignette and so on. I&#039;ll post raw render vs post-processed soon]]></description>
			<content:encoded><![CDATA[<p>encn, you&#8217;re completely right! this line is blurred indeed. Impression of &#8220;light&#8221; depends on many small things: glare, lens flares, dust, streaks of volume light, vignette and so on. I&#8217;ll post raw render vs post-processed soon</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: encn		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-16</link>

		<dc:creator><![CDATA[encn]]></dc:creator>
		<pubDate>Sat, 23 Nov 2013 10:18:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-16</guid>

					<description><![CDATA[Easily one of the top Cycles renders I&#039;ve seen. I love these small-scale eyecatching IRL moments, and this makes me want to sharpen my rendering skills to be able to recreate them as well. It&#039;d be interesting to see the pure Cycles output, since the line between post-production and finely tuned lighting is a bit blurred.]]></description>
			<content:encoded><![CDATA[<p>Easily one of the top Cycles renders I&#8217;ve seen. I love these small-scale eyecatching IRL moments, and this makes me want to sharpen my rendering skills to be able to recreate them as well. It&#8217;d be interesting to see the pure Cycles output, since the line between post-production and finely tuned lighting is a bit blurred.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-15</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Fri, 22 Nov 2013 17:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-15</guid>

					<description><![CDATA[Thank you, noah. I&#039;ll post making of brushes here, when it&#039;s ready. For sure, I&#039;ll mention hair shader and so on. And I think it&#039;s cool to share some textures too :)]]></description>
			<content:encoded><![CDATA[<p>Thank you, noah. I&#8217;ll post making of brushes here, when it&#8217;s ready. For sure, I&#8217;ll mention hair shader and so on. And I think it&#8217;s cool to share some textures too 🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: noah		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-14</link>

		<dc:creator><![CDATA[noah]]></dc:creator>
		<pubDate>Fri, 22 Nov 2013 17:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-14</guid>

					<description><![CDATA[This is mind bending. I am very interested in the scratches on the metal surfaces, the brush hair (and textured shader along the strands), and the dust motes, as other people have mentioned.  What meticulous work.  You must be fantastically patient.]]></description>
			<content:encoded><![CDATA[<p>This is mind bending. I am very interested in the scratches on the metal surfaces, the brush hair (and textured shader along the strands), and the dust motes, as other people have mentioned.  What meticulous work.  You must be fantastically patient.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-13</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 16:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-13</guid>

					<description><![CDATA[Thanks! some dust is done in material, and this flying motes - you&#039;re right - in post-pro (in blender composer and then in some bits in photoshop).]]></description>
			<content:encoded><![CDATA[<p>Thanks! some dust is done in material, and this flying motes &#8211; you&#8217;re right &#8211; in post-pro (in blender composer and then in some bits in photoshop).</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: swmo		</title>
		<link>https://www.creativeshrimp.com/blog-post.html#comment-12</link>

		<dc:creator><![CDATA[swmo]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 16:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=142#comment-12</guid>

					<description><![CDATA[Really nice - are the dust motes post-pro or rendered?]]></description>
			<content:encoded><![CDATA[<p>Really nice &#8211; are the dust motes post-pro or rendered?</p>
]]></content:encoded>
		
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