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	Comments on: 5 Ways to Use Render Passes in Blender	</title>
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		<title>
		By: Valentina Irurita Cordoba		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-4697</link>

		<dc:creator><![CDATA[Valentina Irurita Cordoba]]></dc:creator>
		<pubDate>Fri, 28 Apr 2017 17:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-4697</guid>

					<description><![CDATA[Hi!! I was wondering if anyone knows how to composite the cycles render passes in After Effects..I cant seem to get my blending modes right and its killing me]]></description>
			<content:encoded><![CDATA[<p>Hi!! I was wondering if anyone knows how to composite the cycles render passes in After Effects..I cant seem to get my blending modes right and its killing me</p>
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		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-1499</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Mon, 18 May 2015 12:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-1499</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-1498&quot;&gt;Jonas Thelemann&lt;/a&gt;.

Maybe! :) Jonas, watch the new post-pro tutorial, it contains some useful bits: http://www.creativeshrimp.com/post-processing-tutorial-in-12-simple-steps.html]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-1498">Jonas Thelemann</a>.</p>
<p>Maybe! 🙂 Jonas, watch the new post-pro tutorial, it contains some useful bits: <a href="http://www.creativeshrimp.com/post-processing-tutorial-in-12-simple-steps.html" rel="ugc">http://www.creativeshrimp.com/post-processing-tutorial-in-12-simple-steps.html</a></p>
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		<item>
		<title>
		By: Jonas Thelemann		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-1498</link>

		<dc:creator><![CDATA[Jonas Thelemann]]></dc:creator>
		<pubDate>Mon, 18 May 2015 12:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-1498</guid>

					<description><![CDATA[Hey Gleb,

thanks once more for these stunning tutorials!
But I also don&#039;t get thatUV Pass for Texture Overlay thing. Maybe you will explain it more detailed in an upcoming tutorial?
:)]]></description>
			<content:encoded><![CDATA[<p>Hey Gleb,</p>
<p>thanks once more for these stunning tutorials!<br />
But I also don&#8217;t get thatUV Pass for Texture Overlay thing. Maybe you will explain it more detailed in an upcoming tutorial?<br />
🙂</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Useful Blender Tutorials &#124; Jorge Bouza		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-1420</link>

		<dc:creator><![CDATA[Useful Blender Tutorials &#124; Jorge Bouza]]></dc:creator>
		<pubDate>Wed, 29 Apr 2015 16:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-1420</guid>

					<description><![CDATA[[&#8230;] 5 Ways to Use Render Passes in Blender [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] 5 Ways to Use Render Passes in Blender [&#8230;]</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Marco Mazzo		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-798</link>

		<dc:creator><![CDATA[Marco Mazzo]]></dc:creator>
		<pubDate>Mon, 23 Feb 2015 21:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-798</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-790&quot;&gt;Gregory&lt;/a&gt;.

Many many thanks!!! I&#039;ll try for sure :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-790">Gregory</a>.</p>
<p>Many many thanks!!! I&#8217;ll try for sure 🙂</p>
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		<title>
		By: Gregory		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-790</link>

		<dc:creator><![CDATA[Gregory]]></dc:creator>
		<pubDate>Sat, 21 Feb 2015 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-790</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-630&quot;&gt;Marco Mazzo&lt;/a&gt;.

Hi Marco,

I too struggled with this same problem but I have found a solution after much trial and error. And you don&#039;t need a target empty in your scene etc or to set any information in the camera. I&#039;m using Blender v2.73.

1. When you render your image Blender will need to save 2 output files , one for your Image pass and one for the Z pass, using the node editor in compositor mode. (please see my screen shot below with the Z pass result in the background to replicate the setup). If you are simply rendering a single frame make sure you still use CTRL F12 and just set start and end frame to same number. Remember to set a proper file path in each File output node, one for IMAGE, and one for Zpass. Well that&#039;s what I called them, you could make up your own naming if you want to. Blender will create a folder for each output type and then drop the actual image file (by the same name) into it&#039;s respective folder.

2. Once rendering is complete start a fresh node editing screen, perhaps in a new Blend file, and set it up as in my second screen shot below.

The tricky bit was using the Z pass image, as an &quot;IMAGE&quot; data source, and not as Z (see my colored circles etc in the screen shots).

You can play around with the Defocus node settings but use what I have to get you started.


3. Now the cool part. To vary the focus between the foreground and the background just change the color in the Invert node from white to black, or vice verse. I&#039;m assuming you could even animate that color change in the Invert node to achieve a nice result as well with focus shifting smoothly from aft to fore. I haven&#039;t experimented with that yet.

I hope this makes sense and I hope it helps. I&#039;m still learning so the above explanation may not be the best or most efficient way to achieve your desired result, but it worked for me :)

Cheers,

Greg]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-630">Marco Mazzo</a>.</p>
<p>Hi Marco,</p>
<p>I too struggled with this same problem but I have found a solution after much trial and error. And you don&#8217;t need a target empty in your scene etc or to set any information in the camera. I&#8217;m using Blender v2.73.</p>
<p>1. When you render your image Blender will need to save 2 output files , one for your Image pass and one for the Z pass, using the node editor in compositor mode. (please see my screen shot below with the Z pass result in the background to replicate the setup). If you are simply rendering a single frame make sure you still use CTRL F12 and just set start and end frame to same number. Remember to set a proper file path in each File output node, one for IMAGE, and one for Zpass. Well that&#8217;s what I called them, you could make up your own naming if you want to. Blender will create a folder for each output type and then drop the actual image file (by the same name) into it&#8217;s respective folder.</p>
<p>2. Once rendering is complete start a fresh node editing screen, perhaps in a new Blend file, and set it up as in my second screen shot below.</p>
<p>The tricky bit was using the Z pass image, as an &#8220;IMAGE&#8221; data source, and not as Z (see my colored circles etc in the screen shots).</p>
<p>You can play around with the Defocus node settings but use what I have to get you started.</p>
<p>3. Now the cool part. To vary the focus between the foreground and the background just change the color in the Invert node from white to black, or vice verse. I&#8217;m assuming you could even animate that color change in the Invert node to achieve a nice result as well with focus shifting smoothly from aft to fore. I haven&#8217;t experimented with that yet.</p>
<p>I hope this makes sense and I hope it helps. I&#8217;m still learning so the above explanation may not be the best or most efficient way to achieve your desired result, but it worked for me 🙂</p>
<p>Cheers,</p>
<p>Greg</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Marco Mazzo		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-630</link>

		<dc:creator><![CDATA[Marco Mazzo]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 17:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-630</guid>

					<description><![CDATA[Hi Gleb, I can&#039;t understand how you get the Dof effect, I&#039;m trying with the defocus node in the compositor, but it work only with a specified obj or distance... so i can&#039;t change the focal point in the compositor how are you showing here... can you explain how you did it? I&#039;ve googled but all tell about setting a point in camera settings and then use the defocus to adjust the focus on that object. 

Thanks for all your beatifull stuff 

Marco]]></description>
			<content:encoded><![CDATA[<p>Hi Gleb, I can&#8217;t understand how you get the Dof effect, I&#8217;m trying with the defocus node in the compositor, but it work only with a specified obj or distance&#8230; so i can&#8217;t change the focal point in the compositor how are you showing here&#8230; can you explain how you did it? I&#8217;ve googled but all tell about setting a point in camera settings and then use the defocus to adjust the focus on that object. </p>
<p>Thanks for all your beatifull stuff </p>
<p>Marco</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-254</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Tue, 04 Nov 2014 20:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-254</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-253&quot;&gt;Marcin HRN&lt;/a&gt;.

Marcin, I agree, it&#039;s a brilliant stuff - when you want to combine UV passes and use a bilateral blur along the way. Watched it when was searching for noise-reduction techniques in Cycles.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-253">Marcin HRN</a>.</p>
<p>Marcin, I agree, it&#8217;s a brilliant stuff &#8211; when you want to combine UV passes and use a bilateral blur along the way. Watched it when was searching for noise-reduction techniques in Cycles.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Marcin HRN		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-253</link>

		<dc:creator><![CDATA[Marcin HRN]]></dc:creator>
		<pubDate>Tue, 04 Nov 2014 20:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-205&quot;&gt;Brian Wagner&lt;/a&gt;.

https://www.youtube.com/watch?v=Gq5YWSpvME8 nice tutorial by Bartek Skorupa. Great tip how to use UV pass and change texture in ready animation -&#062; fast way without complex re-rendering!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-205">Brian Wagner</a>.</p>
<p><a href="https://www.youtube.com/watch?v=Gq5YWSpvME8" rel="nofollow ugc">https://www.youtube.com/watch?v=Gq5YWSpvME8</a> nice tutorial by Bartek Skorupa. Great tip how to use UV pass and change texture in ready animation -&gt; fast way without complex re-rendering!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Gleb Alexandrov		</title>
		<link>https://www.creativeshrimp.com/5-ways-to-use-render-passes.html#comment-229</link>

		<dc:creator><![CDATA[Gleb Alexandrov]]></dc:creator>
		<pubDate>Wed, 22 Oct 2014 13:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.creativeshrimp.com/?p=8548#comment-229</guid>

					<description><![CDATA[Yet another test comment. oh..]]></description>
			<content:encoded><![CDATA[<p>Yet another test comment. oh..</p>
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