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	Comments on: Q&#038;A with Aidy Burrows and Gleb Alexandrov &#8211; March 15-18 (CLOSED)	</title>
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	<link>https://www.creativeshrimp.com/ask-me-anything-03.html</link>
	<description>Blender tutorials and courses for 3D artists</description>
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		<title>
		By: Latheesh V M Villa		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4654</link>

		<dc:creator><![CDATA[Latheesh V M Villa]]></dc:creator>
		<pubDate>Sun, 26 Mar 2017 08:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4654</guid>

					<description><![CDATA[Hi.Is there any way to embed the texture files to a fbx file ? i tried a lot but nothing worked out. All the other software like 3D max , maya , cinema 4D have this feature .]]></description>
			<content:encoded><![CDATA[<p>Hi.Is there any way to embed the texture files to a fbx file ? i tried a lot but nothing worked out. All the other software like 3D max , maya , cinema 4D have this feature .</p>
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		<title>
		By: Luis Mencos		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4741</link>

		<dc:creator><![CDATA[Luis Mencos]]></dc:creator>
		<pubDate>Thu, 23 Mar 2017 04:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4741</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4643&quot;&gt;Aidy Burrows&lt;/a&gt;.

Thanks for your comment ?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4643">Aidy Burrows</a>.</p>
<p>Thanks for your comment ?</p>
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		<title>
		By: Luis Mencos		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4651</link>

		<dc:creator><![CDATA[Luis Mencos]]></dc:creator>
		<pubDate>Thu, 23 Mar 2017 04:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4651</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4612&quot;&gt;Aidy Burrows&lt;/a&gt;.

Hi Aidy, I hae already loof for some books with your sugestions. Thanks a lot.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4612">Aidy Burrows</a>.</p>
<p>Hi Aidy, I hae already loof for some books with your sugestions. Thanks a lot.</p>
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		<title>
		By: Classy Dog		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4650</link>

		<dc:creator><![CDATA[Classy Dog]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 18:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4650</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4446&quot;&gt;Gleb Alexandrov&lt;/a&gt;.

Haha, I remember playing Doom as well! It was the first thing I learned to type in to the DOS window, and so it was also the first computer game I remember playing (unless you count drawing mustaches on people&#039;s faces in MS Paint). Those other games are certainly influential as well. I would love to see what kind of game you might create one day, Gleb!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4446">Gleb Alexandrov</a>.</p>
<p>Haha, I remember playing Doom as well! It was the first thing I learned to type in to the DOS window, and so it was also the first computer game I remember playing (unless you count drawing mustaches on people&#8217;s faces in MS Paint). Those other games are certainly influential as well. I would love to see what kind of game you might create one day, Gleb!</p>
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		<title>
		By: Classy Dog		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4649</link>

		<dc:creator><![CDATA[Classy Dog]]></dc:creator>
		<pubDate>Wed, 22 Mar 2017 17:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4649</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4464&quot;&gt;Aidy Burrows&lt;/a&gt;.

That&#039;s really cool, Aidy! The people you&#039;re around can certainly play a role in the direction you end up heading in. I hope I can follow suit and use my work to pay the bills one day, too!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4464">Aidy Burrows</a>.</p>
<p>That&#8217;s really cool, Aidy! The people you&#8217;re around can certainly play a role in the direction you end up heading in. I hope I can follow suit and use my work to pay the bills one day, too!</p>
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		<title>
		By: Mohammed Mansour Al-baqshi		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4645</link>

		<dc:creator><![CDATA[Mohammed Mansour Al-baqshi]]></dc:creator>
		<pubDate>Mon, 20 Mar 2017 19:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4645</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4642&quot;&gt;Aidy Burrows&lt;/a&gt;.

Thanks You are awesome :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4642">Aidy Burrows</a>.</p>
<p>Thanks You are awesome 😀</p>
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		<title>
		By: Aidy Burrows		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4644</link>

		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 20 Mar 2017 09:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4644</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4638&quot;&gt;Ben -&lt;/a&gt;.

awesome! It is something many people overlook and in the future you will be at an advantage for thinking this way! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4638">Ben &#8211;</a>.</p>
<p>awesome! It is something many people overlook and in the future you will be at an advantage for thinking this way! 🙂</p>
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		<title>
		By: Aidy Burrows		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4643</link>

		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 20 Mar 2017 09:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4643</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4493&quot;&gt;Luis Mencos&lt;/a&gt;.

that&#039;s working very nicely! Great stuff! :D]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4493">Luis Mencos</a>.</p>
<p>that&#8217;s working very nicely! Great stuff! 😀</p>
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		<item>
		<title>
		By: Aidy Burrows		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4642</link>

		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 20 Mar 2017 09:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4642</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4640&quot;&gt;Mohammed Mansour Al-baqshi&lt;/a&gt;.

making any kind of art will improve you as an artist so long as you reflect on your work critically. Asking questions like, what have i learned here? What would i do differently if i was to do it again? 

I remember talking to pro&#039;s within the industry who would say the same thing, if i was to make this again, i would change these things, and then they would list a bunch of techniques or new workflows that they&#039;d encountered. 

A game could have a 2d drawn background and characters so there aren&#039;t really any rules. A game like Limbo or Inside doesn&#039;t have a massive amount of texturing involved, whereas another game might not really have much animation in it.

All art to me seems to be related, it&#039;s coming up with the good ideas and communicating them well that is what lies underneath everything. 

Short animated films would definitely help with getting to grips with modeling, though depending on what you want to do you may need to learn about normal maps and how to optimize for efficient design. Getting things to run smoothly at 60fps in other words. Those aren&#039;t as important on short films. :)

I would follow what you want to do, so if i was just starting out and wanted to eventually work in on lots of awesome high end games as an environment artist i&#039;d look at some large outsourcing companies that get used by the top companies, then i&#039;d work backwards, so i&#039;d break it down, i&#039;d learn how to do a simple prop from game forums like polycount.com and get posting and get collecting feedback. Watching a massive truckload of tutorials. :D

Hope that helps! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4640">Mohammed Mansour Al-baqshi</a>.</p>
<p>making any kind of art will improve you as an artist so long as you reflect on your work critically. Asking questions like, what have i learned here? What would i do differently if i was to do it again? </p>
<p>I remember talking to pro&#8217;s within the industry who would say the same thing, if i was to make this again, i would change these things, and then they would list a bunch of techniques or new workflows that they&#8217;d encountered. </p>
<p>A game could have a 2d drawn background and characters so there aren&#8217;t really any rules. A game like Limbo or Inside doesn&#8217;t have a massive amount of texturing involved, whereas another game might not really have much animation in it.</p>
<p>All art to me seems to be related, it&#8217;s coming up with the good ideas and communicating them well that is what lies underneath everything. </p>
<p>Short animated films would definitely help with getting to grips with modeling, though depending on what you want to do you may need to learn about normal maps and how to optimize for efficient design. Getting things to run smoothly at 60fps in other words. Those aren&#8217;t as important on short films. 🙂</p>
<p>I would follow what you want to do, so if i was just starting out and wanted to eventually work in on lots of awesome high end games as an environment artist i&#8217;d look at some large outsourcing companies that get used by the top companies, then i&#8217;d work backwards, so i&#8217;d break it down, i&#8217;d learn how to do a simple prop from game forums like polycount.com and get posting and get collecting feedback. Watching a massive truckload of tutorials. 😀</p>
<p>Hope that helps! 🙂</p>
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		<title>
		By: Aidy Burrows		</title>
		<link>https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4641</link>

		<dc:creator><![CDATA[Aidy Burrows]]></dc:creator>
		<pubDate>Mon, 20 Mar 2017 09:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=13804#comment-4641</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4639&quot;&gt;Taffi Tasteless&lt;/a&gt;.

sure that could work! Nice idea! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/ask-me-anything-03.html#comment-4639">Taffi Tasteless</a>.</p>
<p>sure that could work! Nice idea! 🙂</p>
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